Game Theory and Experiments Flashcards

1
Q

Define: Nash equilibrium

A

A set of strategies for all players that are all best responses at once

Set of strategies is stable if no player has an incentive to unilaterally deviate

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2
Q

Define: Epistemic

A

People reason their way to eq

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3
Q

Define: evolution

A

Groups mutually learn their way to eq

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4
Q

What does GT predict for a finitely repeated PD?

A

No one should cooperate, unraveling via backward induction

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5
Q

What happens in reality for a finitely repeated PD?

A

Cooperate early on in the game, defect later on

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6
Q

What does GT predict for an infinitely repeated PD?

A

Can be cooperation if discount rate high enough, using a Grimm trigger strategy

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7
Q

How are infinitely repeated PD games won?

A

Can’t run forever so use a random prob of the game ending, e.g. a dice roll

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8
Q

What happens in reality for an infinitely repeated PD?

A

Coop doesn’t when discount rates too low (Dal & Fredutte, 1978)

Higher discount rates lead to higher levels of coop (Dal Bo, 2005)

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9
Q

Outline: coordination games

A

Want to match partners action to max payoff

Multiple eq, GT doesn’t provide a prediction as to which is chosen

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10
Q

Outline the Stag&Hare game

A

….

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11
Q

Outline the results of One-Shot coordination games

A

People tend to play inefficient, risk dominant eq

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12
Q

Outline the results of Strangers-matching coordination games

A

Convergence on risk dominant eq, but depends on what happens initially and the cost of mismatching

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13
Q

Outline the results of Partners-Matching coordination games

A

Coordinate to Pareto om eq

Willingness to give up payoffs in short term to demonstrate serious about playing Pareto dom eq

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14
Q

Does communication help in coordination games?

A

Can help, but depends on how done….

1 - One-way: works well
2 - 2-way: Doesn’t work as well….

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