Glossary Flashcards

1
Q

Burn-down Chart

A

a chart which shows the amount of work which is thought to remain in backlog.

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2
Q

Burn-up Chart

A

a chart which shows the amount of work which has been completed.

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3
Q

Coherent/Coherence

A

The quality of the relationship between certain product backlog items which may make them worthy of consideration as a whole.

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4
Q

Daily Scrum

A

Scrum Event that is a 15-minute time-boxed event held each day for the Developers. Occurs every day of the sprint. Used to plan work for the next 24 hours.

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5
Q

Definition of Done

A

A formal description of the state of the increment when it meets the quality measures required for the product.

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6
Q

Increment

A

Scrum Artifact that defines the complete and valuable work produced by the Developers during a Sprint.

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7
Q

Developer

A

Any member of a Scrum Team, that is committed to creating any aspect of a usable Increment each sprint.

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8
Q

Emergence

A

the process of coming into existence or prominence of new facts or new knowledge of a fact, or knowledge of a fact becoming visible unexpectedly.

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9
Q

Empiricism

A

The philosophy that all knowledge originates in experience and observations. In scrum specifically it refers to complex work requiring exploratory processes rather then pre-determined plans

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10
Q

Engineering standards

A

A shared set of development and technology standards that Developers apply to create releasable Increments of software.

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11
Q

Forecast(of functionality)

A

The selection of items from the Product Backlog Developers deems feasible for implementation in a Sprint.

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12
Q

Product

A

The sum of all Increments form a product

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13
Q

Product Backlog

A

A Scrum Artifact that consists of an ordered list of the work to be done in order to create, maintain and sustain a product.

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14
Q

Product Backlog refinement

A

The activity in a Sprint through which the Product Owner and the Developers add granularity to the Product Backlog.

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15
Q

Product Owner

A

Role in Scrum accountable for maximizing the value of a product, primarily by incrementally managing and expressing business and functional expectations for a product to the Developers.

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16
Q

Product Goal

A

The Product Goal describes a future state of the product which can serve as a target for the Scrum Team to plan against. The Product Goal is in the Product Backlog.

17
Q

Ready

A

A shared understanding by the Product Owner and the Developers regarding the preferred level of a description of Product Backlog items introduced at Sprint Planning.

18
Q

Scrum

A

A lightweight framework that helps people, teams and organizations generate value through adaptive solutions for complex problems.

19
Q

Scrum Board

A

A physical board to visualize information for and by the Scrum Team, Often used to manage Sprint Backlogs. Optional

20
Q

Scrum Master

A

Role within a Scrum Team accountable for guiding, coaching, teaching and assisting a Scrum Team and it’s environments in a proper understanding and use of Scrum.

21
Q

Scrum Guide

A

The definition of Scrum, consists of Scrum’s accountabilities, events, artifacts, and the rules that bind them together.

22
Q

Scrum Team

A

a self-managing team consisting of one Scrum Master, one Product Owner, and Developers.

23
Q

Scrum Values

A

A set of fundamental values and qualities underpinning the Scrum framework: Commitment, focus, openness, respect, and courate.

24
Q

Self-Managing

A

Scrum Teams are cross-functional, meaning the members have all the skills

25
Q

Sprint

A

Scrum Event that is time-boxed to one month or less, that serves as a container for the other Scrum events and activities. Sprints are done consecutively, without intermediate gaps.

26
Q

Sprint Backlog

A

Scrum Artifact that provides an overview of the development work to realize a Sprint’s goal.

27
Q

Sprint Goal

A

A short expression of the purpose of a sprint, often business problem that is addressed.

28
Q

Sprint Planning

A

Scrum Event that is time-boxed to 8 hours, or less to start a Sprint. It serves for the Scrum Team to inspect the work from the Product Backlog that’s most valuable to be done next and design that work into the Sprint Backlog

29
Q

Sprint Retrospective

A

Scrum Event that is time-boxed at 3 hours or less, to end a Sprint.

30
Q

Sprint Review

A

Scrum Event that is set to a time-boxed of 4 hours, to conclude the development work of a sprint. For the scrum team and stakeholders to inspect the increment of product resulting from the sprint.

31
Q

Stakeholder

A

A person external to the Scrum Team with a specific interest in and knowledge of a product that is required for incremental discovery.

32
Q

Technical Debt

A

The typically unpredictable overhead of maintaining the product.

33
Q

Values

A

When the values of commitment, courage, focus, openness and respect are embodied and lived by the scrum team, the Scrum pullers of transparency, inspection, and adaptation come to life and build trust for everyone.

34
Q
A