Glossary of Terms Flashcards
affective science
The scientific study of emotions or the affective process
brain habituation
A state where the brain becomes adapted to incoming stimuli and begins to disengage. This
adaption is usually because no changes have occurred within the stimuli, thus the brain can predict
correctly what will come.
bridging
The process of bringing together experience indicators to create a better foundation for a staged
experience.
capability
The state to which an organization is equipped to deliver an experience management project.
collective experience measurements
Looking for patterns in feelings that are held by a collective group of people. The common factor
in these groups may be roles or culture. Understanding them enables a more tailored experience
to be designed for the group.
commercial value
An economic value that is concerned with the benefits brought by sales and brand.
communications strategy
A key part of the XMO, this strategy refers to the need for the XMO leadership team to communicate
across the ecosystem continually throughout the XMO’s missions and activities.
customer value
An economic value that refers to how customers understand the value of a product/service.
data collection and timings
A part of the XMO, the data collection principle refers to the need for the XMO to continuously
gather data, in a structured manner; i.e. not too often to cause survey fatigue and not too rarely to
cause significant experience gaps.
desired experience
The experience that our customers/employees wish to have with their product/service.
detractors
Individuals or entities that dismiss experience management.
efficiency value
An economic value that aims to deliver the same output for less. This can include less money, time,
or organizational resources.
emotional connection
With regard to experience, an emotional connection means putting yourself in your employees’/
customers’ shoes to understand their sentiment and perceptive reality.
employee needs
Aspects of experience that are needed for employees to perform their job better; for example,
working technology, consistent availability of services, or faster resolutions.
employee wants
Aspects of experience that are desired but not necessarily needed in order for employees to
perform their job better; for example, a completely up-to-date device.
experience
Something that happens and the way it makes you feel.
experience anticipation
The kind of experience people expect from a product or service, based upon factors including brand
reputation, individual expectation, promises/commitments to experience and personal memories.
experience anxiety
The worry individuals feel when they do not know what is going to happen with regard to an
experience they’re having. This is usually caused by humans’ biological tendency to remember
a bad experience more prominently than a good one, as remembering and sharing news of the
negative can protect ourselves and others from experiencing it.
experience champion
Individuals we engage with who inform us of experience sentiment within their department/entity.
experience data streams
A series of four data streams, two as outputs and two as outcomes, representing the typical
experience indicators that provide a contextual picture of experience.
Operation Data
Technical Data
Experience Data
Behavioural Data
experience economy
An economic phase that businesses enter where time spent, or experiences, with the business
becomes the most valued aspect.
experience ecosystem
A system or network of interconnecting and interacting entities, brought together to define,
manage, and enhance experience.
experience governance
The activities undertaken to evaluate findings on experience management, such as experience
findings and ambition successes, and decide upon next actions if necessary.
experience hygiene factors
Core factors relating to experience that is expected from the business; for example, cleanliness in
a hotel visit.