FUCK Flashcards

1
Q

____ Software design encompasses the set of operational manuals that lead to the development of a high-quality system or product.

A

True

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2
Q

____ Design is not concerned with software quality.

A

False

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3
Q

____ A concern is always related to a maintenance architecture needed for delivery of the
developed code.

A

False

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4
Q

____ The design should implement all of the explicit requirements contained in the analysis model,
and it must accommodate all of the implicit requirements desired by the customer.

A

True

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5
Q

___________________ is the most common manifestation of separation of concerns.

A

Modularity

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6
Q

___________________ is the process of changing a software system in such a way that it does not
alter the external behavior of the code [design] yet improves its internal structure.

A

Refactoring

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7
Q

Each of the elements of the requirements model provides information that is necessary
to create the four design models required for a complete specification of design. What are those four
design models? Briefly describe each.

A

Data/Class design – transforms analysis classes into implementation classes and data
structures
Architectural design – defines relationships
among the major software structural elements
Interface design – defines how software
elements, hardware elements, and end-users
communicate
Component-level design – transforms
structural elements into procedural descriptions
of software components

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8
Q

Discuss modularity in design. What is the right or best number of modules for a specific
design and what are the trade-offs for having more or less modules than the right or best number
for a specific design.

A

Modularity is compartmentalization of data and function in Design. In almost all instances, you should break the design into many modules, hoping to make
understanding easier and as a consequence, reduce the cost required to build the software.

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9
Q

What is cohesion in design as related to Functional Independence?

A

Cohesion is an indication of the relative functional

strength of a module.

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10
Q

What is coupling in design as related to Functional Independence?

A

Coupling is an indication of the relative interdependence

among modules.

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11
Q

____ Architecture design is the process of determining the structure of each individual use case.

A

False

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12
Q

____ Architecture “constitutes a relatively small, intellectually graspable mode of how the system is
structured and how its components work together”.

A

True

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13
Q

Architecture is a representation that enables a software engineer to do what 3 things?

A

1) analyze the effectiveness of the design in
meeting its stated requirements,
2) consider architectural alternatives at a stage
when making design changes is still
relatively easy, and
3) reduce the risks associated with the
construction of the software.

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14
Q

The software that is built for computer-based systems also exhibits one of many architectural styles.
Each style describes a system category that encompasses:
1. set of components
2. set of connectors
3. constraints
4. semantic models

A
  1. that perform a function required by a system.
  2. that enable “communication,
    coordination and cooperation” among components.
  3. that define how components can be
    integrated to form the system.
  4. that enable a designer to understand the overall properties of a system by analyzing the known properties of its constituent parts.
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15
Q

NEED TO DO MORE CARDS ON THIS CH.13What are the 5 Architectural Styles (as described in A Brief Taxonomy Architectural Styles)? Label each
figure with the correct style:

A

1) Data-centered architectures
2) Data flow architectures
3) Call and return architectures
4) Object-oriented architectures
5) Layered architectures

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16
Q

____ Component-level design only defines the data structures and algorithms allocated to each
software component.

A

False

17
Q

What is a component?

A

A modular, deployable, and replaceable part o a system that encapsulates implementation and exposes a set of interfaces.

18
Q

____ User interface design creates an effective communication medium between a robotic machine
and a computer

A

True

19
Q

As technologists studied human interaction, two dominant issues arose: What are the issues?

A

First, a set of golden rules were identified. These applied to all human
interaction with technology products.
Second, a set of interaction mechanisms were
defined to enable software designers to build
systems that properly implemented the golden
rules.

20
Q

What are the 3 Golden Rules for interface design? Give at least one example/application for each.

A

1) Place the user in control
2) Reduce the user’s memory load
3) Make the interface consistent

21
Q

The user interface analysis and design process encompass four distinct framework activities. What are
those four distinct framework activities?

A
  1. User model — a profile of all end users of the system.
  2. Design model — a design realization of the user model
  3. Mental model (system perception) — the user’s mental image of what
    the interface is
  4. Implementation model — the interface “look and feel” coupled with
    supporting information that describe interface syntax and semantics
22
Q

____ Pattern-based design creates a new application by finding a set of proven solutions to a clearly
delineated set of problems.

A

True

23
Q

____ A design pattern can be characterized as “a three-part rule which expresses a relation between
a certain context, a problem, and a solution”

A

True

24
Q

____ User interface design creates an effective communication medium between a human and a
computer.

A

True

25
Q

What are the three fundamental parts of the Model View Controller pattern. Briefly
explain each part.

A
  1. Model - Data
  2. View - An interface to view and modify the
    data
  3. Controller - Operations that can be performed
    on the data
26
Q

What are two advantages of MVC?

A
  1. Separation of concerns - The advantage of the MVC pattern is a
    clear separation of concerns.
  2. Re-usability - Whereas controllers are often not reusable, view and
    model objects are easy to reuse.
27
Q

What are two disadvantages of MVC?

A
  1. Complexity - The MVC pattern introduces new levels of indirection and
    therefore increases the complexity of the solution slightly.
  2. Maintenance cost of frequent updates - One problem is that the user interface tends to change
    much more frequently than the data storage system.
28
Q

What are design considerations that are necessary for MobileApp design but are not
applicable to WebApp design? Include at least 2.

A

1) establishing the look and feel of the mobile
application,
2) creating the aesthetic layout of the user interface

29
Q

Web application quality:

Usability

A
  • Global site understandability

- online feedback and help features

30
Q

Web application quality:

Functionality

A
  • Searching and retrieving capability

- Navigation and browsing features

31
Q

Web application quality:

Reliability

A
  • Correct link processing

- Error recovery

32
Q

Web application quality:

Efficiency

A
  • Response time performance

- Page generation speed

33
Q

Web application quality:

Maintainability

A
  • Ease of correction

- Adaptability