general prologue Flashcards
1
Q
what is the tavern called?
A
the tabard
2
Q
knight
A
- lives by chivalric code
- very successful warrior
- second estate
- goes to Canterbury to thank God for his success and for surviving
- modest clothing
3
Q
squire
A
- second estate
- knight’s son
- around 20 years old
- does everything to win his lover’s heart
- somewhat vain
- wants to make his father proud
- curly hair
4
Q
yeoman
A
- squire’s servant
- an archer
- wears a medal of st. christopher
- third estate
5
Q
nun/prioress/madam eglantyne
A
- virgin estate
- pretends to speak french
- large forehead(unintelligent)
- her whole personality is fake
6
Q
monk
A
- first estate
- a hunter(of women)
- does not follow the rules of st. benet
- travels a lot
- greasy(untrustworthy)
- hunts rabbits
7
Q
friar/hubert
A
- first estate
- charges people to hear/forgive their sins
- does not help the needy - lepers
- spends a lot of time at the taverns
- fakes a lisp
- a white neck(morally bad)
8
Q
merchant
A
- tells people he is making a lot of money, when he is actually in debt
- third estate
- forking beard
9
Q
oxford cleric
A
- third estate
- studies a lot
- if someone were to give him money for a book, he would thank them and pray for them truthfully
- very thin
10
Q
serjeant at the law
A
- third estate
- very intelligent
- a law official
11
Q
franklin
A
- white beard(very old)
- benign
- keeps a dagger in his girdle
- sanguine(cheerful)
- has an abundance of food - glutonous
- third estate
12
Q
haberdasher/dyer/carpenter/weaver/carpet-maker
A
- third estate
- all in the same fraternity
- their wives all want them to be wealthy
- alderman
13
Q
cook
A
- third estate
- came with the frat brothers
- has an ulcer in his knee
14
Q
shipper
A
- third estate
- can not ride a horse very well
- ship captain
- sends his enemies to walk the plank
15
Q
doctor
A
- third estate
- practice based on the four humors and their balance
- mis-diagnoses his patients
- works with his apothecary to get more money off of people(prescribes them with medicine they don’t need)
16
Q
worthy woman/wife from bath
A
- partially deaf
- has had 5 husbands
- widow estate
- has gap teeth(bold)
- travels a lot
- know a lot about how to get a men
17
Q
parson
A
- first estate
- priest
- gives money to the poor(his own and the churches)
- believes that priests need to be good examples for the other people
- shepherd(the sheep will follow them)
- follows what he preaches
- a foil for the friar
18
Q
plow man
A
- third estate
- the parson’s brother
- gives to the needy
- caritas(does what is good b/c it is right)
- devoted to the bible
19
Q
miller
A
- third estate
- weighs 16 stone(224 1bs)
- red hair(beard)
- very strong and brawny
- brags about how strong he is
- steals grain
- tells vulgar stories
- a foil to the reeve
20
Q
manciple
A
- from inner temple
- third estate
- illiterate
- very good with money
21
Q
reeve
A
- third estate
- helps his master avoid tax paying
- skilled carpenter
- has a hidden stash of money
- very thin and clean shaven
22
Q
summoner
A
- third estate
- summons sinners to court
- very visually disgusting (carbuncles, bad breath, etc.)
- enjoys getting drunk
- blackmails people
- doesn’t see the point of the law
23
Q
pardoner
A
- third estate
- came from visiting court of rome
- comes with the summoner
- thin, long hair, high pitched voice(feminine/like a woman)
- sells people fake religious relics
24
Q
host
A
- third estate
- bright eyes
- creates the story-telling game
- is also the judge
- comes on the journey
25
rules of the game
- everyone tells 2 stories there and two stories back
- the person who tells the best one will get a meal payed for by the rest back at the tabard
- stories should have a moral