Glossary Flashcards

1
Q

Abolishing Operations

A

a motivating operation that results in decreased effectiveness of a reinforcer

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2
Q

Antecedent

A

a stimulus that precedes the occurrence of a behavior that may serve as the discriminative stimulus for engaging in that behavior

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3
Q

Antecedent Intervention

A

a behavioral intervention that manipulates antecedent stimuli

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4
Q

Applied Behavior Analysis

A

the application of behavioral principles to solve problems of social significance

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5
Q

Aversive Stimulus

A

a stimulus that an individual finds unpleasant

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6
Q

Backward Chaining

A

A procedure for teaching a behavior chain in which the last step in the chain is targeted first and each preceding step is added as the individual demonstrates mastery. This continues until the individual is able to complete the entire chain from the first step to the last

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7
Q

Baseline Data

A

a measurement, calculation, or location used as a basis for comparison; a set of critical observations or data used for comparison or as a control and is taken prior to intervention to determine whether the intervention is effective

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8
Q

Behavior

A

an observable movement or interaction of an individual with its environment

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9
Q

Behavior Chain

A

a sequence of responses that ends in reinforcement

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10
Q

Behavioral Momentum

A

an increase in the rate of responding after an increase in reinforcement conditions

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11
Q

Conditioned Reinforcer/Secondary

A

A previously neutral stimulus that has been paired with a primary or other established secondary reinforcer, thus becoming reinforcing itself. Unlike primary reinforcers which are naturally reinforcing, secondary reinforcers are reinforcing only after the individual has been conditioned to find it reinforcing. Secondary reinforcers include tangibles, social praise, and activities

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12
Q

Consequence

A

a stimulus that follow the occurrence of a behavior that may serve as a reinforcer or punisher for that behavior

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13
Q

Contingency

A

a definition of a response topography that will produce a specified consequence, and the antecedents and establishing operations that influence the likelihood of the occurrence of the response. [The A-B-C model is an example of contingency; the Consequence (a reinforcer) is contingent on the Behavior (compliance) which is contingent on the Antecedent (a demand). Often referred to as the three-term contingency]

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14
Q

Continuous Measurement

A

recording all instances of a behavior

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15
Q

Continuous Reinforcement (CRF)

A

a reinforcement schedule in which all occurrences of a targeted behavior are reinforced

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16
Q

Data

A

the recorded responses of an individual to a stimulus. Factual information organized for analysis or used to reason or make decisions and calculate rate and amount of acquisition

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17
Q

Deprivation

A

the process of withholding access to a stimulus or stimuli which results in that stimulus or stimuli having increased effectiveness as a reinforcer

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18
Q

Differential Reinforcement

A

reinforcing the behaviors that meet a specified criterion while all other behaviors are placed on extinction

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19
Q

Differential Reinforcement of Alternative Behavior (DRA)

A

a method for decreasing problem behavior in which an appropriate alternative behavior is reinforced and the targeted behaviors are placed on extinction

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20
Q

Differential Reinforcement of High Rate Behavior (DRH)

A

a method for increasing a behavior in which reinforcement is delivered at the end of a predetermined interval if the targeted behavior occurred at or above the specified number of responses

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21
Q

Differential Reinforcement of Incompatible Behavior (DRI)

A

a method for decreasing problem behavior in which an appropriate alternative behavior that is incompatible with the targeted problem behavior is reinforced and the targeted behaviors are placed on extinction

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22
Q

Differential Reinforcement of Low Rate of Behavior (DRL)

A

a method for decreasing a behavior in which reinforcement is delivered at the end of a predetermined behavior if the targeted behavior occurred at or below the specified number of responses

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23
Q

Differential Reinforcement of Other Behaviors (DRO)

A

a method for decreasing behavior in which reinforcement is contingent on zero occurrences of the targeted behavior at or during specific times

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24
Q

Direct Assessment

A

a type of functional behavior assessment in which the targeted behaviors and the corresponding antecedents and consequence are observed under naturally occurring conditions without the manipulation of any variables

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25
Q

Discontinuous Measurement

A

a measurement system that may not record each instance of behavior

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26
Q

Discrete Trial

A

a trial in which the rate of responding is limited by the presentation of opportunities to responsd

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27
Q

Discrete Trial Training (DTT)

A

a series of single presentations of a behaviorally-based instruction routine. A particular trial may be repeated several times in succession, several times a day, over several days (or even longer) until the skill is mastered. There are three main parts, the SD which elicits an R (response) which then encounters a SR which reinforces that response. SD –> R –> SR

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28
Q

Discriminative Stimulus (SD)

A

stimulus that signals reinforcement is available for a particular response

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29
Q

Duration

A

a measure of the amount of time for which a behavior occurs

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30
Q

Echoic

A

a type of verbal behavior in which an individual exactly repeats an occurrence of verbal behavior in the same mode in which it was first delivered (e.g. if a technician says “ball” the individual says “ball”, if a technician signs “ball” the individual also signs “ball”)

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31
Q

Environment

A

the entire constellation of stimuli that can affect the behavior of an individual. The environment include stimuli from all sensorial inputs including people, temperature, sights, sounds, smells, etc.

