Game Design 2 Week_1_part_1 Flashcards

Learning types of game mechanics

1
Q

What are Behavioral mechanic? Give an example

A

Behavioral Mechanics are solely focused on human behavior and human psyche . For example, Discovery, lottery, ownership

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2
Q

what is Progression in a game?

Give examples

A

to structure and stretch the accumulation of meaningful skills, For example, achievements, levels,points, progression.

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3
Q

What is Feedback progression?

Give examples

A

This complete the feedback loop in a game mechanic, For example, Combos, countdown, quests.

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4
Q

what is Behavioral Momentum?

What kind of mechanic is it? Behavioral, progression or feedback?

A

Having the player perform actions in repetition continuously. For example guitar hero This is Behavioral Mechanic

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5
Q

what is community collaboration?

A

a game dynamic where an entire community is rallied to work together to solve a riddle, a problem or a challenge. For example they did a Pokemon twitch where people had to work together and beat Pokemon red.
This is Behavioral Mechanic

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6
Q

What is Blissful productivity? what kind of mechanic is it? Behavioral, progression or feedback?

A

the idea that playing in a game make you happier working hard, then you would relax, Example Diner dash, nanny mania.
This is Behavioral Mechanic

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7
Q

what is discovery?

What kind of mechanic is it? Behavioral, progression or feedback?

A

encourages players to discover spaces by earning rewards and achievements, for example no man sky
This is Behavioral Mechanic

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8
Q

what is epic meaning?

What kind of mechanic is it? Behavioral, progression or feedback?

A

players will be highly motivated if they believe they are working to achieve something great for example, god of war, or Jacky not completing a quest because the award wasn’t worth.
This is Behavioral Mechanic

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9
Q

what is free lunch?

What kind of mechanic is it? Behavioral, progression or feedback?

A

when players feel they are getting things for free due to someone else having done the work. for example getting emblems on resident evil from other players
This is Behavioral Mechanic

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10
Q

Infinite Gameplay?

What kind of mechanic is it? Behavioral, progression or feedback?

A

games that do not have an explicit and most applicable to casual games that refresh their content example floppy birds
This is Behavioral Mechanic

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11
Q

what is Loss aversion?

What kind of mechanic is it? Behavioral, progression or feedback?

A

game mechanics that influences user behavior not by reward, but by punishment for example, animal crossing when you forget or choice not to save.
This is Behavioral Mechanic

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12
Q

what is Lottery?

What kind of mechanic is it? Behavioral, progression or feedback?

A

a game dynamic in which the winner is determined solely by chance.
This is Behavioral Mechanic

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13
Q

what is ownership?

What kind of mechanic is it? Behavioral, progression or feedback?

A

a game dynamic that creates a sense of possession and economic status. for example monopoly
This is Behavioral Mechanic

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14
Q

what is status

What kind of mechanic is it? Behavioral, progression or feedback?

A

the rank or level of a player, example score broad for online players.
This is Behavioral Mechanic

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15
Q

what is an urgent optimism?

What kind of mechanic is it? Behavioral, progression or feedback?

A

the desire to act immediately to tackle an obstacle combined with the belief that there is reasonable hope of success. for example Mario battling browser
This is Behavioral Mechanic

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16
Q

what is virality?

What kind of mechanic is it? Behavioral, progression or feedback?

A

a game element that requires multiple people to play for example face book games sending a gift.
This is Behavioral Mechanic

17
Q

what are achievements
what do they make the player feel?
What kind of mechanic is it? Behavioral, progression or feedback?

A

a way to give players a way to brag about what they’ve done as well as add challenge and character to a game.
This is Progression Mechanic

18
Q

what are levels?

What kind of mechanic is it? Behavioral, progression or feedback?

A

a system by which players are rewarded an increasing value for accumulation of points. for example abilities are often unlocked as they progress to higher levels
This is Progression Mechanic

19
Q

what are points

What kind of mechanic is it? Behavioral, progression or feedback?

A

a running numerical vale given for a single action or combination of actions, for example old arcade games
This is Progression Mechanic

20
Q

what is Dynamic progression?

What kind of mechanic is it? Behavioral, progression or feedback?

A

is which success is granularity displayed and measured though the process of completing itemized tasks for example supper smash unlocking trophy’s
This is Progression Mechanic

21
Q

What are bonuses?

What kind of mechanic is it? Behavioral, progression or feedback?

A

a reward for having completed a series of challenges or core functions.
This is Progression Mechanic
for example, guitar hero or rock band
This is Feedback Mechanic

22
Q

Cascading Information theory

What kind of mechanic is it? Behavioral, progression or feedback?

A

the theory that information should be released in the minimum possible snippets to gain the appropriate level of understanding at each point during the game narrative, for example assassins creed
This is Feedback Mechanic

23
Q

what are Appointments?

What kind of mechanic is it? Behavioral, progression or feedback?

A

the user must log in or participate in game at certain times or places for positive effects for example pokemonGo
This is Feedback Mechanic

24
Q

Combos?

What kind of mechanic is it? Behavioral, progression or feedback?

A

Sequences of actions within a limited window of time to achieve an effect or reward for example fighting games
This is Feedback Mechanic

25
Countdown? | What kind of mechanic is it? Behavioral, progression or feedback?
the player are given certain amount of time to do something for example the Simpsons taxi game. This is Feedback Mechanic
26
what are quests? | What kind of mechanic is it? Behavioral, progression or feedback?
a specific narrative based task or multiple tasks which will produce a reward once completed. for example any rpg game.. This is Feedback Mechanic
27
reward schedule? | What kind of mechanic is it? Behavioral, progression or feedback?
the time frame and delivery mechanisms though which rewards are delivered. This is Feedback Mechanic