Graphic Novels Flashcards

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1
Q

Gutters

A

The space between framed panels, (Readers tend to ‘fill in the blanks’ and imagine what happens between panels, a process known as ‘closure’)

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2
Q

Frame

A

Boarder around an image that contain the panels

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3
Q

Bleed page

A

Picture runs to the end of the page and/or beyond and is kind of unfinished

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4
Q

Splash Page

A

A panel that spans the width of the page

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5
Q

Graphic weight

A

The amount of colour contrast in an image, or the use of certain patterns. The way some images draw the eye more than others 




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6
Q

Foreground

A

At the front of the image, or something quite central. (The subject and point of focus) If the subject seems closer to the reader, in the front of the scene depicted, it stands in the ‘foreground’.

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7
Q

Midground

A

Not as central in the middle of the scene (natural resting place for vision allowing cantering of the image) (If the subject stands in the middle of the scene that is depicted, thern there it is in the midground.)

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8
Q

Background

A

Objects in the back, (provides Contextual/subtextual information)

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9
Q

Transition

A

The thing between two scenes or sections of the story. They are direct

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10
Q

Emanata

A

Tear drops, sweat question marks, and motion lines to portray emotion

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11
Q

Voice over

A

Narrator speaking directly to the reader (Usually this is done with a hard line separating the narrator’s speech at the top or bottom of a panel from the image within the panel.)

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12
Q

The six transition types

A

Moment to moment, action to action, subject to subject, scene to scene, aspect to aspect, non sequitur

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13
Q

Spatial arrangement

A

Allows immediate juxtaposition of the present and the past

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14
Q

Placing an image off centre

A

Used to create visual tension

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15
Q

Panel

A

Distinct segment of the comic (containing a combination of image and text with endless variety) they offer an experience rather than just reading the text (Panel refers to the framed image. It offers the reader a perspective or point of view on the subjects also known as the camera angle)

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16
Q

Captions

A

Boxes containing a variety of text elements including scene setting, description, etc

17
Q

Speech balloons

A

Enclose dialogue and come from a specific speaker’s mouth. They vary in size, shape, and layout and can alternate to depict conversation (kind of ‘direct speech’, where the characters speak for themselves.)

18
Q

Speech bubbles are able to show

A

External or internal dialogue

19
Q

External dialogue

A

Speech between characters

20
Q

Internal dialogue

A

A thought enclosed by a balloon that has a series of dots or bubbles going up to it

21
Q

Special effects lettering

A

Method of drawing attention to text. It often highlights onomatopoeia and reinforces the impact of words such as bang or wow

22
Q

Colour

A

This affects the audience experience

23
Q

Graphic weight

A

New definition itunes U

To do with emotion

24
Q

Time

A

Graphic novels and comic books do not have to tell a story in a linear way. Besides the use of transitions between panels artists can explore multiple momentsin one panel, like a collage

25
Q

Camera angle

A

Long shot, medium shot, close up, bird’s eye view, a high angle, eye-level, or low angle (All of this will have an effect on the reader’s understanding of the subject.)

26
Q

Appearance of Speech Bubbles

A

If these appear as clouds, they represent the character’s thoughts. If they appear in jagged lines, the character is shouting

27
Q

Style

A

The artist’s drawing style can be discussed using several terms. Scott McCloud, in Understanding Comics, shows that there are four ‘scales’ of style: complex to simple, realistic to iconic, objective to subjective, specific to universal

28
Q

Panel with no boarder

A

Create a unique effect where the subject seems to stand outside the storyline

29
Q

Direct narration

A

N/A

29
Q

Indirect narration

A

N/A