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32
Q

Escape Extinction

A

a procedure to decrease problem behavior in which emitting the target behavior no longer enables an individual to escape an aversive stimulus (work, loud noises, a particular person or place, etc.) In escape extinction, a targeted behavior that was previously reinforced with negative reinforcement is no longer being reinforced therefore is not followed by the termination of the aversive stimulus

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33
Q

Establishing Operations

A

a motivating operation that results in increased effectiveness of a reinforcer

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34
Q

Extinction

A

the act of no longer providing reinforcement for a previously reinforced behavior in order to decrease and eliminate that behavior

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35
Q

Extinction Burst

A

an initial increase in the rate of the targeted behavior after the implementation of an extinction procedure

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36
Q

Extinction of Access to Items/Activities

A

a procedure to decrease problem behavior in which emitting the target behavior no longer enables an individual to access preferred items or activities. In extinction of access to items/activities, a targeted behavior that was previously reinforced with the delivery of an item or activity is no longer being reinforced therefore no item is delivered in response to the behavior

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37
Q

Extinction of Attention

A

a procedure to decrease problem behavior in which emitting the target behavior no longer enables an individual to receive attention. In extinction of attention, a targeted behavior that was previously reinforced with the delivery of attention is no longer being reinforced therefore no attention is delivered in response to the behavior

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38
Q

Fading

A

to gradually decrease and eventually eliminate any sort of stimuli or prompt used to obtain a desired behavior

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39
Q

Fixed Interval Reinforcement Schedule

A

reinforcement is delivered for the first response after a predetermined amount of time has elapsed since the last reinforced response

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40
Q

Fixed Ratio Reinforcement Schedule

A

reinforcement is delivered after a predetermined number of responses

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41
Q

Fixed Time Schedule

A

a schedule that is not contingent on the occurrence or non-occurrence of any behavior but instead remains the same from one stimulus delivery to the next (e.g. goes to the restroom every 1 hour)

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42
Q

Forward Chaining

A

a procedure for teaching a behavior chain in which the first step in the chain is targeted first and each subsequent step is added as the individual demonstrates mastery. This continues until the individual is able to complete the entire chain from the first step to the last.

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43
Q

Free Operant

A

a behavior that can be emitted at any time, requires minimal time for completion, and can produce varying response rates (e.g. number of stomps in a session, the number of words said in an hour)

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44
Q

Frequency

A

the number of responses that are emitted

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45
Q

Functional Analysis

A

an analysis conducted to determine the function of a targeted behavior. the analysis is an experimental design to assess for maintaining function by controlling for every other function in each condition. the functions that are typically assessed are attention, escape, access to items, and automatic. the results of the functional analysis are used to determine behavior treatments

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46
Q

Functional Behavior Assessments

A

a functional behavior assessment is a method to obtain information about the antecedents and consequences that occur surrounding the targeted behavior to attempt to determine the reinforcer that is maintaining the targeted behavior or the behavior’s function

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47
Q

Functional Communication Training

A

a behavior reduction procedure in which an appropriate communicative response is taught as a replacement to the targeted problem behavior. in this procedure, the communicative response would be reinforced with the reinforcer that was maintaining the targeted problem behavior. for example, an individual who displays hitting behavior that is maintained by escape from demands could be taught to mand for a break and the mand would be reinforced with escape from the demands

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48
Q

Functional Reinforcer

A

a reinforcer that matches the function of the targeted problem behaviors

49
Q

Generalized conditioned punisher

A

a punisher that has been paired with many other punishers so functions as a punisher itself and is not subject to motivating operations (e.g. a stern look from a parent that has also been paired with verbal reprimands, response cost, and time-out that now functions as a punisher by itself)

50
Q

Generalized conditioned reinforcer

A

a conditioned reinforcer that has been paired with many other reinforcer so functions as a reinforcer and is not subject to satiation (e.g. tokens or money)

51
Q

Graph

A

a visual representation of an individual’s data. a graph can display how an individual’s responding as changed (or maintained the same) over time

52
Q

High Probability (High-P) Request Sequence

A

an intervention in which a few tasks that have a high probability of compliance based on past performance are presented in quick succession followed by the task that has a history of low probability of compliance. This intervention is intended to increase the probability of compliance with the low probability task because of behavior momentum. this is an antecedent intervention and should not be performed in response to non-compliance

