Go Terms (Japanese) Flashcards

1
Q

Atari

A

When a group of stones has only one liberty

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2
Q

Ate

A

The movement that puts a group of stones in atari.

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3
Q

Ate-kaeshi

A

Counter-atari

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4
Q

Dame

A

neutral point between two groups

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5
Q

Fuseki

A

opening common moves

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6
Q

goban

A

go board

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7
Q

Gote

A

losing the iniciative doing a move that doesn’t pressure the opponent

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8
Q

Hoshi

A

starpoints in the table

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9
Q

Joseki

A

Standart better move in a given position in the board, usually in the corner

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10
Q

Komi

A

Compensation for white for playing second

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11
Q

Komoku

A

3-4 point

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12
Q

Keima or Kogeima

A

Small-knight’s move

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13
Q

Kosumi

A

Diagonal move

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14
Q

Hebo-Kosumi

A

Weak player’s diagonal

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15
Q

Ko

A

Repetitive Capture

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16
Q

Miai

A

two basically equal alternative plays

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17
Q

Nigiri

A

Procedure to determine which player plays as black

18
Q

Oiotoshi

A

Situation where atari cannot be avoided, even when connecting (connect-and-die)

19
Q

Rengo

A

Go in teams

20
Q

Sansan

A

3-3 point

21
Q

Seki

A

mutual life

22
Q

Semeai

A

Capturing Race

23
Q

Sente

A

Having the iniciative

24
Q

Shudan

A

“Hand Talk”, one form to refer to the game of Go, both for chinese and japanese

25
Q

Takamoku

A

5-4 point

26
Q

Mokuhazushi

A

3-5 point

27
Q

Tenuki

A

Ignoring opponent’s threat, playing elsewhere

28
Q

Teire

A

Reinforcement move

29
Q

Tesuji

A

A clever play in a game, a skilful move

30
Q

Tengen

A

Center of the board. (Origin of Heaven)

31
Q

Tsumego

A

Problems of Go, usually life and death ones

32
Q

Utte-gaeshi or Utte-gae

A

Snapback tactic

33
Q

Pasu

A

Passing in the game

34
Q

Ate-oshi

A

Atari and push

35
Q

Ate-tsugi

A

Atari and connect

36
Q

goke

A

go bowls for stones

37
Q

goishi

A

go pieces

38
Q

nakade

A

inside move, often in an big eye to prevent forming two eyes

39
Q

Yose

A

Approach move to a stable group to reduce its territory, usually in endgame.

40
Q

Peep

A

Sente movement that treats to cut the opponent