Go Terms (Japanese) Flashcards

1
Q

Atari

A

When a group of stones has only one liberty

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Ate

A

The movement that puts a group of stones in atari.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Ate-kaeshi

A

Counter-atari

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Dame

A

neutral point between two groups

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Fuseki

A

opening common moves

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

goban

A

go board

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Gote

A

losing the iniciative doing a move that doesn’t pressure the opponent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Hoshi

A

starpoints in the table

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Joseki

A

Standart better move in a given position in the board, usually in the corner

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Komi

A

Compensation for white for playing second

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Komoku

A

3-4 point

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Keima or Kogeima

A

Small-knight’s move

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Kosumi

A

Diagonal move

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Hebo-Kosumi

A

Weak player’s diagonal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Ko

A

Repetitive Capture

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Miai

A

two basically equal alternative plays

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Nigiri

A

Procedure to determine which player plays as black

18
Q

Oiotoshi

A

Situation where atari cannot be avoided, even when connecting (connect-and-die)

19
Q

Rengo

A

Go in teams

20
Q

Sansan

21
Q

Seki

A

mutual life

22
Q

Semeai

A

Capturing Race

23
Q

Sente

A

Having the iniciative

24
Q

Shudan

A

“Hand Talk”, one form to refer to the game of Go, both for chinese and japanese

25
Takamoku
5-4 point
26
Mokuhazushi
3-5 point
27
Tenuki
Ignoring opponent's threat, playing elsewhere
28
Teire
Reinforcement move
29
Tesuji
A clever play in a game, a skilful move
30
Tengen
Center of the board. (Origin of Heaven)
31
Tsumego
Problems of Go, usually life and death ones
32
Utte-gaeshi or Utte-gae
Snapback tactic
33
Pasu
Passing in the game
34
Ate-oshi
Atari and push
35
Ate-tsugi
Atari and connect
36
goke
go bowls for stones
37
goishi
go pieces
38
nakade
inside move, often in an big eye to prevent forming two eyes
39
Yose
Approach move to a stable group to reduce its territory, usually in endgame.
40
Peep
Sente movement that treats to cut the opponent