Hero's Journey Flashcards

1
Q

call to adventure

A

signal that something is going to change

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2
Q

refusal of the call

A

hero refuses call thinking they can’t do whatever is needed

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3
Q

Beginning of adventure

A

hero accepts quest and leaves to do what is needed

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4
Q

road of trails

A

hero goes through a series of trails 3 or more

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5
Q

experience with unconditional love

A

either the hero loves someone enough or an outside person loves the hero enough to keep them going

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6
Q

ultimate boon

A

goal is achieved

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7
Q

refusal of return

A

hero doesn’t want to go back

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8
Q

magic flight

A

hero experiences danger on way back

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9
Q

rescue from without

A

hero may need guide or rescuer to bring them back to irl

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10
Q

return threshold

A

at this final point the hero must retain wisdom gained and interrogate it or share that wisdom

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