Foundation Flashcards
Human Computer Interaction
Human Computer Interaction is a discipline concerned with the design, evaluation and implementatin of interactive computing systems for human use and with the study of major phenomena surrounding them.
Is concerned with:
- User-friendly design
- Interactive systems
- Human-machine interfaces
Main terms considered in HCI:
- Functionality
- Usability
Historical Timeline HCI
Late 1970s:
Everyone is a potential user of personal computers. Deficiencies of computers with respect to usability become obvious.
Early 1980s:
HCI as research field concerned with the design, evaluation and implementation of interactive systems. Draws on cognitive psychology (theoretical base) and software engineering (design approach)
1990s:
Computer Supported Cooperative Work (CSCW) as research area focusing on technology support for cooperative activities. Sociology and anthropology as theoretical base
Mid 2000s:
Interaction design as an own discipline
Today:
Dynamic mix of ideas, approaches and philosophies
HCI Today
HCI is a vast and multifaceted community of communities.
Is bound by the evolving concept of usability and the integrating commitment to value human activity and experience as the primary driver of technology
Interactive Systems
Interactive System is an umbrella term describing technologies that deal with the transmission, display, storage or transformation of information that people can perceive. It covers components, devices, products and software systems that are primarily concerned with processing information. Interactive systems are devices and systems that respond dynamically to people’s actions.
Historical Timeline Interactive Systems
1945:
first digital computers. huge machines housed in specially built, air-conditioned rooms.
operated by scientists and specialist computer programmers.
interaction: pressing switches and altering circuits
1960:
dominated by scientific and accounting applications.
data stored on paper tapes, punch cards, or magnetic tapes/disks.
little direct interaction: first screens as interactive devices and first vision of a computer network
development of mouse, hyperlinks
1970:
computing technologies spread into businesses
networked computers, emails, shared computing power
keyboards, mouses, screens became more common
1980:
first graphically based interfaces and interactions through pointing at icons
windows operating system
object-oriented computer programming; mirco-computers; fist game consoles, growth of the internet
1990:
color and multimedia; HTML => pictures, movies, music, text and live video links available.
growth of personal, community and corporate websites
2000:
anything connected to anything anywhere.
data transmission wired/wireless proliferation of mobile devices => ubiquitous computing
everything is synchronized and stored in the ‘cloud’ and broadband
Information Technology vs Information Systems
Information Technology:
IT is a collection of devices, software and accessories
Information Systems:
The information system is embodied in the ways people create value with information technology
The IS is not the IT and the formal processes being used
The IS is not the people using the IT and the formal and informal processes.
The IS is what emerges from the usage and adaptation of the IT and the formal and informal processes by all of its users
Definition: Information Systems (IS)
Information Systems refer to the effective design, delivery, use and impact of information and communication technologies in organizations and society.
Emergent interactions between social subsystem and technological subsystem
Definition: Interactive Information System
Interactive Information System is an umbrella term describing information systems that have a high degree of interaction with people and deal with the display, storage or transformation of information that people can perceive. It covers information and communication technologies that are primarily concerned with processing information in organizations and society. Interactive information systems are systems that respond dynamically to peoples actions.
(adapted from Benyon)
Interactive Information System Design Concerns
Technologies:
These are the interactive systems, products, devices and components themselves
People:
Who will use the systems and whose lives would become better through the design?
Design:
What is the design and how should you do it?
Activities & Contexts:
What do people want to do? What are the contexts within which those activites take place?
PACT Framework
- can be used to analyze and design interactive (information) systems
- Unterdatnd current situation, see where possible improvements can be made, envision future situations
- Technologies are there to support a wide range of people undertaking various activities in different contexts
People and their Differences
Physical Differences
- Heights, weights, gender
- In senses
- Technology experience and enjoy when using technology
- Impairments
Psychological and Social Differences
- Attention and human memory
- Mental models
- Language differences
- Personality (many different test to measure differences, e.g. BigFive Inventory …)
Technologies
- High change rate of technologies
- Difficult to classify technologies as they are continually packaged in new ways and different combinations
Hardware => Input
Concerned with how people enter data and instructions into a system securely and safely
Software => Process
Hardware => Output
Displaying content to people rely primarily on three perceptual abilities:
* vision => most fundamental output device is screen or moniter
* hearing => significantly under-used, speech output is increasingly becoming popular (text-to speach)
* touch => printer, plotter, 3D printers, game-controllers
Ergonomics
The study of relationships between people and their environment
Environment includes:
- Ambient environment (temperature, humidity, atmospheric pressure, light levels, noise)
- Work environment (design of machines, health & safety issues)
Is multidisciplinary, drawing on the anatomy and physiology, various aspects of psychology, physics, engineering and work studies
Imagine a keyboard and relatively fat fingers compared to small buttons or screens
(Small is good, but too small is bad: too easily lost, too difficult to use, too easily eaten by the dog…)
Activites
Activities can be very simple tasks, but also highly complex, lengthy activities
Important characteristics of activities
- Temporal
- Cooperation
- Complexity
- Safety critical (consequences of mistakes, results of mistakes)
- Nature of content (amount of data)
IS research focuses on “tasks” not “activities”:
Tasks are broadly defined as the actions carried out by individuals in turning inputs into outputs.
Context
Difficult to define
Can be seen as
* surrounding an activity
* features that glue some activities together into a coherent whole
Organizational:
- changing technologies alter communication and power structures
- circumstance under which activities happen
Social:
* supportiveness, privacy, social norms (e.g. use of sound in an open-plan office)
Phyisical
* E.g. weather conditions, noise, humidity, geography, broadband conditions