Graphic Novel Techiniques Flashcards

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1
Q

Panel

A

Refers to framed image, offers reader a perspective or point of view on subjects, sometimes no borders to create unique effect.

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2
Q

Splash

A

Panel that is the bigger than usual regular panels, used to emphasise point shown on the panel

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3
Q

Voiceover

A

Can speak directly to readers, done with hard line separating narrator speech at top or bottom of panel from image within panel

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4
Q

Speech Bubble

A

Framers around character’s language, use of direct speech where characters speak, if in cloud then shows characters thoughts. If in jagged lines, shows character speech

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5
Q

Emanata

A

Refers to tear drops, sweat marks, motion lines, frown lines to portray emotions of a character

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6
Q

Gutter

A

Refers to space between panels, used for readers to imagine what happens in between

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7
Q

Style

A

Drawing style of artists, 4 scales of style:
- Complex to single
- Realistic to idonic
- Objective to subjective
- Specific to universal

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8
Q

narration

A

Mix of direct and indirect narration to involved show not tell.

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9
Q

Foreground

A

The subject or point of focus, if subject seems closer to reader in front of scene depicted. Character in foreground

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10
Q

Midground

A

If in middle of scene depicted, known as midground placing subject off centre used to create visual tension.

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11
Q

Background

A

Object in background, helps add contextual info for readers, usually not main character

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12
Q

Camera Angle

A

Where camera of image would stand, long, medium or close up shot. What angle the camera pitched: Birds eye, eye level, low angle. effects reader’s understanding of subject

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13
Q

Transition:

A

Refers to closure when reader mentally fills in gap in gutter between panels

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14
Q

Movement To Movement

A

Transitions show basic movements occuring

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15
Q

Action to Action

A

Transitions show single subject progressing through a specific movement

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16
Q

Subject to Subject

A

Transition stays within specific scene or idea to call for reader involvement

17
Q

Scene to Scene

A

Transitions take place across significant distances within time and space

18
Q

Aspect to Aspect

A

Unique in that it shows different aspects occurring simultaneously within same scene

19
Q

Non sequitur

A

Provides no logical connection between panels.