flashcards

1
Q

AAA list games

A

Games which are advertised frequently and have budgets over 20 million.

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2
Q

Convergence

A

Video games made to resemble board games and vice versa.

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3
Q

Alpha

A

very first build that is shared with testers.

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4
Q

Components

A

parts of your game

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5
Q

depth

A

Whether the game is easy to play or requires more experience.

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6
Q

Design Document

A

Provides an overview of the game and its learning goals.

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7
Q

copyright

A

a law that protecTs creation

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8
Q

abstract

A

A game that has no connection or nothing to do with the real world

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9
Q

analysis paralysis

A

when a player is presented with too many choices or decesion.

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10
Q

avatar

A

represents the player in the game or a sprite

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11
Q

bell curve

A

probablity distrubution where some events are more likely to occur than other

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12
Q

decision making

A

making choices that will affect the rest of your game

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13
Q

downtime

A

when a player is not actually participating

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14
Q

character class

A

the proffession of the character that says what she can and cannot do

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15
Q

casual game

A

a game played to relax not to beat or win

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16
Q

beta

A

very close to final design but still being tested.

17
Q

features list

A

the keys detail or selling points of a game

18
Q

fluidity

A

the extent to which the circumstances change over time

19
Q

game design

A

creating the content and the rules of the games

20
Q

game engine

A

development software the game designers use to manage art,sound,code

21
Q

game writing

A

writing of the dialogue text and story within the worlds

22
Q

genre

A

sub category of games with well defened methods and appeal to players

23
Q

goals

A

a desived result or plan that u set to achieve

24
Q

graphics

A

the visual aspects of a game particulary the art

25
graphical interface
everything on the screen that the user will see
26
immersion
feeling like you really in the game as though you really there
27
iterative
something that is repeated over and over