gambling and the learning approach Flashcards

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1
Q

role models (initiation)

A
  • an individual may see a role model gambling and therefore take up the behaviour themselves
  • done through observation and imitation (SLT)
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2
Q

positive reinforcement (maintenance)

A
  • when the individual makes a gain from participating in a certain behaviour
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3
Q

negative reinforcement (maintenance)

A
  • when something is lost from participating in an activity (eg. stress or boredom
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4
Q

cues to action (relapse)

A
  • a certain stimulus that causes an individual to want to gamble again
  • could be an advert for gambling or coming across a betting shop
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5
Q

strength

A
  • helped to develop therapies to treat gambling such as classical conditioning
  • gamblers can counter-condition their response so that they no longer associate gambling with positive experiences
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6
Q

weakness

A
  • reductionist: doesn’t consider other factors such as the influence of cognitive biases
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