Game Design Flashcards
What are all the game types
Platformer, MOBA (Multiplayer online battle arena), Sports, RPG, Puzzles, Strategy, Action/Adventure
Define UX
User experience, what feelings the player takes away from the game
Define UI
User Interface, the point of communication between the game and the player
What aspects assist the UX
Signs & feedback, clarity, form follows function, consistency, minimum workload, flexibility, error prevention, color indicators
What aspects assist the UI
HUD (Heads up display), main menu, tutorial, map, gameplay tweaks, QOL (Quality of life)
Define Game mechanics
How the game works, the rules of a game
What are all of the game platforms
PC, Console, Phone/Mobile,
What are all the game controllers
Joystick and button game controller, Keyboard and mouse, Touchscreen, Real-world interface controller
What are all the types of gameplay
Emergent, Cooperative, Asymmetric, Nonlinear
What are all the phases of creating an asset
Conceptualizing, Sculpting, UV modeling & Texturing, Baking, and Lighting
What kind of objects make up a game environment
Foreground and background objects
What are all of the types of sound in a game
Narration, Ambient, Sound effects, Foley sound effects
What are all of the stages of game music
Intro, Loop, Stinger, Transitional, Tag
What are all the tools that game engines feature
Rendering, Physics, Asset store, AI, Lighting, Sounds
What important Game engines exist
Unity, Unreal Engine, Godot, Phaser, GDevelop, Construct 3