Harrington: Online 6 Flashcards

1
Q

Full ring

A

An online game with 9 seats. Live versions can have up to 11

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2
Q

6 max

A

An online game with 6 seats.

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3
Q

Range

A

The set of hands you choose to play in a given situation.

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4
Q

Reasons 6-max tables play differently than full ring:

A
  1. Players have wider ranges
  2. Multitabling’s more difficult in 6-max
  3. The blinds are less disadvantaged
  4. There is more skill in 6 max
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5
Q

Why do players have a wider range in 6 max?

A

The hands you need to probably have the best one broaden with the decrease in players

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6
Q

What happens in most full ring games when they’re short handed?

A

Play continues as usual, without adjusting for the decrease in players

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7
Q

Why do the increased ranges in 6-max games increase the skill required?

A

The wider ranges allow for more calls, re-raises, & bluffs, which generates more action. This calls for better decision making, which puts pressure on weaker players.

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8
Q

Why is multi-tabling more difficult in 6 max?

A

The increased pace/number of hands

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9
Q

Why are the blinds less disadvantaged in 6-max?

A

Any hand in a blind is in relatively better position in 6-max because of the increased ranges.

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10
Q

How does ABC poker fare in 6-max?

A

Much more poorly than in full ring games, as it’s hard to keep up with the aggression.

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11
Q

What benefit does 6-hand practice grant in full ring games?

A

When they’re short handed you’ll have an edge over players that don’t adjust their style.

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12
Q

If you’re skilled what should happen to your bankroll in 6 vs full ring?

A

It should expand about the same, but 6-max will be more volatile due to the increased number of all in showdowns

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13
Q

Which table should build skill more quickly?

A

6-max, the decision making required to succeed is greater, making more opportunities for improvement.

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14
Q

UTG

A

Under the gun-left of BB

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15
Q

UTG +1

A

Left of under the gun. Not used for 6 max

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16
Q

MP

A

Middle position. Left of UTG position(s), 2nd to act in 6-max

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17
Q

MP+1

A

Left of middle position. Not used in 6-max

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18
Q

HJ

A

Hijack. Left of MP +1. Not used in 6-max

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19
Q

CO

A

Cutoff. Left of MP (or HJ for full ring)

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20
Q

BTN

A

Button, the position

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21
Q

SB

A

Small blind, the position

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22
Q

BB

A

Big blind, the position

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23
Q

What are the two axis of player classification?

A

Tight and loose
Aggressive and passive

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24
Q

Tight and loose refer to

A

How many hands the player is willing to play before the flop

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25
Q

Aggressive and passive refer to

A

How a player will play a hand once they’ve entered the pot. Aggressive players bet and raise, passive players check and call

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26
Q

What are the four types of players?

A
  1. Tight and aggressive
  2. Tight and passive
  3. Loose and aggressive
  4. loose and passive
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27
Q

The four principles of No Limit Hold’em

A
  1. The Strength Principle
  2. The Aggression Principle
  3. The Betting Principle
  4. The Deception principle
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28
Q

The Strength Principle

A

In general, you want to bet with your strong hands, call or check with your hands of middle strength, and fold or bluff with your weak hands

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29
Q

Checking is better than betting with a middling hand because…

A

If you bet and they fold you haven’t gained much, if you bet and they re-raise you may have to throw away a hand that would have won.

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30
Q

Why bluff your worthless hands?

A

If you bet and are re-raised you can fold at no extra cost. Doing this with a marginal hand may mean you may fold the winner

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31
Q

The aggression principle

A

In general aggression (betting and raising) is better than passivity (checking and calling)

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32
Q

Why is aggressive better in poker?

A

Being aggressive gives you two ways to win (showdown and opponents folding) vs one (showdown) for passive

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33
Q

Folding equity

A

Value we gain when we make our opponents give up.

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34
Q

All bets have this, but calling and checking have none

A

Folding equity

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35
Q

The betting principle

A

In general, a bet should do one of three things:
1. Force a better hand to fold
2. Force a weaker hand to call
3. Force a draw to put more money in the pot to see another card

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36
Q

We bet to force a better hand to fold…

A

So we can win pots that would probably otherwise be lost

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37
Q

We bet to force a weaker hand to call…

A

To build a pot we’re favored to win

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38
Q

We bet to force drawing hands to call…

A

To charge them to see that card

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39
Q

When the board is dangerous but you probably have the better hand, and weaker hands will probably fold, what is your goal?

