Human Information Processing Flashcards

1
Q

Senses - Definition

A

A sense is a system, that consists of a sensory cell type that respond to a specific kind of physical energy and that correspond to a defined region within the brain where the signals are received and interpreted

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2
Q

Short-Term Sensory Storage (STSS)

A
  • collecting information for processing
  • holding information briefly while initial processing is going on
  • filling in the blanks when stimulation is the intermittent

sensory systems can ‘store’ perceptions after the stimulus

SSTS does not need explicit attention, it works pre-attentive

SSTS is located in the brain

SSTS is not part of the conscious memory

SSTS is not short term memory

two most important types of short-term sensory memory:

  • echoic memory (2-10 seconds after stimulus)
  • iconic memory (0.5-1 second after stimulus)
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3
Q

Information Transmission

A

Human capability of information processing is limited –> it is not only of interest, how much information is presented to a human, but

  • how much information is transmitted from stimulus to response
  • capacity of the information channel
  • how rapidly information is transmitted (bandwidth)
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4
Q

Perception

A

Raw sensory data must be interpreted and given meaning. This process is called perception

Perception generally happens

  • automatically (little attention needed)
  • fast (in contrast to cognitive processes)

driven by sensory inputs : bottom-up
driven by long-term memory : top-down

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5
Q

Attention

A

Attention is the cognitive process of selectively concentrating on one aspect of the environment while ignoring other things

Attention is as a crucial an element for cognitive processes as learning or task execution

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6
Q

types of attention

A

selective attention: willingly select focus

focused attention: respond to external events

divided attention: simultaneous focusing on different events

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7
Q

selective and focused attention

A

concentration on one stimulus source

  • needed for e.g. perception or learning
  • being too selective is referrred to as cognitive tunneling
  • negative examples: selecting cues that stand out rather than useful ones
  • difficult: humans have the tendency to be distracted
  • important e.g. for directing attention to warning / error messages
  • differences in errors between selective attention and focused attention: intentional selection of the wrong source vs. unintentional external influences
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8
Q

Divided Attention

A
  • refer to the attention models
  • limited attention capacity of humans
  • important e.g. for layout of instruments in a cockpit
  • differences in errors between focused attention and divided attention: some of our attention is directed to stimuli we do not wish to process vs. our limit to attend to all stimuli we wish to process

-> only a certain maximum of attention capacity can be divided to tasks

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9
Q

Vigilance

A

aspect of attention

detect signals over a long period of time,

the signals are intermittent unpredictable, infrequent, but

but it is known that they happen

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10
Q

vigilance paradigms

A

free-response paradigm:

  • a target event occurs at any time
  • non-events are not defined
  • example: power plant monitor supervision

inspection paradigm:

  • events occur at fairly regular intervals
  • some are events, most are non-targets
  • example: quality control

successive vigilance paradigm:

  • target stimulus has to be remembered
  • successive events have to be compared to the target stimulus
  • example: detect if a color is darker than the initial target

simultaneous vigilance paradigm:

  • all events/information needed for discrimination are presented at the same time
  • example: compare many types of garment to a standard piece of fabric

sensory vigilance paradigm:

  • signals represent changes in the auditory or visual intensity
  • example color changes

cognitive vigilance paradigm:

  • signals represent ‘information’: symbolic or alphanumeric stimuli
  • example: proofreading a manuscript
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11
Q

Signal Detection Theory

A
  • two discrete states: signal or noise (hit/miss or falseAlarm/correctRejection)
  • two possible responses: yes or no (hit/falsAlarm or miss/CorrectRejection)
    • 4 possible classifications –

SDT model assumes that there are two stages of information processing in the task of detection

  • sensory evidence is aggregated concerning the presence or absence of the signal
  • a decision is made about wether this evidence indicates a signal or not

Types of noise are

  • internal (in our brain)
  • external (in the data)
  • internal response (in the observer’s brain)
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12
Q

SDT - sensitivity

A

Sensitivity is the resolution of the detection mechanism

refers to the separation of noise and signal distributions along the X axis

corresponds to the separation of the means of the two distributions

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13
Q

two major components of human memory

A

working memory

long-term memory

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14
Q

memory processes

A
  • recall
  • recognition
  • chunking
  • rehersal
  • NOT: database
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15
Q

The brain

A
  • makes of 2% of a person’s weight
  • consumes 20% of body’s energy
  • brain energy consumption is 10x the rate of the rest of the body per gram of tissue
  • Average power consumption of a typical adult: 100 Watts
  • brain: 20W
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16
Q

Working memory (WM)

A
  • storage up to 30 seconds - after that the contents decay or are displaced
  • rapid access: 70ms access time
  • storage size: 3-4 ‘chunks’
  • it is easy to overwrite the contents
  • can store two different types of data at the same time: visual (viso-spacial sketchpad) and verbal (articulatory loop)
  • to maintain the contents of working memory: rehearsal is needed
  • to persistently store information from working memory: move it to long-term memory
17
Q

Working memory types

A

Verbal: Phonological store

Visual: visualspacial sketchpad - stared often in the form of images

they operate in parallel, but there is only a restricted number of attention levels

18
Q

Long-Term-Memory

A
  • ‘unlimited’ in capacity
  • lasts from a few minutes to life time
  • slow access: 100ms access time
  • mulit-modal memory
    • smell as strong trigger
    • sound as most efficient cue
19
Q

Long-Term-Memory Types

A

episodic - serial memory of events

procedural - knowledge of how to do things

semantic - structured memory of facts, concepts, skills

semantic LTM derived from episodic LTM

20
Q

LTM - forgetting

A

decay: information is lost gradually, but very slowly

interference:
* new information replaces old: retroactive interference
* old may interfere with new: proactive inhibition

affected by emotion - can subconsciously ‘choose’ to forget

21
Q

LTM processes

A
  • Encoding
  • Retrieval
  • Forgetting
  • recall
  • recognition
  • rehersal (repeating information in working memory)
  • chunking (grouping items into more meaningful units)
22
Q

Icons

A

Icons often use a metaphor to recall an associated object or activity

It should be understandable, familiar, unambiguous, memorable, informative, distinct, attractive, legible, compact, coherent, extensible

23
Q

Memory Design Guidelines (9)

A

M1: Organize information into a small number of “chunks”.

M2: Try to create short linear sequences of tasks.

M3: Use persistence, so do not flash important information onto the screen for brief time periods.

M4: Do not “overwrite” the contents of working memory by giving additional tasks to the user.

M5: Organize data fields to match user expectations or to organize user input (e.g. the automatic formatting of phone numbers)

M6: Provide reminders or warnings of the state the user has reached in an operation.

M7: Provide ongoing feedback on what is happening and/or what has just happened.

M8: The user interface should behave in consistent ways at all the times for all screens.

M9: Terminology, icons and the use of colour should be consistent between screens.

24
Q

Decision making - automatic vs controlled decisions

A

automatic: fast
* little or no attention required
* learned reflexes or behaviour
* a long-term memory procedure is executed nearly automatically in response to the stimulus

controlled: slow
* attention required, typically conscious of thoughts
* interaction with working memory and long-term memory systems