GUIS in Java Section 1πŸ¦‡πŸ‘»πŸŽƒ Flashcards

This covers the basic JavaFX questions found in Chapter 6 section 1Introduction to GUI Programming. https://math.hws.edu/eck/cs124/downloads/javanotes9-swing-linked.pdf

1
Q

What is the fundamental difference between GUI programs and traditional β€œstraight-through” programs?

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A

GUI programs are event-driven and respond to user actions generating events, while traditional programs follow a linear, straight-through execution flow.

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2
Q

How are GUI programs event-driven, and what are examples of user actions that generate events?

A

GUI programs respond to events such as clicking on a button, pressing a key, or interacting with GUI components like menus. Events are generated by user actions.

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3
Q

What is the primary purpose of a Stage in JavaFX GUI programming?

A

A Stage represents a top-level window or container in JavaFX and is used to hold the content of a GUI application.

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4
Q

In Java, what is the primary responsibility of the start() method in GUI programming?

A

The start() method is the entry point for a JavaFX application and is responsible for initializing the graphical user interface.

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5
Q

What is the significance of events being objects in GUI programming?

A

Events being objects allows for structured and flexible event handling, and they can carry information about the event, such as its type and source.

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6
Q

How is a GUI component represented in Java, and why is it important to consider them as objects?

A

GUI components are represented as objects in Java, and they encapsulate the visual and functional aspects of the user interface. Treating them as objects allows for modular and object-oriented programming.

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7
Q

What is the role of a layout manager in GUI programming?

A

A layout manager is responsible for arranging components within a container, determining their positions and sizes to create the visual layout of a GUI.

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8
Q

What is the ActionListener interface, and why is it used in event handling?

A

The ActionListener interface is used for handling events in Swing. It defines the actionPerformed method, which is called when an action event occurs, such as a button click.

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9
Q

How does the listener object register itself to listen for events from a button in the sample program?

A

The listener object registers itself with the button using the addActionListener() method, specifying the event handler method to be called when the button’s action event occurs.

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10
Q

Can you explain the potential use of lambda expressions for event handling in Swing, as shown in the program?

A

Lambda expressions can be used to define some event handlers concisely, especially for functional interfaces like ActionListener. They offer a shorter syntax for implementing event handling logic.
Note: Lambdas cannot be used for all event handling in Swing, since most interfaces in Swing are not functional interfaces.

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