first set of 20 words Flashcards

1
Q

aaa list games

A

games which are advertised fequantly and have a budget over 20 mill

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2
Q

convergence

A

video games made to resemble bored games and vice versa

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3
Q

alpha

A

very first build thats shared with testers

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4
Q

components

A

parts of your game

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5
Q

depth

A

wheather the game is easy or requirs more experiance

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6
Q

design document

A

provides an overview of the games and its learning goals

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7
Q

copyright

A

law that protects creation

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8
Q

abstract

A

a game that has no connection or nothing todo with the real world

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9
Q

analysis paralysis

A

when a player is presented with too many choices of decisions

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10
Q

avatar

A

represents the player in the game or the (sprite)

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11
Q

bell curve

A

probability distrubution were some events are more likey to occur than others

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12
Q

decision making

A

making choices that will effect the rest of your game play

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13
Q

dynamics

A

results like playing action put into motion

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14
Q

cinematic

A

movie inserted into a video game

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15
Q

accessibility

A

easy to learn and easy to play yet not always easy to master

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16
Q

agente

A

middleman between the creator and the publisher

17
Q

downtime

A

when a player is not actually participating

18
Q

character class

A

the profession of the character that says what he or she can or can not do

19
Q

casual game

A

a game played to relax not beat or win

20
Q

beta

A

very close to final design but still being tested

21
Q

game writing

A

writing of the dialogue text and story within the words

22
Q

genre

A

sub category with well defined methods and appeal to players

23
Q

goals

A

a desired result or plan that you set to achieve

24
Q

graphics

A

the visual aspects of a game particularly

25
Q

features list

A

the key details or selling points of the game

26
Q

fluidy

A

the extent to which the game circumstances change over time

27
Q

game design

A

creating the content and the rules of the game

28
Q

game engine

A

development software that game designers use o manage art,sound and code

29
Q

Graphical Interface

A

Everything on the screen that the user will see.

30
Q

Immersion

A

Feeling like you are really in the game as though you are really there.

31
Q

Intellectual Property

A

Identifiable characters or stories that are owned by an individual or company.

32
Q

Iterative

A

Something that is repeated over and over