FO103 Flashcards

1
Q

What is the velocity vector?

A

Where the aircraft is going. It is roughly approximated with the nose of the aircraft.

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2
Q

What is the lift vector?

A

The force used to make the aircraft turn. Its position is straight out the top of the canopy.

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3
Q

How do you control placement of the velocity vector? What about lift vector?

A

Velocity vector with flight controls.

Lift vector with ailerons.

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4
Q

How do you change the magnitude if the velocity vector? Lift vector?

A

Airspeed for the velocity vector

Elevator/changing G forces for lift vector

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5
Q

What is angle off?

A

The angle between number 1’s heading and number 2’s heading. Also called heading crossing angle (HCA)

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6
Q

What is aspect angle?

A

Angle between the longitudinal axis of number 1 to number 2. Its expressed in degrees in multiples of 10.

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7
Q

What is the 3/9 line?

A

Line extending out aircraft’s lateral axis (wingtip to wingtip). Number 2 must remain behind this line during maneuvering.

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8
Q

What’s turning circle?

A

Arc you’re flying as you turn where center is the center of the turning circle.

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9
Q

What is lead pursuit?

A

Placing your velocity vector in front of number 1

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10
Q

What is pure pursuit?

A

Placing your velocity vector in number 1

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11
Q

What is lag pursuit?

A

Placing your velocity vector behind number 1.

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12
Q

What makes pursuit curve relationships valid?

A

Must be on same side of turning circle as number 1.

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13
Q

What are the effects of lead, pure and lag pursuit with number 1 in a turn?

A
  1. Lead +aspect angle, +closure, -angle off
  2. Pure + closure only
  3. Lag -aspect angle, -closure, +angle off
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14
Q

What is line of sight?

A

Line from eyes to target.

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15
Q

What is line of sight rate?

A

How quickly line of sight is moving. It’s associated with movement in direction of canopy.

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16
Q

What is a pitchout?

A

A turn by both aircraft of approximately 180 deg using approximately 60 deg bank.

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17
Q

What is the pitchout visual signal?

A

Engine run up

18
Q

How much does number 2 delay their turn for pitchout?

A

Prebriefed time (normally 5 seconds).

19
Q

A 2-3 second delay for a pitchout results in how much spacing? A 5 second delay for a pitchout results in how much spacing?

A

1000-1500’

3000’

20
Q

What are pitchouts used for?

A

Making spacing between number 1 and number 2. For practice rejoin or individual landings.

21
Q

How does number 1 execute a pitchout?

A
Signal.  
Get acknowledgement from 2.  
Clear in turn direction.  
Roll into 60 deg bank.  
Turn 180 deg.
22
Q

Can the degrees of turn for a pitchout be adjusted?

A

Yes, for weather, area orientation

23
Q

How does number 2 execute a pitchout?

A
Acknowledge 
Get spacing time
Keep number 1 in sight
Clear and perform matching turn 
Roll out behind and below number 1's wake turbulence
24
Q

When a pitchout is not feasible what does taking spacing mean?

A

Number 2 drops back to briefed spacing by using power, speed brake and maneuvering

25
Q

What is a turning rejoin?

A

A constant bank turn flown by number 1 so number 2 can use geometry and power to resume fingertip.

26
Q

How long should number 1 wait after completing pitchout to allow number 2 to roll out in trail?

A

At least 5 seconds. It can be increased for ops check or to adjust area orientation.

27
Q

How do you signal for rejoin visually?

A

Large wing rock (60 deg or more) and start 30 deg bank turn in direction of rejoin.

28
Q

What airspeed and bank angle should you fly for a rejoin?

A

180 KIAS or briefed airspeed, 30 deg of bank. If change rejoin airspeed by 10 knots or more call new airspeed.

29
Q

Where should number 2 appear on the inside of your turn in a rejoin?

A

Just below the horizon at approximately a 3 to 4.5 aspect.

30
Q

What two considerations must you have for leading a rejoin?

A

Area orientation and sun location

31
Q

How should you place the sun for rejoins?

A

Point to the left of the sun for left turning rejoins and right of the sun for right turning rejoins.

32
Q

What does number 2 do in a turning rejoin?

A

Go back to route position followed by fingertip position once in route.

33
Q

How does number 2 do the rejoin?

A

Turn in same direction as number 1 and increase airspeed by 20 KIAS above rejoin airspeed and establish lead pursuit until at desired aspect angle.

34
Q

What is the reference to reduce lead pursuit when doing a rejoin?

A

Vertical stabilizer of number 1 bisects outside wing

35
Q

What will happen if you use too much lead pursuit?

A

It will increase aspect angle and closure quickly, force you to remove your bank, and increase your angle off so you’ll need a large heading correction.

36
Q

What is the proper rejoin line?

A

Approximately a 30 deg aspect angle on number 1.

37
Q

If aspect angle is too high what will number 1’s vertical stabilizer seem to be in reference to the wing? Too low?

A

Toward wingtip.

Toward wing root.

38
Q

How do you correct for high aspect (ahead of the line)?

A

Reduce bank to reduce lead pursuit.

39
Q

How do you correct for low aspect (behind the line)?

A

Increase bank slightly to generate more lead pursuit and check that airspeed is not slow.

40
Q

How much lead pursuit and closure should you begin with?

A

Moderate amount and 20-30 knots of closure.

41
Q

How do you control your airspeed in rejoin?

A

Power and speed brake.