Game Shows Flashcards

1
Q

What is the ‘Game Show Formula’

A

Competition + knowledge/skill + reward

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2
Q

What are the 3 elements

A

Competition
Knowledge/ Skill
Reward

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3
Q

Format

A

The general idea for a show including the rules, name, style

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4
Q

Syndication

A

Selling the rights to broadcast the format (or recreate it) in other countries or regions

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5
Q

Conventions of game shows

A

Larger than life presenter with catchphrases/ jokes
Competition for some kind of reward/ prize
Easy viewing
Humour - usually ‘low brow’ / innuendo filled
Celebrity and/ or real world contestants
Fast pace
Short episodes and/ or ad breaks with focused adverts
High level of editing
Often heavily scripted

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6
Q

What are the different codes

A

NATS

Narrative
Audio
Technical
Symbolic

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7
Q

Mise en scène

A

Refers to what you can see before you

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8
Q

What does mise en scène contain

A

CALS

Costume
Acting
Lighting
Setting

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9
Q

Conventions of game show presenters

A

They must:
Be likeable to a wide range of audiences
Be animated/ enthusiastic
A strong personality and a personality ‘type’
Create memorable catchphrases
Encourage audience interaction (home and in studio)
‘Relate’ to their audience
Be ‘reasonably’ physically attractive
Be in control and able to guide contestants both verbally (helping make jokes or move them along when time is short) and physically ( manoeuvring them around the stage where necessary)

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10
Q

What are the audience theories

A

Uses and gratifications

Hierarchy of needs

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11
Q

What is the Uses and Gratifications Theory

A
Five reasons people use the media:
Education
Entertainment 
Escapism
Social interaction 
Relating to characters and situations

Other examples - the V’s

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12
Q

What are the V’s

A

Visceral
Vicarious
Voyeuristic

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13
Q

Visceral

A

A physical or emotional response

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14
Q

Vicarious

A

Experiencing something through someone else

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15
Q

Voyeuristic

A

‘Spying’ on other people

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16
Q

How do shows get made

A

Production company makes a pilot episode and sells the format to TV broadcasters
Broadcasters show the show
Broadcasters look at the viewing figures and feedback and decide whether to order more episodes

17
Q

Representation

A

A version of the truth

18
Q

What are the main needs which the media meet

A

Diversion
Personal relationship
Personal identity
Surveillance

19
Q

Diversion

A

A media text provides an escape from everyday life

20
Q

Personal relationships

A

A media text, such as a TV programme, provides a point of conversation for people to have with each other

21
Q

Personal identity

A

E.g. A storyline in a soap opera which the viewer can relate to

22
Q

Surveillance

A

Let’s the audience know what is happening in the world e.g. the news

23
Q

Audio codes

A

This refers to dialogue, sound effects and music. When analysing audio codes you look at the way the sound adds to the images

24
Q

Symbolic codes

A

Often used in opening sequences, symbolic codes help provide information about the genre and format of the show