Flow Flashcards
Enable Keyboard in blueprints
‘Event Begin Play’ - ‘Enable input’ (‘Get Player Controller’ to ‘Player Controller’
DoN
Repeat action N times, once per call till do not reach N
DoOnce
Call function once
FlipFlop
Switching between outputs
Gate
Logical gate. Can be Open or Close, also able to Toggle
MultiGate
Allow iterate over multiple outputs (one open - another close)
Events
Triggered by event/action, can accept time functions (delay, timeline)
Only accecpt inputs, no output.
Function
Do not accept time functions.
Accept inputs and outputs
Do not accept custom events
have their own execution graph
Macros
Collections of actions. It can be reused. Do not accept time action. Accept inputs and outputs. Have their own execution graph Can`t be seen in C++. More for simplifying blueprint.
Custom event
You create custom event and after call it with ‘call function’
Macro Library
Allow create library of macros to access from any BP
Create BluePrint - Macro Library
Enums
Numbered list
Enums create
Create blueprint - Enumeration
Switch enumerators
‘Switch on ‘
Class
mostly have parents