Game Design Flashcards

1
Q

Particle Emitter

A

Particle emitter allows circles, lines, or images to be emitted from a single point. It is used for creating fireworks, explosions, and other graphics in a game.

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2
Q

Events

A

They define what is going to happen in the game. Each event consists of a Condition and Action.

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3
Q

Actions

A

GDevelop’s term which means the code that is run when an event is triggered.

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4
Q

Sprites

A

Sprites are graphics that represent characters and other objects in the game. Gdevelop uses ‘Piskel’ which allows you to make graphics for your sprites.

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5
Q

Platforms

A

They are objects that interact with characters having the Platformer Character behavior. They define the surfaces that characters can walk on, jump from, or fall onto. Platforms can be static or moving.

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6
Q

Smooth Camera

A

Smooth cameras are used to follow the main character as they move through a level

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7
Q

Layers

A

They are used to organize objects in a scene. Objects on different layers can overlap without interfering with each other. Layers can be used for backgrounds, user interfaces, and different gameplay elements.

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8
Q

Behaviors

A

A set of properties and actions that can be added to an object to give them certain abilities.

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9
Q

Collision Detection

A

This is used in games to detect when two objects collide (touch) each other.

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10
Q

Coordinates

A

They are used to define the position of the object’s X and Y coordinates.

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11
Q

Ending a game

A

The “Ending” event is triggered when an object or the game itself comes to an end. This event can be used to trigger actions such as displaying a game over screen, resetting the game state, or ending the game.

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12
Q
A
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13
Q

Variables:

A

They can hold 1 item of text (1 number of 1 letter)

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14
Q

Hazards

A

Hazards are usually added to the game to respawn the main character or reduce their score at the start.

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15
Q

Spawning

A

Spawning is the creation of a character, item or NPC

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