Hill's use of...... Flashcards

1
Q

Symbolism

A

Object = Idea e.g. yew trees = death

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2
Q

Supernatural associations

A

Words linking human with non-human qualities e.g. Hooper appears to have a level of supernatural control

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3
Q

Intertextual allusion

A

Implicit reference to another text e.g. Jane Eyre and Bronte’s use of the red room

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4
Q

Gothic conventions

A

The usual elements of a gothic text such as large old house, spooky wood

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5
Q

Pathetic fallacy

A

Weather reflects emotions

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6
Q

Sensory imagery (visual, aural, gustatory, olfactory, tactile)

A

Language that appeals to the senses (sights, sounds, tastes, smells, touch)

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7
Q

Third person omniscient narrator

A

The narrator sees all

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8
Q

Analepsis

A

Flashback

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9
Q

Foreshadowing

A

Flash forward

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10
Q

Mode of address

A

Name a character calls another

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11
Q

Mean Length of Utterance

A

Amount each character says (important in the dialogue between H and K)

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12
Q

Adjacency pairs (disrupted)

A

Question/Answer to that question is a pair but look for disrupted pairs and what that suggests about communication

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13
Q

Direct thought

A

The thoughts of the character relayed in real time

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14
Q

Indirect thought

A

The thoughts of the character described by a narrator

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15
Q

Static characterisation

A

A character who stays the same throughout the novel

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16
Q

metaphor

A

A character who changes by the end of a novel

17
Q

simile

A

like/as/than

18
Q

zoomorphism

A

Human to animal

19
Q

This question is reversed

Object = Idea e.g. yew trees = death

20
Q

This question is reversed

Words linking human with non-human qualities e.g. Hooper appears to have a level of supernatural control

A

Supernatural associations

21
Q

This question is reversed

Implicit reference to another text e.g. Jane Eyre and Bronte’s use of the red room

A

Intertextual allusion

22
Q

This question is reversed

The usual elements of a gothic text such as large old house, spooky wood

A

Gothic conventions

23
Q

This question is reversed

Weather reflects emotions

A

Pathetic fallacy

24
Q

This question is reversed

Language that appeals to the senses (sights, sounds, tastes, smells, touch)

A

Sensory imagery (visual, aural, gustatory, olfactory, tactile)

25
# This question is reversed The narrator sees all
Third person omniscient narrator
26
# This question is reversed Flashback
Analepsis
27
# This question is reversed Flash forward
Foreshadowing
28
# This question is reversed Name a character calls another
Mode of address
29
# This question is reversed Amount each character says (important in the dialogue between H and K)
Mean Length of Utterance
30
# This question is reversed Question/Answer to that question is a pair but look for disrupted pairs and what that suggests about communication
Adjacency pairs (disrupted)
31
# This question is reversed The thoughts of the character relayed in real time
Direct thought
32
# This question is reversed The thoughts of the character described by a narrator
Indirect thought
33
# This question is reversed A character who stays the same throughout the novel
Static characterisation
34
# This question is reversed A character who changes by the end of a novel
metaphor
35
# This question is reversed like/as/than
simile
36
# This question is reversed Human to animal
zoomorphism