Hero Flashcards

1
Q

See something no one else does.

A

Beg.

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2
Q

Give up.

A

Leave the rest. Go it alone.

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3
Q

Make a mistake.

A

Misjudge another.

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4
Q

Change his mind.

A

Disobey an order.

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5
Q

Go along with a bad idea.

A

Listen to a full report.

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6
Q

Take responsibility.

A

Come clean.

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7
Q

Try again.

A

Hide the truth.

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8
Q

Play along when he hasn’t a clue.

A

Land in foreign territory.

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9
Q

Search for the thing.

A

Give a speech to the crew.

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10
Q

Negotiate surrender.

A

Get a bigger weapon.

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11
Q

Assess the situation.

A

Take control of the situation.

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12
Q

Make a plan.

A

Lose his weapon.

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13
Q

Block the entrance to the cave.

A

Run from the monsters.

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14
Q

Be taken captive.

A

Wake in prison/bondage.

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15
Q

Find the jewels gone.

A

Sign up to compete.

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16
Q

Challenge the bad guy.

A

Stand up for the victim.

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17
Q

Overindulge at the wrong time.

A

Stumble across a clue.

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18
Q

Take a shot at the bad guy and miss.

A

Open the forbidden door.

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19
Q

Cornered by wild beast.

A

Kill or be killed.

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20
Q

Fight to the death.

A

Receive bad news.

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21
Q

Now meet the real monster.

A

Run from sure death.

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22
Q

Inspire another to help.

A

Give thanks where thanks is due.

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23
Q

Discover the sad truth.

A

Face to face with the devil.

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24
Q

Get tortured.

A

Watch an innocent be tortured.

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25
Sacrifice dignity for the truth.
Tell the hard truth to save another.
26
Start a fight.
Truck the bad guy.
27
Remember the secret code.
Called unlikely source for help.
28
Apologize for bad behavior.
Get caught in own trap.
29
Hide from the enemy army.
Follow instructions carefully.
30
Run out of bullets.
Tease.
31
Fall down a rabbit hole.
Witness innocents suffering.
32
Walk the plank.
Step into the unknown.
33
Diffuse the bomb.
Celebrate before it’s time.
34
Walk impossible walk.
Escape by skin of teeth.
35
Get the others to safety, go on.
Help a dying one, speak last words.
36
Avenge a good man’s death.
Process love in final moments.
37
Kill villain for good.
Celebrate, too soon.
38
Say tearful goodbye.
Kill villain - again!
39
Return home master of both worlds.
Show wounds healed. Flaws overcome.
40
Receive cheers.
Kill bad guy one more time and kiss the girl.
41
Take test.
Hallucinate.
42
Make unexpected choice.
Enter new world.
43
Miss the train.
Arrive in nick of time.
44
Jump.
Assume new identity.
45
Meet the crew.
Burn old clothes/books/tools.
46
Get cheated.
Lose an important contest.
47
Admit fear.
Consider switching sides.
48
Happen across new information.
Find a friend.
49
Witness victim abused.
Survey villain’s destruction.
50
Discover corruption.
Question authority.
51
Win respect.
Receive bad press.
52
Receive bewildering invitation.
Refuse a bribe/advantage.
53
Fail test and be rejected.
Refuse to quit.
54
Break away from the pack.
Encourage a flirt.
55
Volunteer to walk the tight rope.
Shoot a bad guy.
56
Take a bullet.
Get beaten and bloodied.
57
Capture the flag.
Give his meal/swat/bed to another.
58
Fixes stranger’s vehicle/implement.
Get a view of what could be.
59
Take ride of lifetime.
Rankle the authorities.
60
Help the poor.
Receive a secret message.
61
Learn the threat is bigger than expected.
Undergo inhuman testing.
62
Have a prophetic dream.
Show sign of exceptional talent/strength.
63
Listen to fears of others.
Falsely accused.
64
Get flagged as an enemy of state.
Learn there’s a plot to kill.
65
Seek help and be denied, by blood.
Arrested. Detained. Interrogated.
66
Lie way out of a jam.
Use old truck to get out of a jam.
67
Attacked by enemies.
Saved by flirt.
68
Fall farther in love.
Sleep in on important day.
69
Come close to revealing truth about identity.
Contribute to another’s suicide.
70
Find an unlikely helper in the flirt.
Cheat the system.
71
Kiss the girl.
Learn of villain’s new secret weapon.
72
Face big test.
Given a tracking device.
73
Risk getting caught for love.
Pretend to be on board.
74
Cornered.
Taken before corrupt judge.
75
Condemned to die.
Saved from firing squad.
76
Fight to death
Shoot friend.
77
Loved one dies in arms.
Go on alone.
78
Cry over loss.
Final plan/push.
79
Approach inner cave.
Unlikely band. Heavily outnumbered.
80
Gain advantage through a friend’s sacrifice.
Approach inner inner cave.
81
Find the treasure guarded by army.
Caught at the last minute.
82
Forced to fight friend.
Love declared at gunpoint.
83
Together fight the villain.
Witness suffering.
84
Defeat the villain on own terms. | Just in time
Get away, together.
85
Fight to secure bounty.
Break free monster jaws.
86
Just do the job, no fuss.
Ignore the nonsense.
87
Do his job. Do it well.
Underpaid. Take sketchy assignment.
88
Quietly help the poor.
Track prey.
89
Attacked by monster.
Find a helper.
90
Learn a new task, poorly. | Then well.
Find the prey’s secret lair.
91
Pick up a flawed partner.
Shootout with bad guys.
92
Outnumbered. Out weaponed.
Last minute, turn tables. Steal bad guys big gun. Turn it on them.
93
See an orphan to safety.
Forced to leave home/tribe.
94
Seduced/spell by serpent.
Make a new enemy.
95
Abandoned for impudence.
Run into a new fool friend.
96
Kidnapped by monkeys.
Drug before mongol king.
97
Make a deal with the devil.
Fought over by competing tribes.
98
Wander. Lost and alone.
Run into sub-villain. Consider pact.
99
Fall in with the outcasts.
Attacked by villain.
100
Discover villain’s only weak-spot.
Send villain running for the hills.
101
Find friend dead. Sacrificed for hero.
Grieve.
102
Hero spies a princess.
Make ass of himself at first meeting with Princess.
103
Twitterpated.
Choose between girl and pals.