Glossary Flashcards

1
Q

Action Codes

A

Something that happens in the narrative that tells the audience that some action will follow, for example in a scene from a soap opera, a couple are intimate in a bedroom and the camera shows The audience the husbands car pulling up at the front door of the house

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2
Q

Active Audience

A

Audiences actively engage in selecting media products to consume and interrupting their meanings

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3
Q

Anchorage

A

The words that accompany in image (still or moving) contribute to the meaning associated with that image. If the caption or voice-over is changed then so may the way in which the audience interprets the image. An image with an anchor is a closed text; the audience are given a preferred reading. A text without an anchor is an open text as the audience can interpret it as they wish.

The same image of a school in a local newspaper could include a negative or a positive headline, which may change the way in which the same image is viewed by the reader.

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4
Q

Appeal

A

The way in which products attract and interest an audience, e.g. through the use of stars, familiar genre conventions ect.

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5
Q

Arc of Transmission

A

The emotional changes a character goes through in the process of the narrative. The events in the story mean that they will ‘transform’ by the end of the story.

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6
Q

Aspirational

A

In terms of a media text, one that encourages the audience to want more money, up-market consumer items and a higher social position.

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7
Q

Attract

A

How media producers create appeal to audiences to encourage them to consume the product

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8
Q

Audience Categorisation

A

How media producers group audiences (e.g. age, gender, ethnicity) to target their products.

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9
Q

Audience Consumption

A

The way in which audiences engage with media products (e.g. viewing a TV programme, playing a video game, reading a blog or magazine). Methods of consumption have changed significantly due to the development of digital technologies.

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10
Q

Audience Interpretation

A

The way in which audiences ‘read’ the meanings in, and make sense of, media products.

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11
Q

Audience Positioning

A

The way in which media products place audiences (literally or metaphorically) in relation to a particular point of view. For example, audiences may be positioned with a particular character or positioned to adopt a specific ideological perspective.

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12
Q

Audiences Response

A

How audiences react to media products e.g. by accepting the intended meanings (preferred reading).

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13
Q

Audience Segmentation

A

Where s target audience is divided up due to the diversity and range of programmes and channels. This makes it difficult for one programme to attract a large target audience.

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14
Q

Audio

A

How sound is used to communicate meaning - voice over, dialogue, music, SFX, ect.

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15
Q

Avatar

A

A players representation within a game

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