53
Q

History of Reinforcement

A

an individual’s previous learning and conditioning experiences. this is usually used in reference to the reinforcement of a specific behavior or class of behaviors

54
Q

Imitation

A

a behavior that is an exact replication of a behavior that was just modeled

55
Q

Intermittent Schedule of Reinforcement

A

a contingency in which not every instance of the behavior is reinforced

56
Q

Interobserver Agreement

A

the extent to which two independent observers record the same behaviors and values of those behaviors

57
Q

Interresponse Time

A

the amount of time between two occurrences of a behavior

58
Q

Intraverbal

A

a verbal stimulus is followed by a different verbal stimulus. some examples of intraverbals would be “what do you eat?” “food” or “you kick a…” “ball”

59
Q

Magnitude

A

the force or intensity of a behavioral response

60
Q

Maintenance

A

the extent to which an individual continues to perform a behavior after the intervention has been removed

61
Q

Mand

A

a form of verbal behavior through which the individual requests something like an item, activity, etc. can be communicated through verbal language, sign language, picture exchange communicate system (PECS), assistive communication device (ACD), or even through gestures like pointing and hand leading

62
Q

Momentary Time Sampling

A

a discontinuous measurement procedure in which the observer records if the targeted behavior occurred at a specified moment in each interval (typically at the end of a brief time interval of 10 seconds)

63
Q

Motivating Operations

A

an environmental variable that increases or decreases the value of a stimulus and that alters the frequency of behaviors associated with the stimulus

64
Q

Natural Environment Training (NET)

A

a child-led approach to teaching which uses stimuli naturally occurring in an individual’s environment to serve as teachable moments. examples include labeling the colors or counting the wheels on a car with which the child is playing

65
Q

Negative Punishment

A

when a behavior is immediately followed by the TERMINATION OR REMOVAL of a stimulus, and as a result, the behavior occurs LESS often in the future

66
Q

Negative Reinforcement

A

when a behavior is immediately followed by the TERMINATION OR REMOVAL of a stimulus, and as a result, the behavior occurs MORE often in the future

67
Q

Noncontingent Reinforcement (NCR)

A

a stimulus with reinforcing value is delivered or a stimulus with aversive value is removed according to a fixed-time or variable-time schedule regardless of the occurrence of non-occurrence of any behavior

68
Q

Operant Behavior

A

a behavior that occurs and is maintained because of the consequences for the behavior

69
Q

Operant Conditioning

A

the process by which consequences result in future increase or decrease in the frequency of a behavior under similar conditions

70
Q

Overcorrection

A

a positive punishment procedure where an individual is required to engage in an effortful behavior related to the targeted problem behavior

71
Q

Partial Interval Recording

A

a discontinuous measurement procedure in which the observer records if the targeted behavior occurred at all during the interval for each interval (typically a brief time interval of 10 seconds)

72
Q

Permanent Product Measurement

A

a method of measuring a behavior by recording the effect the behavior had on the environment. for example, counting the number of ripped worksheets as a measure of property destruction or scoring a handwriting target by the appearance of the end-product rather than the process

73
Q

Positive Practice Overcorrection

A

a form of overcorrection in which contingent on the occurrence of the targeted behavior, an individual is required to repeat an incompatible behavior or the correct form of the target behavior a specified number of times. for example, if an individual slammed a door he or she is required to shut the door softly 20 times

74
Q

Positive Punishment

A

when a behavior is immediately followed by the PRESENTATION of a stimulus, and as a result, the behavior occurs MORE often in the future

75
Q

Preference Assessment

A

a procedure to determine the stimuli that are preferred by an individual

76
Q

Prompt

A

an additional stimulus that is presented with the instruction or SD to evoke the correct response

77
Q

Punisher

A

a stimulus that by its presentation or removal decreases the future frequency of the behavior that proceeds it

78
Q

Punishent

A

the presentation or removal of a stimulus immediately following a behavior that results in the future probability of the behavior decreasing

79
Q

Rate

A

the total occurrence of a behavior per specified unit of time. for example, the rate of aggression could be shown as the total number of hits per hour or per minute

80
Q

Reinforcement

A

the presentation or removal of a stimulus immediately following a behavior that results in the future probability of the behavior increasing

81
Q

Reinforcement Schedule

A

a schedule for which reinforcement follows a target behavior

82
Q

Repertoire

A

all the behaviors that are in an individual’s skill set

83
Q

Respondent Behavior

A

a behavior that is elicited by its antecedents

84
Q

Respondent Conditioning

A

the process by which a neutral stimulus is repeatedly paired with an unconditioned stimulus and eventually elicits the same response as the unconditioned stimulus even in the same absence of the unconditioned response

85
Q

Respondent Extinction

A

the process by which a conditioned stimulus is repeatedly presented without the unconditioned stimulus and thus loses the ability to elicit the conditioned response

