Friendlies Implementation Flashcards

1
Q

whiff punish

A

ey

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2
Q

shdrop punishes

A

-

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3
Q

using tp to gain center

A

-

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4
Q

reactive fh

A

-

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5
Q

dj baits

A

-

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6
Q

reactive rshine

A

-

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7
Q

info gathering

A

when do they jump? shield? attack? cc? backdash?

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8
Q

rule of 3 > mixup

A

-

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9
Q

dont use laggy moves if they can shield

A

..

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10
Q

cc

A

.

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11
Q

rshield

A

esp. H%

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12
Q

overshoot

A

.

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13
Q

undershoot

A

.

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14
Q

drill approaches

A

.

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15
Q

fh wland back baits

A

.

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16
Q

recall how you got hit between stocks

A

.

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17
Q

dd

A

a la Trif

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18
Q

resetting

A

.

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19
Q

no insta run oocorner

A

.

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20
Q

ldash (to reset too)

A

d

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21
Q

ldash > dash fh

A

.

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22
Q

ldash > ta uptilt

A

.

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23
Q

leff side plat on bf

A

wland on from ledge

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24
Q

dash oowakeup

A

no stationary shit

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25
Q

rcc

A

baited

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26
Q

shdrop shine

A

ye

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27
Q

wshine oos

A

,

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28
Q

rshine aerials

A

f

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29
Q

no fh bnair at L%

A

unless theyre airborne

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30
Q

no jump oohit

A

aka panic jumps

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31
Q

take space if puff dj

A

mind the cone

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32
Q

play puff like samus

A

p2

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33
Q

spam fh as wu option at L%

A

.

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34
Q

spam shield as wu option at H%

A

.

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35
Q

dont beat yourself up

A

you wouldnt get frustrated for not being fluent as a B1 German student

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36
Q

do NOT fh unless its unreactable

A

so you threaten nair range

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37
Q

mix up rfh > rshine

A

simply alternate 50/50

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38
Q

you have app fh drill and…?

when is it useful?

A

fb drill dtilt

it should be a reaction to them (say) doing sh at you instead of running in

also good when you’re H%, because their fair will whiff
so condition them w drill shine at L%

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39
Q

wshine fsmash

A

.

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40
Q

wshine across fsmash

A

.

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41
Q

see sheik land at nair spacing > sh drill in place

A

beats boost grab

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42
Q

drill run in attempts

A

.

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43
Q

shinegrab mixup

A

.

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44
Q

shinegrab puff

A

.

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45
Q

shinegrab marth

A

.

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46
Q

rtc puff

A

.

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47
Q

only good fh

A

meaning: its a mixup oorun, not a defensive wall

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48
Q

marth: wd down

A

TIMING mixup

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49
Q

reactive rshine

A

1f baby

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50
Q

cc puff

A

.

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51
Q

cc sheik

A

.

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52
Q

cc marth

A

.

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53
Q

rfh

A

.

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54
Q

cc

A

.

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55
Q

sheik: rshield

A

.

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56
Q

sheik: respecting shieldgrab

A

.

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57
Q

sheik: respecting needles

A

.

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58
Q

wshine shields

A

to catch rolls

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59
Q

falcon: beating defensive nair/ dair

A

.

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60
Q

marth: no upB into dair

A

.

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61
Q

shine stall

A

d

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62
Q

only late spaced bair at cc%

A

big

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63
Q

only cody bair if they’re on sp

A

l

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64
Q

take your time coming off plats

A

after resetting, find an actual opening twd the ground

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65
Q

spam fh/ shield when they want a kn

A

.

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66
Q

empty fh > grab their commitment

A

like a datt

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67
Q

nicki dd

A

his app. to marth neutral

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68
Q

wd to ledge ldash

A

a lot

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69
Q

mix side/upB from SAME spot

A

ehhh

70
Q

cat & mouse

A

run and wp

71
Q

drill > db

A

fh probs better

72
Q

use plats at L%

A

to not get grabbed

73
Q

fh fb drill dtilt sheik ftilt

A

after kn%

74
Q

cody roll bait

A

sheik is cornered in shield

cody does fh nair edgecancel

drops and datt her roll

75
Q

db if you whiff dtilt

A

.

76
Q

weak bair dtilt

A

M%

77
Q

bair a shield in corner > djab

A

-

78
Q

bair someone on plat at K%

dash upsmash amsah tech

A

-

79
Q

spam fb dtilt after kn%

A

´-

80
Q

attempt an amsah tech if your recovery’s landing on a plat at H%

A

-

81
Q

shinegrab into corner

A

-

82
Q

fh in scrambles

A

-

83
Q

asdi down shgrab

A

la Spark

84
Q

fox: spam grab

A

cody

85
Q

fox: wp

A

.

86
Q

FoD: uptilt on low plat or upsmash if tech away

A

87
Q

fox: cc

A

.

