General flashcards

1
Q

The reward principle

A

If a behaviour is followed by a reward, it is more likely to increase the frequency then if it was not followed by a reward

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2
Q

Thorndike’s principle

A

Responses to a situation that are followed by satisfaction are strengthened, whereas responses followed by discomfort are weakened

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3
Q

Theory

A

An integrated statement of principles that attempts to explain a phenomenon and make predictions

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4
Q

Parsimony principle/Occam’s razor

A

Searching for explanations with the smallest total elements

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5
Q

Learning

A

A relatively permanent change in an organism that results from experience

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6
Q

Elements that change with learning

A

metacognition, brain, neurology, cognition & behaviour

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7
Q

R-complex/first brain

A

Oldest part of the brain, body temp, hunger, fight/flight

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8
Q

Limbic system/second brain

A

Hypothalamus, hippocampus, amygdala - feelings, emotion and motivation + memory

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9
Q

Third brain/neocortex

A

Lobes of the brain, higher order function

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10
Q

Critical period

A

Particular time in which experiences are necessary for brain development

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11
Q

Sensitive/optimal period

A

window of time in which brain is sensitive to environmental influences

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12
Q

British empiricism

A

Experience is the only source of knowledge

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13
Q

Continental rationalism

A

Reason and reflection as valid sources of knowledge

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14
Q

Cognitivism

A

Focus on intermediate, internal processes between stimulus and response

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15
Q

Semantic integration

A

Interrelating information from diverse sources

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16
Q

Propositions

A

Simple sentence between 2 concepts: The ants are in the kitchen

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17
Q

Tolman’s maze/experiment?

A

Latent learning, subjects rewarded after a long period of time rapidly became more proficient and learned faster then subjects never or regularly rewarded

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18
Q

Purpose behaviourism

A

Learning is the process of goal directed events rather than the formation of S-R connections

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19
Q

Depression effect

A

When a reward is expected but not delivered, disappointment ensues

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20
Q

Cognitive maps

A

Organisation of information to become aware of how things are organised in space

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21
Q

Transition experiment

A

An experience can not be reduced to it’s constituent parts - Chickens always go for darker square, not same colour square

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22
Q

Law of proximity

A

We group things together in space that are close together

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23
Q

Law of similarity

A

we observe an objects as they resemble others (counting red squares, then green triangles, then yellow circles to count all shapes in a space)

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24
Q

Law of closure

A

Filling in the missing pictures to complete a picture

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25
Q

Late of Pragnanz

A

We tend to organise experiences as simply, concisely, symmetrically and completely as possible

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26
Q

Gestalt on problem solving

A

Mentally combining and recombining elements of a problem to create and organised structure = restructuring until insight

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27
Q

Law of figure-ground

A

the way certain parts of an image fade into the background or become more clear in definition

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28
Q

Verbal learning research

A

Emphasised serial learning, or remembering items in order. Information repeated/over learned is easier to recall, and distributive practice is more effect than massed practice

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29
Q

Memory

A

The process of saving information for a period of time

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29
Q

storing/storage

A

Process of putting information into memory

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30
Q

Encoding

A

The alteration of information to optimise storage and effective recall

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31
Q

Retrieval

A

Process of finding and recalling stored information from memory

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32
Q

Retrieval

A

Process of finding and recalling stored information from memory

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33
Q

Sensory register

A

Where information is first sensed (smell, taste, vision, touch etc) Brief (1-2secs) duration, can be moved to working memory if we pay attention to it

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34
Q

Factors effecting attention

A

Size, motion, intensity, novelty, incongruity, social cues and emotion

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35
Q

Working memory

A

What your attention is on, 7+/-2 items, very brief. Short term memory

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36
Q

Long term memory

A

What’s in your mind, unlimited capacity, permanent memory, schema, productions, images etc

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37
Q

Forms of storage in WM

A

Phonological loop, visuospatial sketch-pad, and episodic buffer

38
Q

Central executive

A

Head of the head, responsible for processes such as thinking, self regulation, decision making

39
Q

Chunking

A

organising information into similar groups to increase the capacity of the WM

40
Q

Meaningful learning

A

Making stimuli personally significant to help remember it by attaching new information to existing information

