Glossary Flashcards
Marketing
The activity, set of institutions, and processes for creating, community, delivering and exchanging offerings that have value for customers, clients, patterns and society at large
Exchange
The mutually beneficial transfer of offerings of value between the buyer and seller
Value
A customers overall assessment of the utility of an offering based on perceptions of what is received and what is given
Market
A group of customers with heterogeneous (different) needs and wants
Marketing mix
Set of variables that a marketer can exercise control over in creating an offering for exchange
4 Ps
Marketing environment
All of the internal/external forces that affect a marketers ability to create, communicate, deliver and exchange offerings of value
Environmental analysis
A process that involves breaking the marketing environment into smaller parts in order to gain a better understanding of it
Demographics
Status about a population: age, gender, race, ethnicity, education, Muriel status, parental status
Situational analysis
Identifying key factors that will be used as a basis for the development of marketing strategy
Marketing planning
And ongoing process that combines organisational objectives situational analysis to formulate a plan that moves the organisation from where it currently is to where it wants to be
SWOT
Analysis that identifies the internal strengths/weaknesses and the external opportunities/threats in relation to an organisation
Strengths
Attributes of the organisation that help it to achieve its objectives
Weaknesses
Attributes of the organisation that hinder it in trying to achieve its objectives
Opportunities
External factors that are potentially helpful to achieve its objectives
Threats
External factors that are potentially harmful to achieving objectives
Market research
A business activity that discovers information of use in making marketing decisions
Marketing information system
The system that manages information gathered using opporations of the orginisation
Market research brief
A set of instructions that state the research problem, the information required and specifies the time frame, budget and other conditions of the project
Research design
Detailed methodology created to guide the research project and answer the research question
Exploratory research
Gathers more information about a loosely defined problem
Descriptive research
Solves a particular and well-defined problem by clarifying the characteristics of certain phenomena
Casual research
Assumes that a particular variable causes a specific outcome and then, by holding everything else constant, test whether the variable does indeed effect that outcome
Data mining
Processing large data sets to identify patterns and trends not obvious or even discernible by observation
Neuromarketing
Research that reveals more information
Probability sampling
Every member of the population has a known chance of being selected in the sample that will be studied
Non-probability sampling
A sampling approach that provides no way of knowing the change of a particular member of the population
Digital marketing
All of the activities involved in planning and implementing marketing in the electronic environment
Profiling
The process of getting to know about potential customers before they make a purchase and find out more about existing customers
Interactivity and community
Other then in person interactions, digital marketing offers the most opportunity for interaction between the marketer and the customer
Control
Individuals exercise varying degrees of control over their interaction with marketing
Push advertising
Advertising sent from the marketer to the customer
Pull advertising
Advertising that the customer actively seeks out
Digitalisation
Ability to deliver a product as information or present information about a product digitising
Paid media
Any digital advertising that a business pays for
Owned media
Any digital channel owned by a business in which content is controlled and governed by the origination
Earned media
Content that is generated via people outside the business
Firochure sites
Any websites that are essentially an online advertisement for the organisation
Social media
Various websites using technologies and experiences that involve online communities where members contribute to and build the community and content