History and Current Landscape of Mobile Computing Flashcards

1
Q

Two devices involved in the beginning of mobile computing

A
  1. Motorola DynaTAC 1984
  2. GridPad 1989
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2
Q

What decade is the birth of mobile communication?

A

1970s

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3
Q

What year was the Motorola DynaTAC 8000x prototype made in?

A

1973

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4
Q

The first 1G (first-generation) cellular by NTT (Nippon Telegraph and Telephone) was made in what year?

A

1979

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5
Q

The first _________ were made in the 1980s

A

Mobile Phones

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6
Q

Decade of smartphones and digital networks

A

1990s

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7
Q

Decade of smartphone revolution

A

2000s

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8
Q

In 2007, Apple introduces the ________, revolutionizing the mobile industry with its touchscreen interface and the App Store (launched in 2008).

A

iPhone

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9
Q

The era of touchscreens and apps

A

2010s

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10
Q

Google releases ________, its first self-branded smartphone, showcasing the capabilities of pure Android.

A

Pixel

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11
Q

The modern era

A

2020s

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12
Q

In 2020, the COVID-19 pandemic accelerated the adoption of mobile apps for remote work, education, and entertainment. Apps like ________ and ________ saw explosive growth.

A

Zoom, TikTok

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13
Q

In 2023, ___________________ and ___________________ became integral to mobile apps, powering features like personalized recommendations, voice assistants, and advanced photography.

A

Artificial Intelligence (AI), Machine Learning (ML)

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14
Q

According to Statista in 2023, the current number of smartphone users in the world is 6.93 billion, which is ____% of the world’s population.

A

85.68

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15
Q

True or False

It is estimated that there are still less mobile phones than people in the world

A

False

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16
Q

Average daily time spent on the internet on any device for ages 16-64 in the Philippines in 2024

A

8 Hours 52 Minutes

17
Q

The mobile ecosystem stakeholders

A
  • Users - Demand
  • Advertisers - Money
  • Regulators - Restrictions
18
Q

The mobile ecosystem telcos

A
  • 1st Generation (1G) - Voice-only communication
  • 2nd Generation (2G) - SMS and MMS
  • 3rd Generation (3G) - Video Calling and Internet Access
  • 4th Generation (4G) - Gaming Services, HD Mobile TV, video conferencing and 3D TV
  • 5th Generation (5G) - High data rates, reduced latency, energy savings, reduced cost, increased system capacity, and large- scale device connectivity.
19
Q

The mobile ecosystem mobile app dev tools

A
  • App creation through development frameworks, languages
  • (Java, Swift, Flutter, HTML)
  • Contribution to the expansion and innovation by creating new apps and services
  • Developers
20
Q

The mobile ecosystem mobile OS

A
  • Software that allows mobile devices like phones, tablets, and other smart devices like wearable technology to run applications and other programs.
  • Android (Open Source)
  • iOS (Proprietary)
21
Q

The mobile ecosystem services

A

Enhance the mobile UX
* Payment
* Cloud
* GPS
* Analytics

22
Q

Parts of the mobile ecosystem

A
  • Stakeholders
  • Apps
  • Hardware and Devices
  • Telcos
  • Mobile App Dev Tools
  • Mobile OS
  • Services