hearing Flashcards
Sound helps to:
Find mates (sexual selection)
Avoid predators (humans too - car coming, explosion)
Communication (song/speech for humans and nonhumans)
Finding food (hunting/fishing, scavenging)
Please (music can change mood)
Auditory system:
always on (can’t turn on/off, hard to block - can even hear yourself chew)
Distant sense (we don’t need physical contact, can hear from far)
Fastest sense (transmission/transduction of sound is fastest)
Physics of Sound
sound is a vibrational disturbance of a medium (air), has a set of physical qualities that can be described (amplitude, frequency)
Psychology of Sound
sound is a physical event that must be converted into a biological signal to produce the perceptual experience of hearing. Can be described by a set of qualities like loudness and pitch (determined perceptually).
Has to be detected by a biological system for us to hear
inertia
vibrational property of sound
objects must have inertia (static, not moving)
elasticity
vibrational property of sound
objects must have elasticity (if it’s moving, will keep moving) to vibrate
Tuning Fork and it causes what kind of motion
tapping it causes prong to move in the direction of the force -> elasticity of the metal opposes this motion
Simple Harmonic Motion: The smoothly varying manner of the tuning fork from an outward maximum to the opposite direction (Displacement trace takes the form of a smoothly varying sinusoidal function)
Impact of sound source on a medium (compression vs rarefaction)
Compression (blue): initial tuning fork displacement crowd neighbouring air molecules (peak)
Refraction (yellow): movement of fork in opposite direction causes air molecules to relax (trough)
Pattern of compression and refraction, wave travels
Nearby air particles act as vibrators that collide with neighbouring particles and cause them to vibrate
Sound is:
a travelling wave of pressure
disturbance within a medium
The auditory system detects pressure changes in the air, allowing us to hear
Pure tone (sound created):
characterised by single sinusoidal (sin) function
(simplest sound wave)
Amplitude and its perceptual quality
pressure change from peak to peak
perceptual quality = loudness
Frequency and its perceptual quality
number of cycles that occur per second (1 cycle/second = 1 hertz, Hz)
Wavelength: distance between peaks
Perceptual quality = pitch
Tap tuning fork harder vs Tap a stiffer tuning fork
greater amplitude and sound waves (higher peaks)
shorter wavelength -> higher frequency sound (more waves)
What range of frequencies can we hear?
Humans can only hear a limited audible range of frequencies present in environmental sounds
Young, healthy humans can hear sounds with frequencies ranging from 20-20,000Hz
What range of amplitudes can we hear?
Humans can hear a wide range of intensities
The loudest sounds we can hear are >1,000,000x louder than the faintest sounds we can hear
To describe broad range of amplitudes, sound level are measured on a log scale using units called decibels (dB)
Decibels define the difference between two sounds in terms of the ratio between sound pressures
equation defining decibels is
dB = 20log (p/p0)
20 = a constant, increases the dB range a bit
p = the pressure of the sound being described
p0 = the reference pressure (lowest audible sound = 0.000020 Pa)
SPL (sound pressure level)
SPL of a movie theatre/concert
indicates the minimal audible sound was used as a reference (0 - minimal, not silence)
80-120 can be damaging
Periodic Sound:
simple vs complex
occurs when the pattern of pressure change repeats itself over regular intervals over time
simple periodic waves = pure tones
complex periodic waves = repeating but not sinusoidal (combo of many sine waves)
Complex periodic sounds include
human speech, notes on musical instrument, city traffic
Harmonic series:
many common sounds have this series
Caused by a vibrating vibrating source (eg. string of guitar)
Each frequency component is called a harmonic
Fundamental frequency
lowest frequency component of a sound. All other harmonics are integer multiples of the fundamental (ex: 1st harmonic is a guitar string, 2nd harmonic is 2 times the first guitar string. 100Hz to 200Hz and so on)
Complex Aperiodic Sounds
sound like noise, caused by random vibrations
White noise: noise containing all of the frequencies within a particular range (eg :traffic, whirring fan approximate white noise, static from radio)
Fourier Analysis and Spectrum
any complex waveform can be decomposed into a series of sine-wave patterns without prior knowledge of what those constituent patterns are
Represented by Fourier Spectrum: displays how much energy, or amplitude, is present at multiple frequencies (a way to decompose complex sounds)
A moving wave can be thought of as
a progressively growing sphere
SA of a sphere = 4πr2
Sound energy must be spread over a larger area
Inverse square law: intensity (I) = 1/r2
Eg. at twice the distance (2r), I = 1/22 = ¼