Glossary Flashcards
Accidentals
Altering a pitch to one that is not in the key signature
Acoustic
A sound that is produced naturally with no additional amplification
ADSR
Attack , Decay, Sustain , Release - the controls on an envelope generator that are used to shape a sound
Aliasing
Artefacts created when a frequency has not been correctly recreated by an A/D convertor and back to a D/A convertor
Ambience
The amount of reverb that sound contains either naturally from a room or artificially added by an effect
Amplifier
A piece of equipment used to boost a signal
Absorption
The process by which an object , material or structure takes in sound energy when hit by a sound wave
Amplitude
The height of a waveform measured from its mean or zero position to its maximum displacement
Analogue
When a signal or equipment uses a continuously variable physical quantity
Arpeggiator
A device that automatically plays the individual notes of a chord as an arpeggio / broken chord
Artefacts
Unwanted sounds created as a byproduct during audio processing
Attack (Dynamics)
The length of time it takes once the threshold is reached for the processor to apply it’s process (e.g. when the signal goes above the threshold on a compressor, the attack is the amount of time taken to reduce the signal by the amount dictated by the ratio)
Attack (Synthesis)
The length of time it takes between a note being started and the point at which it reaches its peak
Audio Interface
A device that connects a computer to audio periphera mls such as microphones, speakers and musical instruments
Automation
Programming adjustable parameters to operate automatically during playback and mixing
AutoTune
The trade name for famous piece of software that automatically changes the pitch to the nearest absolute pitch. Can also be used as a creative effects. Alternatives include Melodyne, FlexPitch, VariAudio
Aux/Bus
An additional output channel for routing to effects , monitors or as an alternative output. Can be used as a method of grouping channels. Often the same as a bus channel
Backing Track
A pre-recorded piece of music to be performed over
Bandwidth (1)
A range of frequencies
Bandwidth (2)
The amount of data that can be transferred at one time
Balanced
A connection that has two signals in inversion to one another to reduce noise when put back into phase
Bit Depth
The number of bits used in each sample in analogue to digital conversion
Bouncing Down
The process of converting sounds to a new audio file embedding them all processing applied to them. Normally multiple tracks into fewer tracks but sometimes to print effects onto an audio track
Cardiod
The pattern by which some microphones capture sound. Cardioid is roughly heart shaped and picks up sound from the front and sides
Capacitance
The storage of an electrical charge in a capacitor
Capsule
The element of a microphone that responds to the sound vibrations
Capture
The initial stage of recording in which the sounds are input to the recording device
Channels
The individual tracks of music. Can be left and right in a stereo mix or individual instruments in a multitrack project
Chord extensions
Notes in a chord that are not in the triad (7th, 9th, 13th etc.)
Chorus
A modulation effects that stimulates multiple instruments or voices performing simultaneously by duplicating an audio signal. This creates a ‘shimmering’ or ‘thickening’ effect. One copy of the signal is slightly delayed and is also slightly detuned using an LFO. The wet and dry signals are then recombined
Clipping
Overloading a signal so that the top of the waveform becomes squared and distorts
Coarse-Tuning
The control on a synthesiser or sampler that moves the tuning of a note in semitones
Coincident Pair
A pattern for using two directional microphones simultaneously to capture the stereo image of a sound with the capsules 90 degrees apart placed as close together as possible.
Uses of Coincident Pair (XY) Technique?
- Classical Music Recording:
- Orchestral and Choral Performances
- Live Concerts
- Ambiance and Environmental Sound Recording
Colouration
The effect that equipment can have on tonal characteristics of audio through its physical design and manufacture (e.g. Sound differing from use of Microphone, Speakers, Headphones etc.)
