Game Theory Definitions Flashcards

1
Q

Action or Strategy

A

Actions chosen by a player.

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2
Q

Agent

A

A player that can accept or reject a contract offered by a principal.

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3
Q

Asymmetric Information

A

A move by Nature occurs before any player acts, and some, but not all, players are ignorant of what Nature chose.

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4
Q

Best Response

A

A player’s optimal choice of action to a particular choice of others.

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5
Q

Common Knowledge

A

A common knowledge element is something that each player knows, and further knows that others know that he knows it, and so on ad infinitum.

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6
Q

Contractible

A

Some element that can be written into a contract so that the disposition/distribution of the contract is based on the exact outcome of the element, and a third party, other than the players, can help in verifying the outcome.

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7
Q

Cooperative game

A

A game in which players can make binding agreements as to their actions. Thus, members of OPEC play a cooperative game when they agree to what level of production each is to maintain. In contrast, supermarkets, for example, choose pricing strategies non-cooperatively.

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8
Q

Equilibrium and Nash Equilibrium

A

A set of actions chosen by all players such that given others’ choices no player wants to change his choice unilaterally.

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9
Q

Folk theorem

A

A result(s), especially in repeated games, that many held to be true, but was proved formally much later.

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10
Q

Incomplete Information

A

A move by Nature occurs before any player makes acts, and some players do not know what Nature chose.

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11
Q

Information Set

A

A collection of states, each corresponding to a different set of prior actions by all players.

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12
Q

Informed Player

A

A player that has observed Nature’s move in a game of asymmetric information.

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13
Q

Mixed strategies

A

A player’s choice of action that attaches a probability to each available action.

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14
Q

Move

A

An opportunity for a player to choose action.

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15
Q

Multi-stage game

A

A game consisting of several stages, each stage corresponding to an opportunity for one or more players to act.

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16
Q

Nature

A

An entity that makes a probabilistic move in respect of one of the elements of the game.

17
Q

Non-cooperative game

A

A game in which players cannot make binding agreements as to their actions.

18
Q

Payoff

A

Profits or utility to players after all players have chosen their action.

19
Q

Perfect Information

A

Players know all that has occurred before their move.

20
Q

Players

A

Participants in a game.

21
Q

Principal

A

A player that can offer a contract for consideration by an agent.

22
Q

Pure strategy

A

A player’s choice of a single action with probability 1, from among all available actions.

23
Q

Sub-game

A

When players take turns to choose an action, a game that starts possibly after some choices have been made but other choices remain.

24
Q

Sub-game Perfectness

A

A Nash equilibrium to a game that is also a Nash equilibrium in every sub-game.

25
Q

What is game theory concerned with?

A

How individual entities, persons or organizations, choose actions taking into account how other participants do the same.

In other words:

Specifying actions for all players ensuring that for each player his/her chosen actions are optimal given the actions of other players, implying that optimality is relative.

26
Q

Individual entities in game theory

A

These entities are called players even though the decisions that they make are in the context of situations with real-world consequences quite different from the entertainment that parlor games yield. Players are assumed to choose actions to maximize their expected utility, following the accepted model of single-person decision making. In this sense we may view game theory as a generalization of single-person decision theory to multi-person decision making.

27
Q

What makes game theory valuable?

A

Its ability to model the interaction between players.

28
Q

Strategic Form of Game

A

A game that consists of three elements:

1) Players (i when i = 1, 2, …, N )
2) An action/strategy (from a set Ai = { ai })
3) Payoff (πi)

The payoff πi is to be thought of as the utility to player i when he
chooses ai and the other players choose a-i.

29
Q

Game Tree

A

The sequence of decisions in a game like Chess, where each player has a turn to make a move by choosing an action, followed by other players each in turn.

30
Q

What do you call a game where players move simultaneously?

A

Imperfect Information

31
Q

Prisoners’ Dilemma

A

Replacing firms with prisoners, actions S and I by Deny and Confess (to a crime), and leaving the ordering of the utilities the same. In that game, Confess is a dominant strategy for both, but if they could cooperate to choose Deny they would be better off.

32
Q

Cheap Talk

A

Such talk that is non-binding.

33
Q

Perfect Equilibrium

A

One of the central ideas in dynamic programming is Bellman’s Principle of Optimality. This has force in multi-stage games in the following sense: a player’s strategy should be such that it is a best response at each information set.