First Quiz Review Flashcards

1
Q

Program objective

A

Desired effect of the program on the viewer (ex. Spielberg wanted people to be afraid to go in the ocean after seeing jaws)

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2
Q

Medium requirements

A

All crew, equipment, and facilities needed for a production (ex. In jaws, how to make it scary)

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3
Q

Process message

A

The message perceived by the viewer while watching a tv or video program

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4
Q

Three phases of production

A

Preproduction, production, postproduction

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5
Q

Brainstorming vs clustering

A

Brainstorming-listing ideas

Clustering-diagram of ideas stemming from one original idea

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6
Q

Focal length

A

With the lens set at infinity, the distance from the iris to the plane where the distance is in focus. Normally measured in millimeters

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7
Q

Wide-angle lens

A

A short focal length lens that provides a large vista (Wes Anderson)

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8
Q

Telephoto lens

A

Gives a close-up view of an event relatively far away from the camera

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9
Q

Zoom lens

A

Variable focal length lens. All video cameras are equipped with this lens.

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10
Q

Iris

A

Adjustable lens-opening mechanisms

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11
Q

Aperture

A

Iris opening of a lens, measured in f-stops

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12
Q

F-stops

A

How we measure how much light is coming in to the camera (larger the f-stop, smaller the aperture, etc)

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13
Q

Pan

A

Turning the camera horizontally

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14
Q

Pedestal

A

To move the camera up or down using a studio or tripod pedestal

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15
Q

Dolly

A

To move the camera toward (dolly in) or away from (dolly out) the object/subject

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16
Q

Tilt

A

To point the camera up or down

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17
Q

Truck (track)

A

To move the camera laterally by means of a mobile camera mount (taking the camera on its tripod and moving it left or right)

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18
Q

White balance

A

To adjust the color circuits in the camera to produce white color in lighting of various color temperatures

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19
Q

Auto focus

A

Automatic focusing system on most consumer camcorders

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20
Q

Aspect radio

A

The ratio of the wish of a television screen to its height. Standard is 4:3, widescreen is 16:9

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21
Q

Field of view

A

Portion of the screen visible through a particular lens

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22
Q

LS (long shot)

A

Object seen from far away or very loosely

23
Q

MS (medium shot)

A

Object seen from medium distance

24
Q

CU (close up)

A

Object of any part of an object seen at a close range and framed tightly

25
Q

ELS or XLS (extreme long shot)

A

The shot puts more emphasis on character surroundings

26
Q

ECU or XCU (extreme close up)

A

Only shows a portion of the object or talent; produces a sense of importance in the minute

27
Q

Rule of thirds

A

Scenes are divided into thirds with two imaginary lines vertically and horizontally, so 9 sections

28
Q

Nose room

A

Space in front of a person looking or pointing to the edge of a screen

29
Q

Headroom

A

Space between top of head and upper screen edge

30
Q

Leadroom

A

The space in front of a laterally-moving object or person

31
Q

Z-axis

A

Imaginary line that stretches from camera lens to horizon

32
Q

Depth of field

A

Area along the z-axis in which objects appear in focus

33
Q

Omnidirectional

A

Pickup pattern from a microphone that can hear equally well from all directions

34
Q

Sound aesthetics

A

Context, figure-ground, sound perspective, energy and mood, and continuity

35
Q

Context

A

Sound that is recorded or edited in should match the shot or source

36
Q

Figure/ground

A

Focusing in on one subject and that subject is all that’s heard while all else becomes the environment

37
Q

Sound perspective

A

If the object is closer to the camera, they’re louder

38
Q

Energy and mood

A

Audio should match the energy or mood of an event

39
Q

Continuity

A

Video package that has sound in studio and on field

40
Q

Three point lighting

A

Main goal to get even distribution of light on a subject while allowing them to pop from the background (key light, fill light, back light)

41
Q

Key light

A

45 degree angle from camera, highlights face but shadows the other half

42
Q

Fill light

A

Less intense than key light, maybe slightly farther away, fills other half of face with light as well for even distribution

43
Q

Back light

A

Behind subject to an angle, light only spills onto subject and makes them stand out from the background

44
Q

Spotlights

A

Good for key lights

45
Q

Flood light

A

Good fill light bc nondirectional

46
Q

LED panels

A

Able to use quickly (ex. Emeril running around the grocery store)

47
Q

Halogens

A

Good for fill lights

48
Q

The balloon

A

Good for night shoots

49
Q

Low key lighting

A

High contrast lighting where key light is much brighter than the fill light, producing harsh shadows

50
Q

High key lighting

A

Low contrast lighting that produces a generally bright scene; fill light usually as bright as the key light to minimize shadows

51
Q

Chrominance

A

Portion of the video signal that carries color information

52
Q

Luminance

A

Black and white portion of the video signal, carries the brightness information representing the picture contrast

53
Q

Kelvin

A

Scale in degrees for measuring color temperature

54
Q

Production model

A

Moving from an idea to a program objective, then backing up to the specific medium requirements to achieve the program objective