Hi-Lo Basics (-1 through +6) Flashcards

1
Q

Soft 19 (A8)

A

Stand

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2
Q

Soft 18 (A7)

A

Hit dealer’s 9 or 10, hit dealer’s A if 0/-, otherwise stand

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3
Q

Soft 17 (A6)

A

Hit

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4
Q

Hard 17

A

Stand

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5
Q

Hard 16

A

Stand on the dealer’s 2 through 6

Hit on the dealer’s 7, 8, A

Hit the dealer’s 9 if +4 or less

Hit the dealer’s 10 if -

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6
Q

Hard 15

A

Stand on the dealer’s 2-6

Hit on the dealer’s 7, 8, 9, A

Hit the dealer’s 10 if +3 or less

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7
Q

Hard 14

A

Stand on the dealer’s 2 through 6

Hit everything else

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8
Q

Hard 13

A

Hit dealer’s 2 if - (otherwise stand) Stand against dealer’s 3 through 6 Hit everything else

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9
Q

Hard 12

A

Hit dealer’s 2 if +2 or less (stand if more) Hit dealer’s 3 if +1 or less (stand if more) Hit dealer’s 4 if - (otherwise stand) Stand against dealer’s 5 Hit dealer’s 6 if - (otherwise stand) Hit everything else

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10
Q

Double down 11

A

Dealer’s 2 through 10, A if +

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11
Q

Double down 10

A

Dealer’s 2 through 9, 10 and A if +4 or better

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12
Q

Double down 9

A

Dealer’s 2 if +1 or better, 3 if 0 or better, 4 through 6, 7 if +3 or better
-: Dealer’s 4 through 6

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13
Q

Double down 8

A

Dealer’s 4 if +5 or better, 5 if 3 or better, 6 if +1 or better

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14
Q

Double down A9

A

Dealer’s 4 if +6 or better, 5 if +5 or better, 6 if +4 or better

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15
Q

Double down A8

A

Dealer’s 3 if +5 or better, 4 if +3 or better, 5 and 6 if +1 or better

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16
Q

Double down A7

A

+/0: Dealer’s 2 through 6

-: Dealer’s 3 through 6

17
Q

Double down A6

A

+: Dealer’s 2 through 6

0/-: Dealer’s 3 through 6

18
Q

Double down A5

A

Dealer’s 3 if +4 or better, 4 through 6

19
Q

Double down A4

A

+/0: Dealer’s 4 through 6

-: Dealer’s 5 and 6

20
Q

Double down A3

A

Dealer’s 4 if +1 or better, 5 and 6

21
Q

Double down A2

A

+/0: Dealer’s 4 if +3 or better, 5 and 6

-: Dealer’s 6

22
Q

Split A,A

A

+/0: Always

-: Dealer’s 2 through 6, 7 through A on -1 or better

23
Q

Split 10, 10

A

Dealer’s 4 if +6 or better, 5 if +5 or better, 6 if +4 or better

24
Q

Split 9,9

A

Dealer’s 2 through 9 except both 7 and A if +3 or better

25
Q

Split 8,8

A

Always, except if Dealer’s upcard is 10, count must be +7 or less

26
Q

Split 7,7

A

Dealer’s 2 through 7, 8 if +5 or better

27
Q

Split 6,6

A

Dealer’s 2 through 6

28
Q

Split 4,4

A

Dealer’s 4 if +3 or better, 5 and 6

Splitting is better than doubling down if doubling is allowed after splitting

29
Q

Split 3,3

A

Dealer’s 2 through 7, 8 if +4 or better -: Dealer’s 3 through 7

30
Q

Split 2,2

A

Dealer’s 2 through 7, 8 if +5 or better

31
Q

Insurance

A

Buy insurance if the true count is greater than or equal to +3

32
Q

Game in progress

A

Treat dealt cards the same as unseen cards. Start your count with your hand, and adjust true count accordingly.

33
Q

Truncation

A

Truncate counts, do not round. +2.5 = +2

34
Q

Betting Plan

A

Negative count: 1/2 unit (rounded from 2/5) 0/+1: 1 unit +2: 2 units +3: 3 units +4 and above: 4 units