Human Factors Final Flashcards
Dimensions of the cognitive environment
Bandwidth, Familiarity, Knowledge in the world
Types of Attention
Selective Attention, Focused Attention, Divided Attention
The selection of sensory channels to attend to (or not to) are driven by
Salience, Effort, Expectancy, Value
Salient stimuli
Are chosen by designers to capture attention and signal important events.
Salient attention depends on
effort
Expectancy and value are
knowledge-driven factors based on our top-down
processing
The most direct consequence of selective attention is
perception
Bandwidth
How quickly it changes
Familiarity
How often and how long the person has experienced the environment
Knowledge
to what extent information that guides behavior is indicated
by features in the environment
Once attention is directed to an object or area of the environment, perception
proceeds by three often simultaneous and concurrent processes:
Bottom-up feature analysis, Top-down processing, Unitization
Unitization
combines the physical stimulus and experience
Maximize bottom-up processing
by not only increasing visibility and legibility (or audibility of sounds), but also paying
careful attention to confusion caused by similarity of message sets that could be presented in the same context.
Maximize automaticity and unitization
by using familiar
perceptual representations (those encountered frequently
in long-term memory).
Maximize top-down processing
when bottom-up processing may be poor (as revealed by analysis of the environment
and the conditions under which perception may take place),
and when unitization may be lacking (unfamiliar symbology or language). Improving top-down processing means
providing the best opportunities for guessing. For example,
putting information in a consistent location, as is done with
the height of stop signs.
Maximize discriminating features
Use a smaller vocabulary.
Create context.
Exploit redundancy.
Consider expectations.
Test symbols and icons in their context of use.
Design guidelines
Maximize bottom-up processing
Maximize automaticity and unitization
Maximize top down processing
Maximize discriminating features
Consider expectations
Test symbols and icons in their context of use
A downside of redundancy and context is
that they increase the length of perceptual
messages
Working Memory
temporary store that keeps information available while we are using it, until we use it, or
until we store it in long-term memory
Mechanisms of WM
Visuospatial sketchpad
Episodic buffer
Phonological loop
Visuospatial sketchpad
Holds information in analog spatial form (e.g., visual
imagery)
Phonological loop
Represents verbal information in an acoustic form
Episodic buffer
orders and sequences events and
communicates with long-term memory to
provide meaning to information held in
phonological loop and visuospatial sketchpad
Limit of WM
Capacity
Time
Confusability and similarity
Availability and type of attention
Capacity of WM
Four chunks
Implications of WM for Design
Minimize WM load
Provide placeholders for sequential tasks
Exploit chunking
Minimize confusability
LTM can be distinguished by whether it involves memory
from general knowledge, termed semantic or declarative memory
for specific events, termed episodic memory
of how to do things, termed procedural memory
Mechanisms of LTM
strength
associations
Working memory and LTM interaction
Forgetting
Strength
determined by frequency and recency of use
Associations
each item retrieved in LTM may be linked or associated with other items
Working memory and LTM interaction
each of retrieval depends on richness and number
of associations that can be made with other items
Forgetting
decay of item strength and association strength takes form of an exponential
curve, where people experience a very rapid decline in memory within first few days
Information in LTM is stored
in associative networks where each piece of information (or
image or sound) is associated with other related information
LTM is organized in four ways:
Semantic networks
Schemas
Mental models
Cognitive maps
Semantic network
Our knowledge seems to be organized into semantic networks where sections of the
network contain related information
Schemas and scripts
are important for design because they help people develop
appropriate expectations and process information efficiently
Mental models
Schemas of dynamic systems.
Generate a set of expectancies about how equipment or system will behave
Cognitive maps
Mental representations of spatial information, like the layout of a city, room, or workplace
Implications of LTM for Design
Encourage regular use of information to increase frequency and recency
Encourage active reproduction or verbalization of information that is to be recalled
Standardize
Use memory aids
Design information to be remembered
Support correct mental models
Filter
selectively choose between multiple channels or
external sources of information.
Selective attention
Fuel
mental energy that supports information
processing
selectively allocate resources between tasks
divided attention
Multiple Resource Theory
establishes
that tasks using different resources interfere
less with each other than tasks using same
resources
Modalities
Visual
Auditory
Tactile
Codes (of processing)
Spatial
Verbal
Codes are represented somewhat in different brain
structures:
right (spatial), left (verbal) cerebral hemispheres
Stages (of processing)
Perception
Cognition
Responding
Visual processing
Focal
Ambient