Glossary CH3 Flashcards

1
Q

Hertz

A

Frequency unit from the international measuring system that equals the repetition of a phenomenon whose period is a second. It is abbreviated as Hz.

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2
Q

Frequency

A

It is the number of cycles that happen in a second.

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3
Q

Echolocation

A

It is the location of an object through the reflection of sound waves. It is used by some animal species such as bats, and cetaceans, and it may have technological applications such as the sonar system.

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4
Q

Infrasound

A

It is a sound whose vibration frequency is lower than the one which can be perceived by the human ear.

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5
Q

Ultrasound

A

It is the sound whose frequency of vibrations is superior to the highest limit perceived by the human ear. It has many industrial applications and it is also used in medicine.

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6
Q

Sound

A

It is the sensation produced in the hearing organ by the vibrational movement of the bodies that is transmitted through an elastic means.

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7
Q

Elasticity

A

It is the characteristic that a material has to recover its extension and shape when a force that deformed it stops being put on it.

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8
Q

Acoustics

A

It is a branch of physics that studies the sound production, transmission, storing, perception and reproduction.

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9
Q

Transducer

A

It is the equipment that transforms a type of energy into another one and may work as a recipient or as a generator.

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10
Q

Tuning Fork

A

It is a voice and instrument regulator that consists of a Steel sheet folded as a hook with a foot, and when it is hit, it presents 435 vibrations per second.

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11
Q

Compression

A

It is the effort that an object is subject to by the action of two opposing forces that tend to diminish its volume.

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12
Q

Rarefaction

A

It refers to making a gaseous body less dense.

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13
Q

Cycle

A

It is the complete sequence of a periodic vibration. It goes from rarefaction to compression.

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14
Q

Period

A

It is a period of time that happens in a cycle.

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15
Q

Sound Wave Frequency

A

Measured in Hertz (Hz) is the number of cycles that go through a same point during a second. In other words, it is the number of cycles per second.

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16
Q

Wavelength

A

It is the distance that the sound goes over in a complete cycle of change in pressure and it is the physical measure of a cycle’s length.

17
Q

Amplitude

A

It is the distance between a balance point and the highest wave point.

18
Q

Tone

A

It is the subjective perception of frequency. There are high tones and low tones. In order to measure them, we use hertz.

19
Q

Decibel (dB)

A

It is a measuring unit that compares the minimum that human can hear (odB) against the level we want to measure.

20
Q

Absorption

A

It is the process in which sound is absorbed by an object when crashing against it.

21
Q

Reflection

A

It is the quantity of acoustic energy that will change directions when it crashes against the edge of an object.

22
Q

Refraction

A

It is the change in direction of the sound wave due to a variation of the means of scattering.

23
Q

Bitrate

A

It is the transmission rate. It refers to the number of bits that is transmitted in a unit of time, usually kilobits per second.

24
Q

Codecs

A

It means order-decoder. It is software that consists on an algorithm to compress and decompress video in real time. Its use doesn’t interfere with the playing speed. There are also codecs for audio files.

25
Q

Wrapper

A

It is the way of organizing information related to digital audio that is not part of the sound per sec such as headlines, artwork, encoding configurations, etc. A wrapper can use different codecs.

26
Q

WAV

A

(Wave) Most used format without compression. It belongs to Microsoft/IBM. Format to play non-streaming files.

27
Q

AIFF

A

(Audio Interchange File Format) Format used in the Apple platform.

**with NO compression**

28
Q

CDA

A

(Red Book Audio Standard) An industrial standard used to encode the audio of compact (CDs).

29
Q

MP3

A

(MPG-1, Audio Layer 3) First one to get highest compression without much data loss. One of the must used by webpages. Format for quicker reproduction as streaming where it is not necessary to download the file to a device. It has a patent.

30
Q

ACC

A

(Advanced Audio Coding) Supported by Apple to be used on their devices. It is the successor of the MP3 because it can handle a larger level of compression without reducing its quality.

31
Q

MIDI

A

(Musical Instrument Digital Interface) Communciation protocol that allows electronic musical instruments, synthesizers, computers, and other devices to communicate among them. They only contains instructions which requires less storage than the actual sound.

32
Q

Audacity

A

Free open source digital audio editor and recording computer software application, available for Windows, OS X, Linux and other operating systems.

33
Q

Garage Band

A

Software application for OS X and iOS that allows users to create music or podcasts.

34
Q

Monaural Sound

A

(Also called Mono) Given when an audio is stored in one single channel and it lacks spatial sensation.

35
Q

Stereophonic Sound

A

(Stereo Sound) It is stored in two channels that can be reproduced in different loudspeakers and simulate the sensation of listening on one single side (left or right).

36
Q

Surround Sound 5.1

A

Stores the information in more channels that are located around us: 3 at the front (left, center, and right), and one more that produces the frequencies from 20 up to 200 Hz

37
Q

Streaming

A

It is the reproduction of audio and video files with no need to be downloaded to a device. It is played through fragments sent sequentially through a net, usually, the Internet.

38
Q

Surround Sound 7.1

A

Stores information in 8 different channels. In order to make the surround sound effect, the loudspeakers have to be strategically placed at certain distance and directed towards certain angles. The more loudspeakers are handled, the more complicated their configuration is since each room has absorption, reflection and refraction conditions.