41
Q

Maintenance rehearsal

A

Repeating information to keep it alive in WM and try to store it in LTM

42
Q

Controlled processing

A

attention required. elaborating, repeating or organising information

43
Q

Automatic processing

A

No attention needed, recalling of well learned information

44
Q

Automatic processing

A

No attention needed, recalling of well learned information

45
Q

Construction

A

Using bits and pieces of information to build a reasonable understanding

46
Q

Saccades

A

4-5 second snapshots of visual memory which are filled in to complete the image. Can also be auditory register

47
Q

Ambiguous stimuli

A

Stimuli that could be interpreted in different ways

48
Q

Bartlett’s war of the ghosts

A

Recall is not verbatim. Focus is on mot important points

49
Q

Internal organisation

A

information is stored in an interconnected way

50
Q

Elaboration

A

Embellishing of new information to improve encoding and retrieval

51
Q

Elaboration

A

Embellishing of new information to improve encoding and retrieval

52
Q

Misinformation effect

A

Distorted storage of information to create entirely new ideas/concepts

53
Q

Self explanation

A

Explaining information to yourself to facilitate storage and retrieval

54
Q

Distributed practice

A

Practicing over small periods of time rather than in one go to improve storage and retrieval

55
Q

Spreading activation

A

recalling information through spreading activation of networks of information (remembering relevant information to remember specific information)

56
Q

Encoding specificity

A

Retrieval is easier when we use the same thought process used during storage. It is mood and context dependant

57
Q

Free recall

A

Having to recall information without prompts/cues

58
Q

Cued recall

A

Recalling information after receiving a cue

59
Q

Recognition

A

identifying the correct answer with multiple choices

60
Q

Relearning

A

testing information by seeing how long it takes to relearn it

61
Q

Recall tests

A

e.g. fill in the blanks

62
Q

Recognition tests

A

matching, MCQs

63
Q

Implanted memories

A

False memories that never happened

64
Q

Source amnesia

A

misidentifying the source of learned information

65
Q

Decay

A

the fading of information if it is not used

66
Q

Proactive interference

A

When old information interferes with learning new information

67
Q

Retroactive interference

A

New information interferes with previously learned information (e.g. after learning a new dance move, you cannot remember the old one)

67
Q

Retroactive interference

A

New information interferes with previously learned information (e.g. after learning a new dance move, you cannot remember the old one)

68
Q

Repression

A

the decay of memory caused by efforts not to retrieve

69
Q

Failure to retrieve

A

Looking in the wrong places

70
Q

Failure to store/consolidate

A

Not remembering because it was never really learnt

71
Q

Declarative knowledge

A

Nature of what is, will be or was
Semantic knowledge - one’s general knowledge that’s independent of experience
Episodic knowledge - information from one’s life experiences

72
Q

Procedural knowledge

A

Knowing how to do things
conditional knowledge - how to react under certain situations

73
Q

Explicit knowledge

A

Easy to recall and explain - declarative knowledge

74
Q

Implicit knowledge

A

Can’t recall or explain, but we can do - procedural knowledge

75
Q

Actions

A

movements - waving, hand movement - are encoded into the LTM

76
Q

Symbols

A

words, numbers, maps or graphs that are encoded into the LTM
verbal codes - labels for objects, poems lyrics or passages

77
Q

Concepts

A

Concrete concepts - easily identified features or objects
Abstract concepts - ideas that are not easily physically identified

78
Q

Exemplars

A

Examples of a specific category

79
Q

Prototypes

A

The most general example, example that captures the essence of a catagory

80
Q

Deduction

A

creating a theory and testing it through observation

81
Q

Induction

A

observing data and making a theory

82
Q

Script

A

mental representation of often repeated information

83
Q

Top-down processing

A

filling in the blanks, relating new information to existing schema

84
Q

Bottom-up processing

A

creation of new schema

85
Q

Cognitive load

A

Intrinsic - the difficulty of content
Extrinsic - the methods/approaches you use to comprehend/pay attention
Extraneous - noise of environment/distractions

86
Q

Automaticity

A

Ability to recall information with little to no effort

87
Q

Visuospatial sketch-pad

A

Short term WM storage of space/visual input

88
Q

Phonological loop

A

Short term WM storage of verbal information

89
Q

Episodic buffer

A

combination of information for VSSP, PL and LTM to create complex and intergrated memory

90
Q

productions

A

If this happens, then do this - way procedural knowledge is encoded

91
Q

Helpful techniques

A

Chunking
summarising
Distributive practice
self testing
encoding specificity
spreading activation
rehearsal
meaningful learning
elaboration
internal organisation