86
Q

Response

A

a single instance of a specific behavior

87
Q

Response Blocking

A

a procedure in which a therapist physically intervenes to prevent the completion of a targeted behavior

88
Q

Response Class

A

a group of responses which produce the same effect on the environment. for example, starting a fire, turning on the heater, and putting on a coat all have the same effect of making an individual warmer. also, saying “hi,” nodding one’s head, waving, and saying “hello” all have the same effect of greeting

89
Q

Response Generalization

A

an individual emits a response that was not trained that belongs to the same response class as the trained response. for example, an individual say “hi” when “hello” was the only greeting that was trained

90
Q

Response Latency

A

the time between the stimulus and the initiation of a response

91
Q

Response Prompt

A

a prompt that is applied directly to the client’s response (e.g. full physical prompt, gesture prompt, model prompt, etc.)

92
Q

Satiation

A

the process of abundant access to a stimulus or stimuli which results in that stimulus or stimuli having decreased effectiveness as a reinforcer

93
Q

Schedule Training

A

changing a reinforcement contingency such that a behavior results in a lower rate of reinforcement per response, per time, or both

94
Q

Self-Management

A

applying behavior change tactics to oneself to produce a change in behavior

95
Q

Self-Monitoring

A

a procedure in which an individual observes and records the occurrence or non-occurrence of his or her own targeted behavior

96
Q

Sensory Extinction

A

the process by which the sensory reinforcer of a behavior that is maintained by automatic reinforcement is masked or blocked

97
Q

Shaping

A

reinforcing successive approximation towards a terminal goal

98
Q

Spontaneous Recovery

A

an effect that can occur when using extinction in which a behavior that had previously decreased to pre-reinforcement level or has stopped begins to occur again suddenly

99
Q

Stimulus

A

a change in environment that can affect behavior. stimuli can be people, places, things, sounds, colors, tastes, and textures

100
Q

Stimulus Class

A

a group of stimuli that share common characteristics (e.g. red cars, red candy, and red dishes are all red)

101
Q

Stimulus Control

A

when an antecedent, a particular stimulus, consistently results in a particular response behavior

102
Q

Stimulus Delta

A

a stimulus that signals a particular response will not be reinforced

103
Q

Stimulus Generalization

A

when a behavior is evoked by stimuli that share characteristics to the stimuli that previously controlled the response (e.g. a child that has learned to label his golden retriever as a dog also labels his neighbor’s white labrador as a dog)

104
Q

Stimulus Prompt

A

a modification to the stimuli to encourage the correct response

105
Q

Tact

A

a form of verbal behavior through which the individual labels objects in the environment. can be vocal, sign, PEC, ACD, etc.

106
Q

Task Analysis

A

the process of breaking down a complex skill into smaller components or steps

107
Q

Textual

A

a type of verbal behavior in which written, typed, or finger-spelled verbal behavior evokes the same verbal behavior but in a spoken response. for example, one individual writes “the sky is blue” and another individual says “the sky is blue”

108
Q

Time-Out

A

a form of negative punishment in which an individual loses access to positive reinforcers for a specified amount of time contingent on the occurrence of a targeted problem behavior or the individual loses the opportunity to earn positive reinforcement for a specified amount of time contingent on the occurrence of a targeted problem behavior

109
Q

Token

A

an object that serves as a generalized conditioned reinforcer and is awarded contingent on specific targeted behaviors

110
Q

Token Board

A

a process for thinning reinforcement schedules in which an individual receives a token on a specified reinforcement schedule and requires a specified number of tokes before the individual can have access to another reinforcer

111
Q

Token Economy

A

a system in which an individual receives tokens as reinforcement and then can save the tokens and exchange them for various back-up reinforcers that cost differing amounts

112
Q

Topography

A

the shape, form, or appearance of a behavior

113
Q

Total-Task Chaining

A

a variation of forward chaining in which an individual receives training on each step of the chain

114
Q

Treatment Integrity

A

the extent to which all behavior change procedures are implemented as described

115
Q

Unconditioned Reinforcers/Primary

A

a reinforcer that is biologically pre-established as reinforcing (ex: food, water, oxygen, sexual stimulation, warmth, sleep)

116
Q

Variable Interval Reinforcement Schedule

A

reinforcement is delivered for the first response after a varying amount of time has elapsed

117
Q

Variable Ratio Reinforcement Schedule

A

reinforcement is delivered after a varying number of responses

118
Q

Verbal Behavior

A

behavior that is mediated by a listener

119
Q

Whole-Interval Recording

A

a discontinuous measurement procedure in which the observer records if the targeted behavior occurred for the entire interval at the end of each interval (typically a brief time interval of 10 seconds)