game desing VOCAB Flashcards

1
Q

AAA list game

A

Games which are advertised frequently and have budgets over 20 million

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2
Q

convergence

A

video games made to resemble board games and vice versa

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3
Q

alpha

A

very first build that is shared with testers

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4
Q

components

A

parts of your game

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5
Q

Depth

A

whether the game is easy to play or requires more experience

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6
Q

Design Document

A

provides on averview of the game and its learning goals

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7
Q

copy rigth

A

law that protects creation or nothing to do with the real world

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8
Q

Analysis Paralysis

A

when a player is presented with to many choices or decisions

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9
Q

avatar

A

Represents the player in the game (or a sprite)

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10
Q

Bell curve

A

probability distribution where some events are more likely to occur than others

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11
Q

Decision Making

A

Making choices that will affect the rest of your game play

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12
Q

Dynamics

A

Results like play octions put into motion

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13
Q

Cinematic

A

Mouse inserted into the video game

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14
Q

Accessibility

A

Easy to learn and easy to master

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15
Q

Agent

A

Middleman between the creator and the publisher

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16
Q

Downtime

A

when a player is not actually participating

17
Q

Character Class

A

The Profession of the character that says what he or she could and cannot do

18
Q

Casual Game

A

A Game Played to relax not beat or win

19
Q

Beta

A

Very close to Final design but still being tested

20
Q

Features list

A

The key details or selling of the game

21
Q

Fluidity

A

the extent to which the game circumstances change over time

22
Q

Game design

A

creating the content and the rules of the game

23
Q

Game Engine

A

Development software that game designers use to manage art,sound,and code

24
Q

Game writing

A

Writing of the dialogues,text and story within the worlds

25
Q

Genre

A

Sub category of games with well defined methods and appeal to players

26
Q

Goals

A

A desired result or play that you set to achieve

27
Q

Graphics

A

The visual aspects of a game ,party culary the art

28
Q

graphical interface

A

everything on the screen that the use will see

29
Q

immerson

A

feeting like you really the games as though you are really there

30
Q

intellectual property

A

identiable chararcters or stories that are awned by an individual or company

31
Q

interactive

A

something that is repeated over and over

32
Q

length

A

the defined starting and ending points

33
Q

level design

A

maps and placements of objects and challenge within those maps

34
Q

luck of the draw

A

does not require decision making game is based only on luck

35
Q

mechanics

A

how you move earn points gain resources ,etc,within the game

36
Q

polent

A

a strong form of protection for an intellectual property

37
Q

play balance

A

a balanced game is one that is fair and each player has an equal chance of winning

38
Q

player interaction

A

when the action of one player immediately affects at least one other players situacion

39
Q

play tester

A

people who play on unfinished en cies , or other issues