Game Audio Final Flashcards
Spatialization
the ability to localize a sound
Motion
interactive controller feedback; vibration of the controller
Object
anything in the game
Event
an action that triggers a sound
Emitter
represents the source position of a sound
Listener
represents the perspective from which the sound is heard
5 Engines Within a Video Game
Game Engine, Graphics Engine, Physics Engine, AI Engine, Sound Engine
3 Audio Playback Mechanisms:
Active, Streaming, Pre-Fetching
“Active” playback mechanism definition:
audio held in RAM that can be called on and played instantly
“Streaming” playback mechanism definition:
audio that plays from the disc / hard drive
“Pre-Fetching” playback mechanism definition:
when the leading edge or beginning of the audio file is loaded into RAM, with the remainder played from disk.
Wwise stands for
Wave Works Interactive Sound Engine
When we import audio into Wwise it goes into the ______ folder. This folder is within the _________ Folder.
Originals, Root Media
Only _____ go into the Sound Bank
Events
There are three different types of positioning. First one is ___ which will play the audio exactly how its recorded with the same amount of channels. The second one is ______ and this is when wise will mix and adjust volume. The third is ______ is for spatialize automation for a single triggered sound.
2D, 3D Game Defined, 3D User Defined