HCI Test 1 Flashcards

1
Q

Understanding HCI

A

HCI is the interdisciplinary study of how people interact with computers and other digital devices. The primary goal of HCI is to improve usability and enhance user experience. It encompasses various fields including computer science, cognitive psychology, design, and social sciences.

The evolution of HCI has been influenced by technological advancements and changing user needs.

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2
Q

People-Centered Design

A

People-centered design focuses on understanding user emotions and satisfaction with a product. It emphasizes the importance of aesthetics, usability, and emotional engagement in product design. The design process should consider users’ overall impressions and experiences with the product.

This approach leads to products that not only meet functional requirements but also enhance user enjoyment.

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3
Q

The Four Basic Activities of Interaction Design

A

Discovering Requirements: Identifying user needs and expectations through research and analysis. Designing Alternatives: Creating multiple design solutions to address user requirements. Prototyping Alternative Designs: Developing low-fidelity or high-fidelity prototypes to visualize design concepts. Evaluating Product and User Experience: Testing designs with users to gather feedback and improve usability.

These activities are iterative, often requiring multiple cycles of design and evaluation.

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4
Q

Interface Metaphors

A

Interface metaphors are design elements that draw on familiar concepts to help users understand new interfaces. They provide a bridge between the user’s existing knowledge and the new system’s functionality. Examples include the ‘desktop’ metaphor in operating systems, which mimics a physical workspace.

Designers must ensure that metaphors are culturally relevant and easily understood by the target audience.

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5
Q

4 Primary Interaction Types

A

The four primary interaction types are instructing, conversing, manipulating, and exploring. Instructing: Users give commands to the system (e.g., typing a command in a terminal). Conversing: Interaction through dialogue, often seen in chatbots and virtual assistants. Manipulating: Users interact with objects on the screen (e.g., dragging and dropping files). Exploring: Users navigate through information spaces (e.g., browsing a website).

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6
Q

Cognitive Frameworks

A

Cognitive frameworks help explain and predict user behavior at the interface. They are based on psychological theories of behavior and mental processes. These frameworks consider how users perceive, remember, and process information. Artifacts and representations play a crucial role in shaping user interactions.

Understanding cognitive frameworks aids in designing more effective user interfaces.

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7
Q

Reflective Cognition

A

Reflective cognition involves deeper mental processes such as judgment and decision-making. It contrasts with automatic or intuitive thinking, requiring more cognitive effort. This type of cognition is essential for complex problem-solving and critical thinking.

Designers should consider how reflective cognition impacts user interactions with systems.

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8
Q

Online Social Interactions

A

Online social interactions encompass communication, collaboration, and community-building. Key characteristics include immediacy, connectivity, and anonymity. These interactions can take place through various platforms such as social media, forums, and chat applications.

Designers must consider the impact of anonymity on user behavior and community dynamics.

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9
Q

Components of Conversation

A

Effective online conversations involve turn-taking, context, and feedback. Turn-taking refers to the exchange of messages between participants, ensuring balanced communication. Context provides the background necessary for understanding the conversation. Feedback allows users to gauge responses and adjust their communication accordingly.

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10
Q

Understanding Paradigms

A

Paradigms refer to the overarching approaches adopted by communities of researchers and designers. They encompass shared assumptions, concepts, values, and practices within a field. Understanding paradigms helps contextualize research and design efforts in HCI.

Designers should be aware of prevailing paradigms to align their work with current trends.

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11
Q

Usability Testing

A

Usability testing evaluates how easily users can interact with a product or system. It helps designers identify design issues and improve the overall user experience.

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12
Q

Accessibility Features

A

Accessibility features are tools that enable people with disabilities to use technology effectively. Examples include screen readers and keyboard shortcuts, promoting inclusivity.

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13
Q

Importance of Feedback in User Interaction

A

Feedback provides users with immediate information about their actions. It confirms system responses, reducing errors and enhancing user satisfaction.

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14
Q

Telepresence

A

Telepresence refers to the experience of being present with another party in a physical space. It enhances communication and collaboration in remote settings, making interactions feel more personal.

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15
Q

Memory Types

A

Long-term memory allows recall of information from a longer time ago, such as childhood memories. Working memory refers to the ability to hold and manipulate a small amount of information temporarily.

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16
Q

Accessibility Features: Importance and Usage

A

Accessibility features are critical for making digital products usable for people with disabilities. Examples include screen readers and voice commands, ensuring equitable access to technology. These features are widely used in websites and apps to promote inclusion. Designers must consider accessibility early in the design process to meet diverse user needs.

Importance of accessibility features in digital products.

17
Q

User Involvement and Feedback’s Impact on Design

A

Involving users in the design process through testing and surveys provides valuable feedback. It enables designers to understand real user needs and adjust designs accordingly. Continuous feedback ensures that systems evolve and become more intuitive over time. This enhances usability and overall user satisfaction.

Importance of user involvement and feedback in design.

18
Q

Mobile Technology: Importance in Design

A

Mobile technology includes devices like smartphones and tablets that facilitate on-the-go interaction. Designing for mobile is essential due to the widespread use of these devices. Mobile design must consider constraints such as screen size and input methods. Ensuring optimal usability across different contexts is crucial for user engagement.

Importance of mobile technology in design.

19
Q

Designing for Diverse Populations

A

Designing for diverse populations involves considering varying ages, languages, and cultural contexts. Different user groups have unique needs, such as seniors requiring simpler interfaces. Multilingual options are essential for global users to ensure inclusivity. Products must be accessible and relevant to everyone to promote equitable use.

Importance of designing for diverse populations.

20
Q

Conceptual Models: Definition and Role in Systems

A

Conceptual models are mental representations users create to understand how systems work. They guide users’ expectations and behavior, helping predict outcomes of their actions. Clear, consistent conceptual models lead to intuitive user experiences. This reduces cognitive load and improves overall usability.

Definition and role of conceptual models in systems.