graphic novel terms Flashcards

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1
Q

Panel

A

one drawing on a page which contains one moment of the story.

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2
Q

Splash Page

A

A comic book page that is mostly or entirely taken up by a single image or panel.

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3
Q

Speed Lines

A

Speed lines or motion lines are the abstract lines that appear behind a moving object or person to make it appear as if it is moving quickly.

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4
Q

Gutter

A

The space between framed panels

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5
Q

Bleed

A

An image that extends to and/or beyond the edge of the page

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6
Q

Foreground:

A

The panel closest to the viewer

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7
Q

Midground

A

Allows centering of image by using natural resting place for vision.

The artist deliberately decides to place the image where a viewer would be most likely to look first.

Placing an image off-center or near the top or bottom can be used to create visual tension but using the midground permits the artist to create a more
readily accepted image

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8
Q

Background

A

Provides additional, subtextual information for the reader

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9
Q

Graphic weight

A

A term that describes the way some images draw the eye more than others, creating a definite focus using color and shading in various ways including:

x The use of light and dark shades; dark-toned images or high-contrast images draw the eye more than light or low-contrast images do

x A pattern or repeated series of marks

x Colors that are more brilliant or deeper than others on the page

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10
Q

“open blank”

A

when a face is drawn without too much expression or detail

invites the audience to imagine what the character is feeling without telling them

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11
Q

importance of hands and feet

A

The positioning of hands and feet can be used to express what is happening in the story.

hands that are raised with palms out suggest
surprise.

The wringing of hands suggests obsequiousness or discomfort.

Hands over the mouth depict fear, shame, or shyness.

Turned in feet may denote embarrassment, while feet with motion strokes can create the sense of panic, urgency, or speed

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12
Q

Panel

A

Panel refers to the framed image.

It offers the reader a perspective or point of view on the subjects also known as the camera angle.

Sometimes panels do not have borders, creating a unique effect where the subject seems to stand outside the storyline.

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13
Q

Voice over

A

Narrators have the possibility to speak directly to the reader through a voice over.

Usually this is done with a hard line separating the narrator’s speech at the top or bottom of a panel from the image within the pane

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14
Q

Emanata

A

the teardrops, sweat drops, question marks, or motion

lines that artists draw besides characters’ faces to portray emotion.

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15
Q

importance of narration

A

Keep in mind that comic books allow the writer to show and tell at the same time, meaning there can be a combination of direct narration and indirect narration

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16
Q

importance of time

A

Graphic novels and comic books do not have to tell a story in a linear way.

Besides the use of transitions between panels artists can explore multiple moments in one panel, like a collage.

17
Q

Graphic weight

A

This term is used to discuss the amount of contrast in an image.

Are blacks offset with whites? Are there many shades of grey in between?

With regards to colour images, one can look for the degree to which colours are vivid or opaque.

18
Q

importance of Camera angle

A

If the panel were a photograph, where would the camera stand in relation to its subject?

How far away from the subject is the camera? Is it a long shot, medium shot or close up? At what angle is the camera pitched? Is it a bird’s eye view, a high angle, eye-level, or low angle?

All of this will have an effect on the reader’s understanding of the subject.

19
Q

moment-to-moment transition

A

literally moment to moment. person is blinking. wow eye open eye closed

20
Q

action to action transition

A

person smack ball. they wait for ball. they hit ball.

21
Q

subject-to-subject transition

A

the panels occur in the same over all scenes but display various different elements of the scene

example: runner crossing a finishing line in one panel, then in the next panel we see a stop watch being pressed.

22
Q

scene-to-scene transition

A

take the viewer to a different time and perspective than just remaining in the same scene or idea.

“IMMA SMACK HIM”
“ten years later…”

23
Q

aspect to aspect transition

A

typically disregards time in exchange for a wandering perception of a place, idea or mood.

stops time to provide multiple viewpoints of the same scene in order to establish a specific mood, feeling or emotion.

This transition can be thought of as “the wandering eye” that changes viewpoints to show all that takes place within a specific time frame.