Friendlies Implementation Flashcards
whiff punish
ey
shdrop punishes
-
using tp to gain center
-
reactive fh
-
dj baits
-
reactive rshine
-
info gathering
when do they jump? shield? attack? cc? backdash?
rule of 3 > mixup
-
dont use laggy moves if they can shield
..
cc
.
rshield
esp. H%
overshoot
.
undershoot
.
drill approaches
.
fh wland back baits
.
recall how you got hit between stocks
.
dd
a la Trif
resetting
.
no insta run oocorner
.
ldash (to reset too)
d
ldash > dash fh
.
ldash > ta uptilt
.
leff side plat on bf
wland on from ledge
dash oowakeup
no stationary shit
rcc
baited
shdrop shine
ye
wshine oos
,
rshine aerials
f
no fh bnair at L%
unless theyre airborne
no jump oohit
aka panic jumps
take space if puff dj
mind the cone
play puff like samus
p2
spam fh as wu option at L%
.
spam shield as wu option at H%
.
dont beat yourself up
you wouldnt get frustrated for not being fluent as a B1 German student
do NOT fh unless its unreactable
so you threaten nair range
mix up rfh > rshine
simply alternate 50/50
you have app fh drill and…?
when is it useful?
fb drill dtilt
it should be a reaction to them (say) doing sh at you instead of running in
also good when you’re H%, because their fair will whiff
so condition them w drill shine at L%
wshine fsmash
.
wshine across fsmash
.
see sheik land at nair spacing > sh drill in place
beats boost grab
drill run in attempts
.
shinegrab mixup
.
shinegrab puff
.
shinegrab marth
.
rtc puff
.
only good fh
meaning: its a mixup oorun, not a defensive wall
marth: wd down
TIMING mixup
reactive rshine
1f baby
cc puff
.
cc sheik
.
cc marth
.
rfh
.
cc
.
sheik: rshield
.
sheik: respecting shieldgrab
.
sheik: respecting needles
.
wshine shields
to catch rolls
falcon: beating defensive nair/ dair
.
marth: no upB into dair
.
shine stall
d
only late spaced bair at cc%
big
only cody bair if they’re on sp
l
take your time coming off plats
after resetting, find an actual opening twd the ground
spam fh/ shield when they want a kn
.
empty fh > grab their commitment
like a datt
nicki dd
his app. to marth neutral
wd to ledge ldash
a lot
mix side/upB from SAME spot
ehhh
cat & mouse
run and wp
drill > db
fh probs better
use plats at L%
to not get grabbed
fh fb drill dtilt sheik ftilt
after kn%
cody roll bait
sheik is cornered in shield
cody does fh nair edgecancel
drops and datt her roll
db if you whiff dtilt
.
weak bair dtilt
M%
bair a shield in corner > djab
-
bair someone on plat at K%
dash upsmash amsah tech
-
spam fb dtilt after kn%
´-
attempt an amsah tech if your recovery’s landing on a plat at H%
-
shinegrab into corner
-
fh in scrambles
-
asdi down shgrab
la Spark
fox: spam grab
cody
fox: wp
.
FoD: uptilt on low plat or upsmash if tech away
.º
fox: cc
.
fh but no move unless you think itll hit
.
spacies: ut nair
esp. from tp
fox: go at him constantly
-
from offcenter, wd back uptilt x2
good in the ditto e.g.
lasers > dd > repeat
vs marth esp.
put yourself in situation that suggests X > do Y
esp. vs someone only looking for 1 thing over and over
marth: fthrow by ledge
> tilt > crouch to shine a dj into you
keep track of sdi on uair
and uair in that direction
lizard brain
see opening > go in instantly (did it work?)
play as fast as you can
lizard gang
say where you were when he did X
say he datt
m: fair after 50
-
chasedown nair
.-
cody dd range
.
undershoot insta drill
fb it
m: timing mixups
-
m; drill in p his wd
,
f: sh bair wall
..
m: firestall shine
-
spacies: bthrow gimps
.
puff: preemptive di on approach
.
opened them up? go to town
.
marth: hold ledge > shine as he goes below
try a firestall first
no straight firefoxes
all gay
only react to opponent
less mental energy to get nervous
find one habit and only play that situation
-
uptilt > react > db
bait
marth: when invincible, dash to him > db uptilt
aklo
shine oos
.
spacies: go out and shine/ bair upB above ledge
.
spacies: ut > wd back > uair tech roll on reaction
-
spacies: rising drill their recovery
-
spacies: run off shine > reactive bair their sideB
sv material too
upsmash > uair on sp
spacies: reactive dtilt their sideB
-
sh under sp > uptilt their shdrop
baited
consciously mix corner options
spotdodge/ roll/ fh on reaction sp rshield dd wd to ledge dj sideB to tp/ dj drop run to center
dd
-
app drill
.
play fast
-
fox: hold position by ledge until safe
its okay says dfox
spacies: focus on getting oocorner safely
-
roll in from corner
.
buffer roll
-
buffer jump oos
-
spacies: datt their sideB
-
spacies: fdsmash their sideB
-
spacies: roll uptilt their sideB
-
spacies: (roll) shine their sideB
-
spacies: djab their sideB
-
don’t uair again if it wont kill
-
spacies: ut bair mixup
either you get a rtc or they’re offstage
can condition them first w fuair
spacies: ut at 50% sh uair
then do sh bair next time
consciously
cf: make getting him off your priority
that means shine = wshine across fsmash
m: fair at M%
60%+ (?)
m: wshine dtilt
-
m: wshine datt
-
wd back ldash
-
ldash left
-
ldash right
-
fox: grounded jc shine
gotta go fast (to counter from corner or when you cant quite get the dd grab)
spacies: bthrow to avoid sp 50/50
-
fox: shine rtc
-
fox: wshine oos rtc
-
fox: fback drills
-
fox: rshine
-
aggro option only after showing def option
-
def option only after showing aggro option
-
run in mixups
rshine/ sh/ fh/ retreat to plat
sheik: nair grab
-
sheik: drill
any drill. pls.
m: escape fthrow regrab
-
m: tech throws L%
bdthrow
p: dthrow rtc
-
late bair on shield > db
bait
m: nair > grab
-
after hitting into corner, stand off to grab roll in
esp. spacies
shielding
esp. to test the waters
p: see how she responds to lasers
.
p: fh nair above her
.
p: sh single laser
-
p: cc after attack
e.g. fh nair
p: cc
in general
p: wd oos ta uptilt
-