A

To get to the showdown as cheaply as possible

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40
Q

The deception principle

A

In general, you never want to do the anything all the time

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41
Q

The deception principle is more important…

A

The better your opponents are

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42
Q

When is straightforward play closest to optimal?

A

When your opponents aren’t paying attention

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43
Q

Why is deception important?

A

Otherwise they can read your strategy and get in your OODA loop

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44
Q

What hands you play should be a function of…

A

Your own style, how you perceive other players at the table, and perhaps, most importantly, how they perceive you.

45
Q

Instead of trying to describe one range as best, we…

A

Describe situations where one range is better than others.

46
Q

Lower Broadway cards and suited connectors, require more judgment, because…

A

You find yourself with more middle pairs and drawing hands.

47
Q

When can you favor looser ranges under the gun?

A

When you have confidence in your ability relative to the table

48
Q

If the table is loose, you should blank. Conversely?

A

Tighten your range. Conversely, if it’s tight you can loosen.

49
Q

When the table reacts to your style, you should…

A

Adapt.

50
Q

Why can you raise with more hands in later positions?

A
  1. There are a few fewer players behind you, so there’s a better chance no one has a hand they want to play.
  2. There’s a better chance you will have position on any opponent after the flop.
51
Q

An example percent to open with, as starting under the gun at 10% of hands

A

10/15/22/30

52
Q

Opening from the small blind is different because…

A

The remaining player will have position on you

53
Q

In the small blind, use your position for the button, unless…

A

The big blind calls frequently and uses his position well. Then tighten up.

54
Q

Bet sizes for opening raises

A

Min raise-twice the size of the big blind
Standard raise-three or 3.5 big blinds pot sized is in this range (3.5)
A big raise 5 to 6 big blinds is considered a big raise.

55
Q

To put in a pot sized raise, you must…

A

Put in enough money to call any existing raise, then add an amount equal to the size of the new pot.

56
Q

The two advantages, in general, of a pot sized raise

A
  1. It’s large enough to deny your opponents, great calling, odds with speculative hands.
  2. It’s small enough to allow hands of moderate strength to play against you.
57
Q

What size are most raises in no limit Hold’em?

A

The size of the pot or a little less

58
Q

If you bet too big…

A

Only great hands will call and you’re at best a small favorite to win

59
Q

If you bet, too small…

A

You’re giving every reasonable hand correct odds to call your bet

60
Q

The benefit of always opening with the same size raise:

A

It denies opponents information about your hand via bet size

61
Q

You may want to make bigger raises from early positions, because…

A

You have stronger hands, but are out of position. This gives you bigger pots, with better hands, and should discourage other players from entering in position.

62
Q

You may want to make smaller bets in late position because…

A

You tend to have weaker hands, but be in position

63
Q

At higher levels, you may consider standardizing opening bets by:

A

Selecting a starting size based on position e.g.
UTG-4
MP-3.5
CO-3
BTN-2.5

64
Q

Concerning limping:

A

It isn’t absurd for very good players who can employ it occasionally as part of a balanced strategy involving some speculative hands, and some strong ones. The best advice: don’t do it.

65
Q

3-bet

A

The initial re-raise before the flop

66
Q

Why is it called a 3- bet

A

The BB is the first, the raise is the second, the third is the re-raise

67
Q

In the early days of Holdem three bets or four bets signified

A

A very strong hand or only AA/KK respectively

68
Q

Against players who open with a wide variety of hands and fold frequently against a three bet…

A

You can exploit this with almost any hand and still make a profit if you lose every hand they call.

69
Q

When should you bluff 3–bet every time?

A

When $won x win% - $lost x loose% is positive

70
Q

Light 3-betting

A

Re-raising with hands like small pairs, suited connectors, and medium Broadway cards to pocket a tidy profit, and exploit the disguised nature after the flop.

71
Q

What shortly followed light 3-betting?

A

Light 4-betting

72
Q

Heads up flop

A

Just two players after the flop

73
Q

Multiway flop

A

More than two players after the flop

74
Q

Post flop aggressor

A

Whoever made the last (or only) raise pre-flop. They announced they have the best hand pre-flop, and will most likely bet post-flop.

75
Q

Post-flop: position

A

Gives you extra reason to stay in the hand.

76
Q

Post flop betting: monster hand

A

Almost certainly the best hand and will remain so. Well suited for big pots, but your opponent may not cooperate.

