Glossary terms Flashcards

1
Q

The Daily Scrum

A

Scrum Event that is a 15-minute time-boxed event held each day for the Developers. The Daily Scrum is held every day of the Sprint. At it, the Developers plan work for the next 24 hours. This optimizes team collaboration and performance by inspecting the work since the last Daily Scrum and forecasting upcoming Sprint work. The Daily Scrum is held at the same time and place each day to reduce complexity

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2
Q

Definition of Done

A

is a formal description of the state of the Increment when it meets the quality measures required for the product. The moment a Product Backlog item meets the Definition of Done, an Increment is born. The Definition of Done creates transparency by providing everyone a shared understanding of what work was completed as part of the Increment. If a Product Backlog item does not meet the Definition of Done, it cannot be released or even presented at the Sprint Review.

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3
Q

Developer

A

Any member of a Scrum Team, that is committed to creating any aspect of a usable Increment each Sprint regardless of technical, functional or other specialty.

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4
Q

Emergence

A

The process of the coming into existence or prominence of new facts or new knowledge of a fact, or knowledge of a fact becoming visible unexpectedly.

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5
Q

Empiricism

A

The philosophy that all knowledge originates in experience and observations. It’s a cornerstone of the scientific method and underlies much of modern science and medicine. In the context of Scrum, empiricism refers to the idea that solving complex problems, or doing complex work, can only be done using an exploratory process rather than relying on predetermined plans

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6
Q

Increment

A

Scrum Artifact that defines the complete and valuable work produced by the Developers during a Sprint. The sum of all Increments form a product.

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7
Q

Product Backlog

A

A Scrum Artifact that consists of an ordered list of the work to be done in order to create, maintain and sustain a product. Managed by the Product Owner.

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8
Q

Product Owner

A

Role in Scrum accountable for maximizing the value of a product, primarily by incrementally managing and expressing business and functional expectations for a product to the Developers.

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9
Q

Product Goal

A

The Product Goal describes a future state of the product which can serve as a target for the Scrum Team to plan against. The Product Goal is in the Product Backlog. The rest of the Product Backlog emerges to define β€œwhat” will fulfill the Product Goal.

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10
Q

Refinement

A

the activity in a Sprint through which the Product Owner and the Developers add granularity/quality to the Product Backlog

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11
Q

Scrum

A

Scrum is a lightweight framework that helps people, teams and organizations generate value through adaptive solutions for complex problems as defined in the Scrum GuideTM.

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12
Q

Scrum Master

A

Role within a Scrum Team accountable for guiding, coaching, teaching and assisting a Scrum Team and its environments in a proper understanding and use of Scrum.

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13
Q

Scrum Team

A

a self-managing team consisting of one Scrum Master, one Product Owner, and Developers

Scrum Teams are cross-functional, meaning the members have all the skills necessary to create value each Sprint. They are also self-managing, meaning they internally decide who does what, when, and how.

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14
Q

Scrum Values

A

a set of fundamental values and qualities underpinning the Scrum framework; commitment, focus, openness, respect and courage

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15
Q

Sprint

A

Scrum Event that is time-boxed to one month or less, that serves as a container for the other Scrum events and activities. Sprints are done consecutively, without intermediate gaps

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16
Q

Sprint Backlog

A

Scrum Artifact that provides an overview of the development work to realize a Sprint’s goal, typically a forecast of functionality and the work needed to deliver that functionality. Managed by the Developers

17
Q

Sprint Goal

A

a short expression of the purpose of a Sprint, often a business problem that is addressed. Functionality might be adjusted during the Sprint in order to achieve the Sprint Goal

18
Q

Sprint Planning

A

Scrum Event that is time-boxed to 8 hours, or less, to start a Sprint. It serves for the Scrum Team to inspect the work from the Product Backlog that’s most valuable to be done next and design that work into Sprint backlog.

19
Q

Sprint Retrospective

A

Scrum Event that is set to a time-box of 3 hours, or less, to end a Sprint. It serves for the Scrum Team to inspect the past Sprint and plan for improvements to be enacted during future Sprints.

20
Q

Sprint Review

A

Scrum Event that is set to a time-boxed of 4 hours, or less, to conclude the development work of a Sprint. It serves for the Scrum Team and the stakeholders to inspect the Increment of product resulting from the Sprint, assess the impact of the work performed on overall progress toward the Product Goal and update the Product backlog in order to maximize the value of the next period.

21
Q

Stakeholder

A

a person external to the Scrum Team with a specific interest in and knowledge of a product that is required for incremental discovery. Represented by the Product Owner and actively engaged with the Scrum Team at Sprint Review.

22
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A