Formulae! Flashcards
Formulae for calculating necessary illumination
fc = 25xf^2/t x EI
Lux = 269 x f^2/t x EI
For calculating T stop
(Square root)(fc x t x EI)/25
(Square root)(lux x t x EI)/269
Calculating depth of field
H = F^2/f x CoC
ND= H x S/H + (S-F)
FD= H x S/H - (S-F)
Storage per frame in bytes
Storage per second
Effect of compression
Per frame = resolution x 3 x bit depth/8
(NB 3 colours, and 8 bits in 1 byte)
Per second = storage per frame x frame rate
- multiply by 60 for minutes, 60 again for hours etc.
Effect of compression = uncompressed storage/compression ratio
(NB if compression ratio is 27:1, divide by 27)
Inverse square rule for calculating falloff light
fc = cd/ft^2
lux = cd/m^2
Level of incident illumination is inversely proportional to the square of the distance from the source
ft = (square root)cd/fc
m =(square root)cd/lux
Calculating MIRED shift
MIRED SHIFT = 1,000,000/target temp - 1,000,000/current temp
Calculating transmission of light with gels
Required illumination = target illumination/gel transmission
Calculating voltage drop
VD = 2 x R x I x L/Cmil
Balancing the load
Total load = Total wattage of all fixtures/voltage of supply
Power equations
Power = amperage x voltage
P = I x E
I = P/E
E = P/I
Amperage = voltage/resistance
I = E/R
E = I x R
R = E/I