game desing VOCAB Flashcards
AAA list game
Games which are advertised frequently and have budgets over 20 million
convergence
video games made to resemble board games and vice versa
alpha
very first build that is shared with testers
components
parts of your game
Depth
whether the game is easy to play or requires more experience
Design Document
provides on averview of the game and its learning goals
copy rigth
law that protects creation or nothing to do with the real world
Analysis Paralysis
when a player is presented with to many choices or decisions
avatar
Represents the player in the game (or a sprite)
Bell curve
probability distribution where some events are more likely to occur than others
Decision Making
Making choices that will affect the rest of your game play
Dynamics
Results like play octions put into motion
Cinematic
Mouse inserted into the video game
Accessibility
Easy to learn and easy to master
Agent
Middleman between the creator and the publisher
Downtime
when a player is not actually participating
Character Class
The Profession of the character that says what he or she could and cannot do
Casual Game
A Game Played to relax not beat or win
Beta
Very close to Final design but still being tested
Features list
The key details or selling of the game
Fluidity
the extent to which the game circumstances change over time
Game design
creating the content and the rules of the game
Game Engine
Development software that game designers use to manage art,sound,and code
Game writing
Writing of the dialogues,text and story within the worlds
Genre
Sub category of games with well defined methods and appeal to players
Goals
A desired result or play that you set to achieve
Graphics
The visual aspects of a game ,party culary the art
graphical interface
everything on the screen that the use will see
immerson
feeting like you really the games as though you are really there
intellectual property
identiable chararcters or stories that are awned by an individual or company
interactive
something that is repeated over and over
length
the defined starting and ending points
level design
maps and placements of objects and challenge within those maps
luck of the draw
does not require decision making game is based only on luck
mechanics
how you move earn points gain resources ,etc,within the game
polent
a strong form of protection for an intellectual property
play balance
a balanced game is one that is fair and each player has an equal chance of winning
player interaction
when the action of one player immediately affects at least one other players situacion
play tester
people who play on unfinished en cies , or other issues