Human Factors Final Flashcards
Dimensions of the cognitive environment
Bandwidth, Familiarity, Knowledge in the world
Types of Attention
Selective Attention, Focused Attention, Divided Attention
The selection of sensory channels to attend to (or not to) are driven by
Salience, Effort, Expectancy, Value
Salient stimuli
Are chosen by designers to capture attention and signal important events.
Salient attention depends on
effort
Expectancy and value are
knowledge-driven factors based on our top-down
processing
The most direct consequence of selective attention is
perception
Bandwidth
How quickly it changes
Familiarity
How often and how long the person has experienced the environment
Knowledge
to what extent information that guides behavior is indicated
by features in the environment
Once attention is directed to an object or area of the environment, perception
proceeds by three often simultaneous and concurrent processes:
Bottom-up feature analysis, Top-down processing, Unitization
Unitization
combines the physical stimulus and experience
Maximize bottom-up processing
by not only increasing visibility and legibility (or audibility of sounds), but also paying
careful attention to confusion caused by similarity of message sets that could be presented in the same context.
Maximize automaticity and unitization
by using familiar
perceptual representations (those encountered frequently
in long-term memory).
Maximize top-down processing
when bottom-up processing may be poor (as revealed by analysis of the environment
and the conditions under which perception may take place),
and when unitization may be lacking (unfamiliar symbology or language). Improving top-down processing means
providing the best opportunities for guessing. For example,
putting information in a consistent location, as is done with
the height of stop signs.
Maximize discriminating features
Use a smaller vocabulary.
Create context.
Exploit redundancy.
Consider expectations.
Test symbols and icons in their context of use.
Design guidelines
Maximize bottom-up processing
Maximize automaticity and unitization
Maximize top down processing
Maximize discriminating features
Consider expectations
Test symbols and icons in their context of use
A downside of redundancy and context is
that they increase the length of perceptual
messages
Working Memory
temporary store that keeps information available while we are using it, until we use it, or
until we store it in long-term memory
Mechanisms of WM
Visuospatial sketchpad
Episodic buffer
Phonological loop
Visuospatial sketchpad
Holds information in analog spatial form (e.g., visual
imagery)
Phonological loop
Represents verbal information in an acoustic form
Episodic buffer
orders and sequences events and
communicates with long-term memory to
provide meaning to information held in
phonological loop and visuospatial sketchpad
Limit of WM
Capacity
Time
Confusability and similarity
Availability and type of attention