Game Design Flashcards

1
Q

What are all the game types

A

Platformer, MOBA (Multiplayer online battle arena), Sports, RPG, Puzzles, Strategy, Action/Adventure

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2
Q

Define UX

A

User experience, what feelings the player takes away from the game

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3
Q

Define UI

A

User Interface, the point of communication between the game and the player

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4
Q

What aspects assist the UX

A

Signs & feedback, clarity, form follows function, consistency, minimum workload, flexibility, error prevention, color indicators

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5
Q

What aspects assist the UI

A

HUD (Heads up display), main menu, tutorial, map, gameplay tweaks, QOL (Quality of life)

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6
Q

Define Game mechanics

A

How the game works, the rules of a game

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7
Q

What are all of the game platforms

A

PC, Console, Phone/Mobile,

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8
Q

What are all the game controllers

A

Joystick and button game controller, Keyboard and mouse, Touchscreen, Real-world interface controller

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9
Q

What are all the types of gameplay

A

Emergent, Cooperative, Asymmetric, Nonlinear

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10
Q

What are all the phases of creating an asset

A

Conceptualizing, Sculpting, UV modeling & Texturing, Baking, and Lighting

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11
Q

What kind of objects make up a game environment

A

Foreground and background objects

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12
Q

What are all of the types of sound in a game

A

Narration, Ambient, Sound effects, Foley sound effects

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13
Q

What are all of the stages of game music

A

Intro, Loop, Stinger, Transitional, Tag

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14
Q

What are all the tools that game engines feature

A

Rendering, Physics, Asset store, AI, Lighting, Sounds

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15
Q

What important Game engines exist

A

Unity, Unreal Engine, Godot, Phaser, GDevelop, Construct 3

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16
Q

What important Asset-creation tools exist

A

Blender, Character creator, Pro tools

17
Q

What places exist that you can distribute your game on

A

Itch.io, Steam, Playstation, Xbox, Nintendo developer portal, Apple app store, Google Play

18
Q

What are all the programming languages great for game development

A

C++, C#, Javascript, HTML5, Lua