Friendlies Implementation Flashcards
1
Q
whiff punish
A
ey
2
Q
shdrop punishes
A
-
3
Q
using tp to gain center
A
-
4
Q
reactive fh
A
-
5
Q
dj baits
A
-
6
Q
reactive rshine
A
-
7
Q
info gathering
A
when do they jump? shield? attack? cc? backdash?
8
Q
rule of 3 > mixup
A
-
9
Q
dont use laggy moves if they can shield
A
..
10
Q
cc
A
.
11
Q
rshield
A
esp. H%
12
Q
overshoot
A
.
13
Q
undershoot
A
.
14
Q
drill approaches
A
.
15
Q
fh wland back baits
A
.
16
Q
recall how you got hit between stocks
A
.
17
Q
dd
A
a la Trif
18
Q
resetting
A
.
19
Q
no insta run oocorner
A
.
20
Q
ldash (to reset too)
A
d
21
Q
ldash > dash fh
A
.
22
Q
ldash > ta uptilt
A
.
23
Q
leff side plat on bf
A
wland on from ledge
24
Q
dash oowakeup
A
no stationary shit
25
rcc
baited
26
shdrop shine
ye
27
wshine oos
,
28
rshine aerials
f
29
no fh bnair at L%
unless theyre airborne
30
no jump oohit
aka panic jumps
31
take space if puff dj
mind the cone
32
play puff like samus
p2
33
spam fh as wu option at L%
.
34
spam shield as wu option at H%
.
35
dont beat yourself up
you wouldnt get frustrated for not being fluent as a B1 German student
36
do NOT fh unless its unreactable
so you threaten nair range
37
mix up rfh > rshine
simply alternate 50/50
38
you have app fh drill and...?
when is it useful?
fb drill dtilt
it should be a reaction to them (say) doing sh at you instead of running in
also good when you're H%, because their fair will whiff
so condition them w drill shine at L%
39
wshine fsmash
.
40
wshine across fsmash
.
41
see sheik land at nair spacing > sh drill in place
beats boost grab
42
drill run in attempts
.
43
shinegrab mixup
.
44
shinegrab puff
.
45
shinegrab marth
.
46
rtc puff
.
47
only good fh
meaning: its a mixup oorun, not a defensive wall
48
marth: wd down
TIMING mixup
49
reactive rshine
1f baby
50
cc puff
.
51
cc sheik
.
52
cc marth
.
53
rfh
.
54
cc
.
55
sheik: rshield
.
56
sheik: respecting shieldgrab
.
57
sheik: respecting needles
.
58
wshine shields
to catch rolls
59
falcon: beating defensive nair/ dair
.
60
marth: no upB into dair
.
61
shine stall
d
62
only late spaced bair at cc%
big
63
only cody bair if they're on sp
l
64
take your time coming off plats
after resetting, find an actual opening twd the ground
65
spam fh/ shield when they want a kn
.
66
empty fh > grab their commitment
like a datt
67
nicki dd
his app. to marth neutral
68
wd to ledge ldash
a lot
69
mix side/upB from SAME spot
ehhh
70
cat & mouse
run and wp
71
drill > db
fh probs better
72
use plats at L%
to not get grabbed
73
fh fb drill dtilt sheik ftilt
after kn%
74
cody roll bait
sheik is cornered in shield
cody does fh nair edgecancel
drops and datt her roll
75
db if you whiff dtilt
.
76
weak bair dtilt
M%
77
bair a shield in corner > djab
-
78
bair someone on plat at K%
dash upsmash amsah tech
-
79
spam fb dtilt after kn%
´-
80
attempt an amsah tech if your recovery's landing on a plat at H%
-
81
shinegrab into corner
-
82
fh in scrambles
-
83
asdi down shgrab
la Spark
84
fox: spam grab
cody
85
fox: wp
.
86
FoD: uptilt on low plat or upsmash if tech away
.º
87
fox: cc
.
88
fh but no move unless you think itll hit
.
89
spacies: ut nair
esp. from tp
90
fox: go at him constantly
-
91
from offcenter, wd back uptilt x2
good in the ditto e.g.
92
lasers > dd > repeat
vs marth esp.
93
put yourself in situation that suggests X > do Y
esp. vs someone only looking for 1 thing over and over
94
marth: fthrow by ledge
> tilt > crouch to shine a dj into you
95
keep track of sdi on uair
and uair in that direction
96
lizard brain
see opening > go in instantly (did it work?)
97
play as fast as you can
lizard gang
98
say where you were when he did X
say he datt
99
m: fair after 50
-
100
chasedown nair
.-
101
cody dd range
.
102
undershoot insta drill
fb it
103
m: timing mixups
-
104
m; drill in p his wd
,
105
f: sh bair wall
..
106
m: firestall shine
-
107
spacies: bthrow gimps
.
108
puff: preemptive di on approach
.
109
opened them up? go to town
.
110
marth: hold ledge > shine as he goes below
try a firestall first
111
no straight firefoxes
all gay
112
only react to opponent
less mental energy to get nervous
113
find one habit and only play that situation
-
114
uptilt > react > db
bait
115
marth: when invincible, dash to him > db uptilt
aklo
116
shine oos
.
117
spacies: go out and shine/ bair upB above ledge
.
118
spacies: ut > wd back > uair tech roll on reaction
-
119
spacies: rising drill their recovery
-
120
spacies: run off shine > reactive bair their sideB
sv material too
121
upsmash > uair on sp
122
spacies: reactive dtilt their sideB
-
123
sh under sp > uptilt their shdrop
baited
124
consciously mix corner options
```
spotdodge/ roll/ fh on reaction
sp
rshield
dd
wd to ledge
dj sideB to tp/ dj drop run to center
```
125
dd
-
126
app drill
.
127
play fast
-
128
fox: hold position by ledge until safe
its okay says dfox
129
spacies: focus on getting oocorner safely
-
130
roll in from corner
.
131
buffer roll
-
132
buffer jump oos
-
133
spacies: datt their sideB
-
134
spacies: fdsmash their sideB
-
135
spacies: roll uptilt their sideB
-
136
spacies: (roll) shine their sideB
-
137
spacies: djab their sideB
-
138
don't uair again if it wont kill
-
139
spacies: ut bair mixup
either you get a rtc or they're offstage
can condition them first w fuair
140
spacies: ut at 50% sh uair
| then do sh bair next time
consciously
141
cf: make getting him off your priority
that means shine = wshine across fsmash
142
m: fair at M%
60%+ (?)
143
m: wshine dtilt
-
144
m: wshine datt
-
145
wd back ldash
-
146
ldash left
-
147
ldash right
-
148
fox: grounded jc shine
gotta go fast (to counter from corner or when you cant quite get the dd grab)
149
spacies: bthrow to avoid sp 50/50
-
150
fox: shine rtc
-
151
fox: wshine oos rtc
-
152
fox: fback drills
-
153
fox: rshine
-
154
aggro option only after showing def option
-
155
def option only after showing aggro option
-
156
run in mixups
rshine/ sh/ fh/ retreat to plat
157
sheik: nair grab
-
158
sheik: drill
any drill. pls.
159
m: escape fthrow regrab
-
160
m: tech throws L%
bdthrow
161
p: dthrow rtc
-
162
late bair on shield > db
bait
163
m: nair > grab
-
164
after hitting into corner, stand off to grab roll in
esp. spacies
165
shielding
esp. to test the waters
166
p: see how she responds to lasers
.
167
p: fh nair above her
.
168
p: sh single laser
-
169
p: cc after attack
e.g. fh nair
170
p: cc
in general
171
p: wd oos ta uptilt
-