Gambling Addiction Flashcards

1
Q

Explain gambling initiation: modelling and reinforcement

A

Learning approach suggests one of the main factors in beginning to gamble stems from vicarious reinforcement (SLT)
- children imitate the legitimate gambling behaviours that are shown by powerful role models

  • higher status role models gamble + enjoying thrill = behaviour acceptable, attractive, rewarding
    = adolescents starting to gamble (progress to pathological gambling)
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2
Q

Explain cue reactivity in gambling maintenance

A

CÁRTER + TIFFANY
Calima triggers/ CUES in the env we have learnt to associate with gambling maintain behaviour
- these triggers are referred as CS
- through CC these cues (sounds/lights) will elicit conditioned responses even in the absence of the actual problematic drug

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3
Q

Explain partial and variable reinforcement schedules as a part of gambling maintenance

A

Operant conditioning a GAMBLING behaviour is reinforced either:
- EVERY TIME (continuous reinf)
- some of the time (PARTIAL reinf)
Gambling - partial reinforcement is generally used so that gambling behaviour is only rewarded on some occasions, not all
= gamblers become obsessed with continued ‘chase to win’
= gambling becomes maladaptive beh

  • variable reinforcement schedule = MOST EFFECTIVE TYPE OF PARTIAL REI
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4
Q

What is meant by extinction in gambling maintenance

A

When association between CS and CR is broken

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5
Q

What is meant by generalisation in gambling maintenance

A

CR occurs to things that are associated with the CS (people/ other gamblers)

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6
Q

What is a fixed interval

A

Fixed time
- gambler wins after a fixed period of time
- reward given every 5 minutes

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7
Q

What is a fixed ratio

A

Fixed no of tries
- every nth response may be reinforced
( on fruit machine May play out every 10th game)

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8
Q

What is a variable interval

A

Various time gaps
- received reward after a variable period of time (1st response is reinforced but the interval changes)
- could be 5 minutes one day but the next day 10 minutes

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9
Q

What is a variable ratio

A

Every nth play is reinforced But there will be no regularity to the wind
- reward after 10th play but then 27th play…32nd play
- randomised

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10
Q

What are positive EV for gambling learning explanation

A

Experimental support That gambling revolves around need for positive reinf - GRANT found in sample of problem gamblers that relapsed, 40% claimed they did because they missed the immediate reinforcements (thrill)

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11
Q

Negative EV learning explanation of gambling

A

Contradictory evidence - limitations of behavioural account of gambling add
- ROBINSON + BERRIDGE point out that many people try gambling yet don’t become addicted despite rewarding experiences, cues and vicarious reinforcement
- suggests other factors must also be at work that allow some yet not others to become full blown GAMB addicts
= behavioural approach cannot account for indv diffs in gambling behav

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12
Q

Negative EV learning explanation of gambling

A

Contradictory evidence - limitations of behavioural account of gambling add
- ROBINSON + BERRIDGE point out that many people try gambling yet don’t become addicted despite rewarding experiences, cues and vicarious reinforcement
- suggests other factors must also be at work that allow some yet not others to become full blown GAMB addicts
= behavioural approach cannot account for indv diffs in gambling behav

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13
Q

Intro to cognitive explanation of gambling

A

Emphasises irrational thought processes
Gambling addicts are FAULTY INFO PROCESSORS - means they are making a series of misattributions/ biases about their addiction
FOR EXAMPLE - I hen they lose on a horse bet they may interpret this as a ‘near miss’ rather than a loss which may encourage further gambling

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14
Q

Explain gambling initiation - self medication beliefs

A

Cognitive approach believes that many addictions are created through self-medication
= addictive gambling has started to alleviate negative cognitive states (boredom, worries)
Gambling may also create a buzz of excitement that initially raises mood levels

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15
Q

Explain gambling maintenance and relapse - cognitive biases

A

Cognitive myopia (can’t see the future - short sightedness) suggests that gamblers focus on the immediate gratifying state far more than the long term consequences of heavy gambling (financial, social, family problems)
This is biased way of processing info, and suggests decision making is at fault
Irrational belief/ cognitive bias

Gambler’s Fallacy - mistaken notion that the odds for something with a fixed probability increase/ decrease depending upon recent occurrence
Ie - if you have 4 horse bets in a row - your luck is I’ll change next time OR on a roulette = it’s been 4x in a row - hence it must be black next time round

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16
Q

What r two extra examples of cognitive biases

A

Illusion of control - the belief that we can control random events such as choosing the winning lottery numbers, in the belief this will effect the outcome

Flexible attributions - gamblers attribute (explain) their own wins in terms of skill + their losses in terms of some external factor (a bad luck)

17
Q

Positive EVs cognitive explanation of gambling

A

Evidence support - field study yet essentially quasi in amusement arcade
Compared 30 regular gamblers with 30 non gamblers, each given 3 pounds to spend on ‘fruitskill’ - recorded gamblers verbalisations as they played on machine to give insight into cognition - clear + significant diffs emerged between 2 groups:
(Regular gamblers)
- thought they were more skilful than they were
- explained losses as near wins
= faulty cognition clearly linked to pathological gambling

Useful practical applications
-CBT tried to simultaneously change a problem gamblers’ thoughts + behaviours through directive yet collaborative approach
- gambler may be forced to critically examine misattributions + given homework assignments to attenuate the learning
- LADOUCER found CBT to be 86% effective when treating 66 pathological gamblers
= challenging faulty cognitions of gambling addicts has potential to help