game design Flashcards
when a player is presented with too many choices or decisions.
analysis
represents the player game (or a sprite).
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probability distribution where some events are likely to occur than others.
bell curve
making choices that will affect the rest of your gameplay.
decision making
results like play actions being put into motion.
dynamics
movie inserted into the video game.
cinematic
easy to learn and easy to play.
accessibility
middleman between the creator and the publisher.
agent
a strong form of protection for an intellectual property
patent
a balanced game is not one that is fair and each player has an equal chance of winning
pay balance
when the action of one player immediately affects at least one other players situation.
player interaction
people who play an unfinished game to find errors.
play testers