G develop interface Flashcards
It is based around editors that are displayed in tabs.
INTERFACE
shows the structure of your entire game.
PROJECT MANAGER
It is where you can customize the global settings of the game.
GAME SETTINGS
The different screens and level in your game.
SCENES
Similar to external events, you can create levels or often reused part of levels inside external layouts and then load them into your scenes.
EXTERNAL LAYOUTS
It extends GDevelop and make your objects more modular by creating custom behaviors, new actions, conditions and expressions, using events.
FUNCTIONS/
EXTENSIONS
Is where you can design and build the game levels, menus, inventories or any other screen in the game.
SCENES EDITOR
This is where you can see all of the objects used in your scene.
OBJECTS EDITOR
It can be find on the left side of the Scene Editor’s surface.
INSTANCE PROPERTIES PANEL
An object that you put on the scene
INSTANCE PROPERTIES PANEL
You can find the list of groups that are present in the scene.
OBJECTS GROUPS EDITOR
It Displays the list of all of an object’s instances living in the scene
INSTANCES EDITOR
It is a layer acts as a virtual container for objects displayed on the screen.
LAYERS EDITOR
It Displays or hide a black border on the scene.
SHOW MASK
It Turn the grid off or on within the scene editor.
SHOW GRID