Fundamentals Flashcards

1
Q

Wireframing

A
  • A simple illustration of a page’s interface.

- Focuses on layout, content, function & behavior.

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2
Q

Prototyping

A
  • Preliminary version or draft of a product
  • Allows a user to click through the product
  • Simulates how the software will work
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3
Q

Usability testing

A
  • Evaluating a product or service by testing it w/different users
  • Participants will try to complete tasks while the UX designer observes, takes notes, and sometimes asks questions.
  • Testing the product with a prototype allows usability issues to be identified and fixed before the product is built.
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4
Q

Accessibility

A
  • Designing for everyone

- How well products, devices, services, or environments have been designed for people who experience disabilities

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5
Q

Content strategy

A
  • Satisfying business requirements through content creation and distribution
  • Includes the words on the page as well as the images and multimedia
  • Transforming business objectives and goals into a plan that uses content as a primary means of achieving those goals
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6
Q

Visual design

A
  • Includes the aesthetics of a site & strategic implementation of images, colors, typography, and other elements
  • Engages users and helps to build trust and interest in the brand
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7
Q

Information architecture

A
  • Aims to organize content so that it is easy to find and use
  • Structural design, organization, and labeling of websites, intranets, mobile applications, and social media software
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8
Q

Information architect

A
  • The blueprint makers and information organizers of a product design team
  • Organize information and determine how it should be arranged and displayed, with ease of access and user flow as their guiding principles
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9
Q

Interaction designer

A
  • Focus on how a user interacts with a product and how they experience using it
  • Designing the details of an interface, including movement, animation, user flows, and visual aesthetics.
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10
Q

User interface designer

A
  • Establishes the look, feel, and experience of a product

- From layout and placement to the visual nitty-gritty such as buttons, colors, and fonts

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11
Q

Product designer

A
  • Tends to include all aspects of product design, from user experience to interface design
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12
Q

Frontend designer

A
  • Brings together programming and layout in order to create a website’s visual identity and interactions
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13
Q

T-Shaped designer

A
  • A blend of generalist and specialist skills

- Skills and depth in one discipline but a breadth of experience across other disciplines

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14
Q

UX research

A
  • Before ever designing a screen or interface, it’s important to understand the problem being solved and figure out who the users are
  • Empathize with the user and try to understand their needs, behaviors, and motivations
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15
Q

UX design

A
  • Process used to create products that provide meaningful and relevant experiences to users
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16
Q

5 STAGES

A
  • Empathize
  • Define
  • Ideate
  • Prototype
  • Test
17
Q

Human-centered design (HCD)

A
  • also called user-centered design
  • is an approach to problem-solving that is commonly used in design frameworks
  • uses the human perspective in all steps of the problem-solving process
18
Q

User research

A
  • discovering insights, making connections, and guiding the design process early on
  • using a combination of data-supported metrics and thoughtful qualitative information to make meaningful correlations and suggestions
  • goal is to represent the users and provide the best possible experience for them
  • serve as liaisons between multiple departments and stakeholders
19
Q

User interface design

A
  • UI design focuses specifically on the screen
  • it incorporates visual design, including layout, color theme, and use of negative space between elements
  • takes into consideration the best components to use, based on user stories and wireframe
  • UI designers also need working knowledge of frontend coding so that they can communicate with developers.
  • UI designers need to understand responsive design; they need to know the differences between the features and elements that are used on a smartphone and those that are used on a tablet or computer. They have to consider the specific set of controls that a user interacts with to use an application.
  • A UI designer’s main goal is to make the user’s experience with the surface of a product pleasurable, smooth, and frictionless.
20
Q
Visual design
Frontend development
Backend development
Full-stack development
Multidisciplinary teams
A

:)

21
Q

Web content accessibility guidelines (WCAG)

A

Part of a series of web accessibility guidelines

22
Q

Accessibility

A

refers to a user’s ability to use a product or service

23
Q

Universal Design

A

Helping all users by designing for accessibility and addressing barriers

24
Q

User-centered design (UCD) process
Iteration
The double-diamond design process

A

:)

25
Q
Design thinking
The design process
UX design
UX research
UI and visual design
Accessibility and usability
Multidisciplinary teams
A

:)