G3: Rendering Flashcards

1
Q

What is rendering in the context of graphics?

A

A subfield in graphics that is concerned with algorithms that generate images from 3D models.

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2
Q

What is the primary goal of rendering?

A

To approximate how things look in real life.

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3
Q

What does a light source emit in the rendering process?

A

Photons.

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4
Q

What role does surface geometry play in rendering?

A

It reflects photons.

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5
Q

What does the camera sensor do in the context of rendering?

A

It receives photons.

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6
Q

What is the simplification used in rendering?

A

Ray optics (geometrical optics).

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7
Q

How are lights represented in computer graphics?

A

Mostly as rays.

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8
Q

What are the two families of rendering algorithms?

A

Rasterization and Ray Tracing.

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9
Q

What is the focus of the rasterization algorithm?

A

Determining which pixels are covered by each triangle in a scene.

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10
Q

What does the ray tracing algorithm focus on?

A

Determining which triangle is visible from each pixel.

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11
Q

In ray tracing, what is the order of computation?

A

We iterate over pixels first, rather than objects in the scene.

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