88
Q

fh but no move unless you think itll hit

A

.

89
Q

spacies: ut nair

A

esp. from tp

90
Q

fox: go at him constantly

A

-

91
Q

from offcenter, wd back uptilt x2

A

good in the ditto e.g.

92
Q

lasers > dd > repeat

A

vs marth esp.

93
Q

put yourself in situation that suggests X > do Y

A

esp. vs someone only looking for 1 thing over and over

94
Q

marth: fthrow by ledge

A

> tilt > crouch to shine a dj into you

95
Q

keep track of sdi on uair

A

and uair in that direction

96
Q

lizard brain

A

see opening > go in instantly (did it work?)

97
Q

play as fast as you can

A

lizard gang

98
Q

say where you were when he did X

A

say he datt

99
Q

m: fair after 50

A

-

100
Q

chasedown nair

A

.-

101
Q

cody dd range

A

.

102
Q

undershoot insta drill

A

fb it

103
Q

m: timing mixups

A

-

104
Q

m; drill in p his wd

A

,

105
Q

f: sh bair wall

A

..

106
Q

m: firestall shine

A

-

107
Q

spacies: bthrow gimps

A

.

108
Q

puff: preemptive di on approach

A

.

109
Q

opened them up? go to town

A

.

110
Q

marth: hold ledge > shine as he goes below

A

try a firestall first

111
Q

no straight firefoxes

A

all gay

112
Q

only react to opponent

A

less mental energy to get nervous

113
Q

find one habit and only play that situation

A

-

114
Q

uptilt > react > db

A

bait

115
Q

marth: when invincible, dash to him > db uptilt

A

aklo

116
Q

shine oos

A

.

117
Q

spacies: go out and shine/ bair upB above ledge

A

.

118
Q

spacies: ut > wd back > uair tech roll on reaction

A

-

119
Q

spacies: rising drill their recovery

A

-

120
Q

spacies: run off shine > reactive bair their sideB

A

sv material too

121
Q

upsmash > uair on sp

A
122
Q

spacies: reactive dtilt their sideB

A

-

123
Q

sh under sp > uptilt their shdrop

A

baited

124
Q

consciously mix corner options

A
spotdodge/ roll/ fh on reaction
sp
rshield
dd
wd to ledge
dj sideB to tp/ dj drop run to center
125
Q

dd

A

-

126
Q

app drill

A

.

127
Q

play fast

A

-

128
Q

fox: hold position by ledge until safe

A

its okay says dfox

129
Q

spacies: focus on getting oocorner safely

A

-

130
Q

roll in from corner

A

.

131
Q

buffer roll

A

-

132
Q

buffer jump oos

A

-

133
Q

spacies: datt their sideB

A

-

134
Q

spacies: fdsmash their sideB

A

-

135
Q

spacies: roll uptilt their sideB

A

-

136
Q

spacies: (roll) shine their sideB

A

-

137
Q

spacies: djab their sideB

A

-

138
Q

don’t uair again if it wont kill

A

-

139
Q

spacies: ut bair mixup

A

either you get a rtc or they’re offstage

can condition them first w fuair

140
Q

spacies: ut at 50% sh uair

then do sh bair next time

A

consciously

141
Q

cf: make getting him off your priority

A

that means shine = wshine across fsmash

142
Q

m: fair at M%

A

60%+ (?)

143
Q

m: wshine dtilt

A

-

144
Q

m: wshine datt

A

-

145
Q

wd back ldash

A

-

146
Q

ldash left

A

-

147
Q

ldash right

A

-

148
Q

fox: grounded jc shine

A

gotta go fast (to counter from corner or when you cant quite get the dd grab)

149
Q

spacies: bthrow to avoid sp 50/50

A

-

150
Q

fox: shine rtc

A

-

151
Q

fox: wshine oos rtc

A

-

152
Q

fox: fback drills

A

-

153
Q

fox: rshine

A

-

154
Q

aggro option only after showing def option

A

-

155
Q

def option only after showing aggro option

A

-

156
Q

run in mixups

A

rshine/ sh/ fh/ retreat to plat

157
Q

sheik: nair grab

A

-

158
Q

sheik: drill

A

any drill. pls.

159
Q

m: escape fthrow regrab

A

-

160
Q

m: tech throws L%

A

bdthrow

161
Q

p: dthrow rtc

A

-

162
Q

late bair on shield > db

A

bait

163
Q

m: nair > grab

A

-

164
Q

after hitting into corner, stand off to grab roll in

A

esp. spacies

165
Q

shielding

A

esp. to test the waters

166
Q

p: see how she responds to lasers

A

.

167
Q

p: fh nair above her

A

.

168
Q

p: sh single laser

A

-

169
Q

p: cc after attack

A

e.g. fh nair

170
Q

p: cc

A

in general

171
Q

p: wd oos ta uptilt

A

-