GameMaker Flashcards
GM Create Event
when an instance of the object is first created, moment a room is entered
ideal place to initialize variables, start timeliness, set paths
GM alarm events
split into 12 sub events
GM collision
specify which objects when they bump into each other
GM keyboard events
use keyboard user input as event eg arrow keys
GM mouse event
mouse user input as event
GM step events
GM studio splits time into steps with the room speed defining how many steps/s. Step is the loop that runs constantly with all events being checked and triggered as necessary while the game runs
GM actions - move
Move in direction, vertical speed, move towards, jump to a location, bounce
GM actions - objects
create instance if an object, create moving instance if an object, destroy instance of an object, change sprite, go to new room
GM actions - questions
octagonal means check the value, begin and end, else, set variable to, check value of a variable, check number of instances
GM actions - score
Set score to value, check value of score, set and check number of lives