77
Q

Post flop betting: very strong hands-sets, two pair

A

Likely to win and worth betting. Can run into trouble if a draw connects, but should make a lot of money, long-term.

78
Q

Post flop betting: strong hands- overpair, top pairs

A

Work horse hands. Worth betting on the flop and may win there.

79
Q

If a heads up opponent sticks around after you bet the flop (top pair/over pair) it’s probably because they…

A
  1. Can beat that hand
  2. Is drawing a really big hand
  3. Plans to bluff you off your hand later
80
Q

If you have top pair/over pair at the river, and a lot of money is going into the pot…

A

You’re probably beaten

81
Q

Post flop betting: medium hands (pairs below top)

A

Maybe best, but are vulnerable. Goal: to get to showdown cheaply.

82
Q

Post flop betting: drawing hands, (flush and straight draws, plus combination draws)

A

Playing these hands well is crucial in no limit hold’em because they have the capability of taking your opponents full stack when you connect. In general, you have the odds to call on the flop, maybe not the river.

83
Q

Post flop betting: nothing hands (no draw, no pairs)

A

Your bluffing hands will come from these. You’ll win some of them.

84
Q

Multiway flop general betting changes

A

Hands at showdown tend to be stronger.
With a very strong hand, never slow play.
With a strong or medium hand, you need a stronger hand to bet.
With a drawing hand, you can accept smaller odds than usual
if you’re planning to bluff circumstances must be better than usual to justify your move

85
Q

The likelihood that a players betting action represents his true strength is directly proportional to…

A

The number of players in the pot

86
Q

Why should you almost never slow play a monster hand in multiway pots?

A

There’s a better chance that someone can call. If they can, you want to bet.

87
Q

With a strong hand or top pair/top kicker in a multiway pot, you will…

A

Still mostly bet, but being extra careful when encountering resistance

88
Q

Value bets:

A

When you think you have the best hand and bet to get money in the pot and discourage, drawing hands

89
Q

Bluffs are particularly effective if:

A

The flop might have helped a lot of hands you would have raised pre-flop

90
Q

Semi – Bluff

A

A bet or raise on the flop or turn with a drawing hand, which is usually not the best now but has outs to become the best hand

91
Q

A true bluff usually has…

A

No outs or very little chance to become the best hand

92
Q

Continuation bet:

A

A bet on the flop by the pre-flop aggressor.

93
Q

A typical good player will make a continuation bet between

A

60 and 70% of the time after raising pre-flop

94
Q

Donk bets are

A

A lead off bet on the flop, made by a player before the pre-flop aggressor

95
Q

Why not Donk bet?

A

If you have a hand worth betting it’s usually worth letting the pre flop aggressor make a continuation bet and then re-raise

96
Q

Flop texture

A

A term for describing the characteristics of the flop

97
Q

Rainbow flop

A

Three different suits

98
Q

Two tone flop:

A

Two suits on the flop

99
Q

Monotone flop

A

Three suited cards

100
Q

Combine flop texture and pre-flop betting to answer these three questions

A
  1. How good a hand do I have now
  2. Given my opponents pre-flop action, should the flop have helped them?
  3. Given my pre-flop actions, should my opponent think the flop helped me?
101
Q

Post flop: made hand

A

High pair or better

102
Q

At post flop as pre-flop aggressor, when do you have a difficult decision?

A

When you missed the flop and have to consider a continuation bet vs. checking to try for a free card.

103
Q

Dry flop

A

Just one high card, not ace, three widely separated cards and no cards of the same suit

104
Q

What makes it easy to continuation bet a dry flop when one opponent calls?

A

Very few hands a person calls with connect with dry flops.

105
Q

When someone calls pre-flop raises, they usually have…

A

Medium to small pairs
An ace w/ medium to small kicker
Medium suited connectors
Two medium suited cards like J9 or 97

106
Q

Wet flops

A

Connects strongly with many medium hands a caller can be expected to have

107
Q

If you didn’t connect strongly with a wet flop, the prudent play is…

A

Check out

108
Q

Paired flop

A

Flops with a pair. Medium/low pairs are unlikely to connect for raisers. A good spot to bet if you have it, or bluff vs 1. If you have a pair (but not trips) there are a lot of cards you wouldn’t like to see

109
Q

Ace high flops are…

A

A natural place for a continuation bet, even if you don’t have an ace. However, these play a little different as weaker players will often call with Ax, while stronger players will fold with weaker kickers and 3-bet with AK & sometimes AQ