Games Flashcards

1
Q

What is the definition of flow?

A

When a player loses all track of time and place. His absolute attention is on the game.

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2
Q

How can you achieve flow in a game?

A

An equilibrium between challenge and skill.

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3
Q

What means immersion?

A

Becoming one with an activity.

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4
Q

What happens when a player’s skill is not used during the game?

A

The player becomes bored and feels subchallenged -> no flow.

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5
Q

What happes when a game is too hard fot the skill level of a player?

A

The player feels stressed and feared -> no flow.

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6
Q

What factors influence the perception of flow?

A

Skill level, experiences, interests.

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7
Q

How can a developer make games feel good for different skilled players?

A

Different difficulty-levels or help-mechanisms if needed.

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8
Q

What is dynamic difficulty adjustment (DDA) / dynamic game balancing (DGB)?

A

The process of automatically changing parameters, scenarios and behaviors in real-time, based on the player’s ability.

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9
Q

What are examples of dynamic game elements that can be used for DDA/DGB?

A

Speed of enemies, health of enemies, frequency of enemies, frequency of powerups, power of player, power of enemies, duration of gameplay experience.

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10
Q

What are possible criteria for DDA/DGB?

A

Rate of successful shots/hits, numbers of won/lost pieces, life points, the players evolution, time to complete a task.

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11
Q

What are examples to enable a players pride in his own performance?

A

Beating the final boss in a game, building something cool/big, getting first place.

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12
Q

Why is a challenge important for a game?

A

Because it gives the player a feeling of achievement and pride.

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13
Q

Why is curiosity important in a game?

A

Because it is a strong source of motivation and makes the player want to continue with the game.

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14
Q

How can curiosity be created in a game?

A

Game mechanics -> What skill awaits me at the next level, leveling system, story -> secrets of the plot.

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15
Q

How can you create a feeling of suspense?

A

Giving the feeling that something is about to hapent but not exactly showing what willl happen.

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16
Q

What is good game design according to Sid Meier?

A

Presenting the player with interesting choices on a regular basis.

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17
Q

Why is competition good in games?

A

Because showing the world what you are capable of is a big motivator. Winning player feels pride.

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18
Q

What is a core element of competitive games?

A

That the game mechanic concentrates on the question, wich player is the better.

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19
Q

Why should games support orderliness?

A

Many people feel satisfaction by creating order, the search for patterns is a basic element of human thinking.

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20
Q

What are examples for rewards in games?

A

New weapons, new levels, new characters, achievements.

21
Q

What are the 8 kinds of fun according to Marc LeBlanc?

A

Sensation, Fantasy, Narration, Challenge, Fellowship, Discovery, Expression, Submission.

22
Q

What means sensation according to Marc LeBlanc and what are game examples?

A

Games that evoke emotion in the player, be it through sound, visuals, controller rumble or physical effort. - Dead Space, Dance Dance Revolution, Candy Crush Saga.

23
Q

What means fantasy according to Marc LeBlanc and what are game examples?

A

Game as a mean to take the player to another world, some call it escapism. - Final Fantasy, Nier: Automata, The Legend of Zelda.

24
Q

What means narration according to Marc LeBlanc and what are game examples?

A

Game as a mean to tell a story or narrative to the player. - The Walking Dead, Persona, Dear Esther.

25
Q

What means challenge according to Marc LeBlanc and what are game examples?

A

Game that provides the player with highly competitive value or with increasingly difficult challenges. - Dark Souls, Tetris, X-COM.

26
Q

What means fellowship according to Marc LeBlanc and what are game examples?

A

Games that have social interactions as its core or as a big feature. - Mario Kart, Destiny, World of Warcraft.

27
Q

What means discovery according to Marc LeBlanc and what are game examples?

A

Games in which the player explores the world he/she finds himself/herself in. - Uncharted, Tomb Raider, Assassin’s Creed.

28
Q

What means expression according to Marc LeBlanc and what are game examples?

A

Games that allow self-expression from the player through gameplay. - Minecraft, Garry’s Mod.

29
Q

What means submission according to Marc LeBlanc and what are game examples?

A

Games that have “farming” or “grinding” as a core element. - FarmVille, Hyperdimension, Neptunia, Disgaea.

30
Q

Who were some of the first pioneers in interactive entertainment?

A

Thomas T. Goldsmith Jr., Steve Russel and Ralph Baer.

31
Q

What was the earliest known interacitve game, by whome and when was it invented?

A

Cathode Tube Ray Amusement Device - Thomas T. Goldsmith Jr. in 1947

32
Q

What were some of the features of the Cathode Tube Ray Amusement Device?

A

It was a missile simulator, used analog circuitry and screen overlays for graphics.

33
Q

What were some of the earliest games and when did they release?

A

Nim in 1951, OXO in 1951, SStrathcey’s Draughts Program in 1951, Tennis for Two in 1958 and Mouse int the Maze in 1959.

34
Q

What is considered as the first shooter when was it released and who developed it?

A

Space War! - Steve Russel and Wayne Wiitanen in 1962.

35
Q

What was one of the first game consoles for use at home, who develped it and when?

A

Magnavox Odyssey - Ralph Baer in 1971.

36
Q

What was the first mass-produced video game, when did it release?

A

Computer Space - a coin-operated version of Space War - 1971

37
Q

When was Atari founded and by whom?

A

1972 by Nolan Bushnell and Ted Dabney.

38
Q

What as Ataris first game?

A

Pong - a copy of Ralph Baers tennis-game.

39
Q

When was Pong released?

40
Q

What was the first successfull arcade game?

41
Q

When did Atari release a home-system of pong?

42
Q

What are some of the important arcade games from Atari?

A

Asteroids, Battlezone, Centipede, Missile Command, Tempest, Breakout, Yar’s Revenge, Lunar Lander, Star Raiders, Night Driver.

43
Q

What was the Atari 2600 and when was it released?

A

A home console - 1977

44
Q

What are some important games on the Atari 2600?

A

Adventure, Pitfall, River Raid, H.E.R.O., Warlords, Gravitar, Custer’s Revenge, Pac-Man, E.T. - The Extraterrestial.

45
Q

When and to whom was Atari sold?

A

Warner Communications - 1976

46
Q

What are some other early game systems?

A

Fairchild Channel F, Mattel Intellivision, Emerson Arcadia 2001, Bally Astrocade, ColecoVision, Vectrex.

47
Q

What caused the “Great Crash” and when did it happen?

A

The market was widely saturated, games were expensive, new ideas were rare, no licensing-system and no quality control -> lot’s of bad games. - 1983

48
Q

What were the consequences of the “Great Crash”?

A

Customers wouldn’t buy video games anymore, the whole market collapsed, Warner sold the home computing/game console division to Jack Tramiel.