Compi
The process of combining multiple takes of a recording into one master take
Compression (Dynamics)
A process for controlling the dynamic range of a sound. It reduces the volume of peaks of a sound above a threshold by a pre-determined audio
Compression (Data)
The process of encoding a digital audio file to take up less space but in doing so , often losing some audio information. MP3 files are examples of ‘lossy’ compressed audio. FLAC (Free Lossless Audio Codac) files are an example of ‘lossless’ compressed audio, and WAV files are an example of uncompressed audio
Concert Pitch
A universal set of frequencies and pitches in which A3 (the A above Middle C) is 440hz
Condenser Microphone
A mic that captures sound by measuring changes in capacitance as the diaphragm moves
Convolution Reverb
A reverb that adds ambience by sampling the reverb tail of a room and calculating the response of sounds within those spaces
Crossfade
A crossfade creates a smooth transition between audio files by fading one out whilst the other fades in
DAW
Digital Audio Workstation
Decay
The amount of time that it takes from the peak to drop down to the ‘sustain’ level
Decibels (DB)
The unit used to measure sound pressure level. This relates to what we perceive as ‘loudness’ or ‘volume’. Decibels are ,measured on a logarithmic scale
DeEsser
The process of removing overly emphasised sibilant sounds by applying a dynamic processor to certain frequencies
Delay
The process of delaying a sound electronically and then playing it back after a fixed period of time. Normally blended with the original signal to create an echo effect
Diahragm
A small flexible piece of material in a microphone that responds to physical vibrations of sounds which is then converted into an electrical signal
Direct Injection (DI)
A unit that converts high-impedance unbalanced signals (line/instrument level) into low impedance balanced signals (microphone level)
Distortion
The unwanted sound created when an audio signal overloads and clips , aliasing from poor DAC, or it can be wanted distortion such as overdrive on an electric guitar
Drum Replacement Software
Software than analyses the audio information from a drum recording and creates a MIDI file at each transient point that can then be assigned to new samples
Dynamic Mic
A microphone that has a moving coil attached to the diaphragm within a magnetic field that generates a small electrical signal
Dynamics
Changes of volume
Dynamics Processing
The control of dynamics either manually or with automated devices such as gates or compressors
Encoded
The conversion of information or data into a particular form - for example from an uncompressed WAV file to a compressed MP3 FILE
Envelope Generators
A synthesiser element that creates the way a sound changes over time by changing a sounds attack, decay, sustain and release
EQ
The balancing of amplitude of different frequencies within a sound to alter the treble, mid or bass
Expander
A process for controlling the dynamic range of a sound. Expanders increase the dynamic range by making quiet sounds even quieter; they do this by reducing the volume of anything that is below a set threshold level
Figure of 8
A polar pattern found on ribbon mics and some condensers. Sound is captured in the shape of a figure of 8 with capture occuring at the front and rear of the microphone and rejection from the sides
Filter
A device that removes frequencies from a sound. A filter’s slope is often measures in decibels per octave (dB/Oct)
Fine Tuning
The control on an electronic instrument that adjusts the smaller levels of tuning between fixed notes. Usually measured in cents (100 cents is 1 semitone)
Flanger
A modulation based effect that is created by altering the phase relationship between two signals by modulating a short delay. Flanging creates a distinctive tone caused by comb-filtering
Found Sounds
Sounds that are sampled from previous recordings and used in a new context or can be non-musical sounds sampled for use in a piece of music
Frequency
The pitch of a sound or the number of times a wave repeats in a second. Measured in Hertz (Hz) or Kilohertz (kHZ)
FM (Synthesis)
Frequency Modulation (FM) is a type of synthesis where one waveform is used to modulate another (called the carrier and modulator). FM Synths can be used to create a variety of sounds that are sometimes described as ‘bell like’ or ‘clashing’. They were commonly used in the 1980s
Gain Level
The amount of boost applied to the preamp stage of an audio channel. Used either to boost signals to an operable level or to boost beyond that point to drive a signal into distortion for musical purposes
Gate
A process for controlling the dynamics of a sound. Gates reduce the volume of a signal once it drops below a threshold
Genre
The style of music
Granulator
An effect that chops up audio up into small sections (grains) and plays them back in different combinations
Grid Sequencer
A method of inputting note data in which the subdivisions of a beat and different pitches are laid out in a grid form allowing notes to be manually entered at the correct point
Guide Track
A rough outline of a song recorded to give other performers something to work from for structure or tempo
Harmony
The accompaniment and implied chord structure of a piece of music
High Pass Filter
A filter that removes only bass frequencies below a set cut off frequency and allows high frequencies through unaffected
Hit-Points
Points of action or suspense in a piece of media that a composer will used to structure their piece of music to ensure synchronisation
Hyper-Cardioid
The pattern by which some mics capture sound. Hyper-Cardioid is narrower than cardioid and used when a more precise capture is needed. It captures mostly at the front and slightly from the rear
IEC Connector
The common name for three pin mains connectors commonly found on amplifiers, studio hardware and kettles